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See that's the problem when they changed Shadow Strike to include Repeater instead of just making a new skill. Obviously, they cannot make it a dual-wield skill otherwise the a single main hand pistol will have access to Deadly Ambition. If they take the easy path, they will leave it as is. If they take the right path, they will create a new skill for Shadow Strike. Yeah to be consistent with say, the S/D dual skill which also flips (and the flipped skills count as dual too), the P/D one should at least be unique in some way when compared to the single-hand repeater and count as a dual skill t
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[Idea] Making Stamina Bars Visible For Enemies
roamzero.9486 replied to K THEN.5162's topic in Player vs. Player
Personally I would like to see the heal skill particle/glow animation tweaked. It gets buried under all the flashy effects that have creeped into the game, making it difficult to seen when to interrupt (and good luck looking for the actual character animation when fighting an Asura or something).And conversely, maybe a distinct little effect when a character's stamina is full and empty. -
What do you think about bleed damage?
roamzero.9486 replied to Sovari.7246's topic in Player vs. Player
I agree that bleed is a very boring condition. I think it exists just to make burning look good/better. -
Venoms really need an overhaul. Basi venom kind of sucks, and the only venoms people take other than it are Spider for condi builds (and sometimes Skale with it). Nobody takes Ice Drake or Devourer. The heal venom was only passable when you could reduce the CD to 24s.
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impact strike would be nice if it worked underwater to use against those pesky rangers
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Jumping on that GW3 Bandwagon !
roamzero.9486 replied to Aerick Blackmoore.8167's topic in Guild Wars 2 Discussion
Just take Archeage, put in GW2's combat system and everything under Anet's management. -
What if there's a stat the resists conditions?
roamzero.9486 replied to Ourasa.7306's topic in Player vs. Player
I thought the pvp mentality was to avoid passives. Dealing with condis the active way (removing them) takes more skill than having a stat take care of it for you right? -
Question: I don't like the wording on this. "Utility Skills" only means one of the 3 utility skills equipped not including healing and elite skills. If it includes healing and elite, it might not be too bad. But if "utility skills" only...aaahh...no thank you. Resetting an Elite skill is the only reason I would take this. I can't believe I didn't notice that. Shooot... this concerns me. Are they quietly getting rid of dagger storm improv COMBO!? Yeah, it's very carefully worded and quite sneaky. @Robert Gee.9246 said:Just wanted to jump in to address a few questions and comments I've seen pop
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The problem with WVW is that openworld PVP is inherently a hardcore gaming thing and Anet wants GW2 to be super casual.If Anet wants to appeal to the hardcore crowd it can do things like:->Merge WVW into some PVE maps->eliminate downstate->nerf mounts hard->nerf sustain->implement soft collision so blobs cant stack so hard->separate exp/leveling and you die you lose exp->exclusive PVE content opens up for winners Or Anet could redesign WvW as a fun casual thing->make it like Edge of the Mists, no servers and you (or your guild) now choose to align with a red, green or b
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Interesting that they are going back and tweaking shadow arts again. But why won't they fix Rending Shade to fear around your target instead of yourself? Makes that aspect of the trait worthless with ranged stealth attacks.
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Thief - Deadly Ambition - Possible Up-coming change
roamzero.9486 replied to Alatar.7364's topic in Thief
If the problem is sword 2 spam/front loaded bursts then the trait could be changed to work on xth strike instead of guaranteed every hit with a cd. Like 2 stacks of poison on every 4th strike (for example), which would benefit fast attacks like death blossom, sneak attack/repeater, etc that's found more on thief's condi weapons over power. -
The most unfun thing in WVW currently are these overtuned healing/support classes. Less people complain about them since nobody gets killed by them (hence why they've been almost untouched by Anet), but they absolutely kill small scale imo. It's pointless to fight a group evenly if they have a support bunker and still equally pointless if you have on your side because it turns into a stalemate.