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DriV.6203

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  1. Well first, damage, conditions, cc and overall statistics extremes (from complete tank to a glass cannon) need to be tunned down before sustain changes could be even addressed. With better class sustain, fights are naturally longer, meaning that there are far more oportunities to see players abilities (real skill). In longer fights, players also do mistakes and that should be a cullpit of their doom. In longer fight, spaming should not be enought and right use of the right skills should be essential. Now however, players just play with their feeling and just spam their skills rotations and hope for the best as there is just so many things that is going on, that there is literally no way to have situational awareness.Some build have more skills options (engi, firebrand, ele) which can be a blessing or a curse in a balance and in a hand of experienced player it can be a awesome tool. There was a time where DD ele with all his skills was a unkillable king on the battlefield with superb sustain. After a nerf, he became Deathly Chill is a good example but there were many. It is just sad.
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