Euryon.9248
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Great well I wil be quitting and it's not because I'm a bandwagoner or because I care about my server coming in 1st at the end of the week. If I feel this way, trust me others do too. Trust me, the number of people who are excited to be coming back to wvw because of the proposed changes will absolutely overwhelm the tantrum-throwing, foot-stamping few who refuse to give it a chance and claim apocalypse now for wvw. Your mind is so closed that there's no point in even discussing this further.
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What's good for BG is not what's good for the wvw community as a whole. What's good for elitists from BG who refuse to play with "less skilled" players and refuse to join an alliance is definitely not what's good for the wvw community as a whole, and if those few people choose to stop playing altogether then it's hardly going to hurt the game. You can't stamp your feet and talk about how a change is bad for you and expect Anet to alter their plans on that basis.
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That way no one is forcing anyone to play WvW or make the change WvW centered.No one is or ever will "force" someone to play WvW, nor will the change in worlds force someone who doesn't want to wvw suddenly have to start playing wvw. That statement makes no sense to me. The change is wvw centered, as it should be. The only effect it will have on non-wvwers is that they will need a new mechanic for grouping RP'ers with other RP'ers when the load into PvE maps. Outside of that, this change has nothing to do with either PvP or PvE. I really don't understand your issue with the multiple guild structure. I like that we can have multiple guilds and I don't care what other MMOs do or do not allow. I like being able to see callouts in one guild for a Spirit Vale run while another guild is talking about SMC and a third is looking for T4 fractal buddies. That gives me options and makes my gaming experience richer. Forcing me to choose only one of those guilds to participate in would be a negative, not a positive.
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i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here. @Warrior.5347 said: i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here. EOS peeps used to have people questioning about multi guild system and how it will affect social cohesiveness. But your question is about multi guild in same servers. I don't see the point. Firstly, the game isn't about just WvW. No my statement includes across multiple servers too. Its not all about WvW you are right, but the conundrum of using multi guild, multi server as earth shatteting reasons not to switch seems selfish and the system itself seems to have made some people complacent. In all it seems to be a choice of dead game mode losing WvW players or a new way of life with a revived game mode that we can and will all adapt to.I'm not really understanding this. Different guilds have different foci. I have friends that wvw and only wvw. I want to run wvw with them. But I also want to do PvE with other friends, and maybe raid or do fractals with guilds focused on those things. I'm not "diluted" nor is my "culture" somehow contaminated because I choose to have multiple interests and multiple guilds focused on those various interests. The only instance I can really see is the one of having multiple wvw guilds across multiple servers, which I will agree seems silly and somewhat contradictory.
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i think that able to join multi guilds in the first place is casualthen again, what mind did you change? I'm here to get my mind changed, not to change minds. It sounds rather unintuitive and spoiled from all the complaints here.Let's see, someone could be in a bank guild, a guild for personal friends, a wvw guild, a raid guild, and a general PVE guild. All legitimate guilds with different foci, and there's nothing wrong with that.
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It's not about the wvw, it's about the role servers currently play with landing RPers on the same world in (mostly) PvE maps. Currently servers are a primary factor in picking which instance of a given map you load into in PvE, and RPers want to load into the same world if possible for obvious reasons. NA RPers to now have generally chosen TC for that purpose. Removing servers has an effect on them that has nothing to do with wvw but instead with how they are assigned to maps in PvE. Without a server to group them into the same map, the question becomes what will be used to replace that function. That's what the devs have to figure out before this can go live for wvw, even though it has very little to do with wvw itself.
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Everyone used to be on the same boat for the foreseeable future. It's easy to plan long term this way. You care and maintain your boat because it is your boat for the foreseeable future - the people on this boat have become your friends and you rely on them and they rely on you - you make each other better because you know you're all stuck on this boat forever.However, with alliances you're on a boat that is rigged to explode after 8 weeks with a bunch of strangers.Do you care about maintaining and repairing a boat you know is going to blow up in 8 weeks?YesDo you care about a bunch of strangers that might be trying to kill you in the subsequent 8 week season?YesNo alliance is going to want to help any other alliance because after each reshuffle, the alliance you helped get better might now be your enemy.Alliances will only care about themselves.Speak for yourself, I will care about and help anyone in my world that isn't a troll, regardless of whether they are in my alliance or not, even if I may end up fighting them in 8 weeks. You speak only for yourself. Your selfish attitude does not speak for the majority of wvw players. Static, unchanging, permanent servers IS the problem with unbalanced matchups.
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It's like 90% a sure thing. As much work they are putting into it.. no doubt it will be active soon. I think if that was the case it would be front and center, but after not posting on this thread for a bit I had to dig to even find this announcement. I can't believe no one in charge has realized what a disastrous change this stands to be; carrying a big risk of losing players and deterring future players... for little potential reward(and frankly I think the problems it may cause stand to outweigh the benefits even if it works exactly as they're hoping, which with MMOs is seldom how it goes). If I could get a response from a more official source over whether this change is certain to come to pass or not would be appreciated, as it will influence whether I'll be playing this over another MMO that has their priorities straight.Hyperbole much? Precisely how is this going to be a "disastrous change"?
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If you don't find a way to do this and make it work, this system change will solve nothing. For the time zones that people consider 'off hours' there is no 'good' way to accomplish. Merging NA and EU would solve (most of ) the coverage but destroy the playability for one or the other Manually splitting up alliances so that every tier has equal OCX/SEA coverage would do it, except most would leave the game if it became that draconian, Forcing, based on play hours from the previous year a cap on numbers of people based on those play hours would do it, until people decided to play in different zones that what they have. There are not enough SEA and OCX people to populate 4 tiers on NA, and I would probably bet the same problem exists in EU. It is still going to come down to 'unfair' coverage regardless of the change. I agree with all of this and this is why I don't expect the change to solve anything.Out of NA hours players really need to spread themselves out, even if its only into 3 servers so Anet can match those servers. They won't though. It's quite one thing to say you want fights and another to put your money where your mouth is :/Even if they can't perfectly spread out off-hours coverage (which I suspect they won't), the worlds with higher off-hours coverage will still only exist for a season. The following season, it will be a different world with different players who see their off-hours better covered. Right now the same people (those on BG, SoS, etc) are the ones who continue to reap the benefits of having better coverage. With the new system, different people will finally get to experience that feeling of not waking up and seeing all your T3 keeps and towers flipped overnight.
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Of course they are going to tell us. I don't think that was the question, I think (correct me if I am wrong) Roxanne was asking at what point before each season would we be notified which world we as individuals would be assigned to. I'm not sure they will notify us ahead of time, any more than they told us who was going to be in each matchup prior to reset during the Glicko days.
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I really get tired of posts that amount to "people gamed/stacked servers before, this will just be more of the same". Do you really understand how this will work? Nothing you said in your statement directly indicates how people are going to accomplish the same thing again, other than asserting that "history will repeat itself". How are we going to get the same scenario when you can at most lock in 20-25% of a single world's population? The entire problem with the current system is that the unit of permanence -- the server -- is the same as the unit used for matchups -- the world. In the new system those 2 things are decoupled, so there is no permanent stacking of a world.
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I'm not silencing you. If you want to claim "freedom of speech", you should have no issues with my freedom of response. I'm telling people why your post is meaningless and why it becomes spam by repasting it. Alliance stacking cannot produce the same result like server stacking could. Teams will be reformed every 8 weeks, which resets the bandwagons that WvW has become notorious for. That is the reality of what will happen. I think the length of seasons should be lowered to 6 weeks, not 8 weeks. The irony is that he's inadvertently posting evidence of why the current system sucks and why it needs a change to something that cannot be stacked to the extent servers are stacked now.
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How are you coming to this conclusion? Who is "showing you the door out"? You and your friends in small guilds can just as easily form alliances and continue playing just as you are now. If the 'elite alliance' that ends up on your world this season ends up being a bunch of toxic douchebags, well, you only have to ignore them for 8 weeks at most. No one can stop you from playing with your friends in small guilds just as you are doing now. In fact, it will be easier to get more of your friends on the same team since you can join the same alliance rather than potentially have people on separate servers until paying to transfer. So what if some elite alliance doesn't want you? Why would you want to be in the same alliance as people who don't want to be with you? This is a reset where you can choose your friends and playmates more thoroughly (and cheaply) than you can do currently.
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It is not the team balance that is causing the biggest WvW issues. It is the class imbalances. After this change, there will be no more excuses that 'X server has more coverage'. Everyone will point to the class imbalances more than they already do. This is just another band-aid. Another hood-wink to divert the players attention from the real problem. The profession/skill balance is important for enjoyment of the game play, diversity, and freedom to choose your playstyle. However every team is free to force their players to play the FOTM profession and be on an equal footing. There's nothing a team can do solve coverage imbalance. With true coverage balance the matchup/season victory can have meaningful rewards. Something that makes players try to win instead of bragging on the best KD ratio. I am not saying the server imbalance is not an issue, it is. However, you cannot grow a tree by just pruning the leaves, you have to have strong roots. And this patch is not addressing the underlying root of the issues in WvW. At the end of the day, you can paint a trash bag pink, change the plastic to satin and call it lingerie, but it still holdstrash. I fear you folks thinking this is a miracle WvW saving patch is in for a massive disappointment.There are multiple issues in wvw. This is addressing one of the most fundamental problems. It will not fix everything. I doubt any rational person expects that it will. One thing at a time.