Jump to content
  • Sign Up

Project exa.3204

  • Content Count

  • Joined

  • Last visited

Everything posted by Project exa.3204

  1. I support all these changes. Also pretty satisfied siege turtle is finally getting fixed, because it has decent viability for PvP. Only downside is the future nerf on felines when they realize their ridiculously high coefficient multipliers might make them a little overtuned soon. -Eros of Ascalon
  2. I'd be happy with just a blue or red crab, so that I could name it Old Bay -Eros of Ascalon
  3. I like how you answer everything so seriously and seem to have no concept of sarcasm, but still give off that feeling of being personally offended at just about anything. I sign every comment and post I make, so if that's something that triggers you idk what I can do to help you. It's also clear even from your previous comments that the devs aren't making any major changes to Untamed itself (see my post LEAK - Upcoming Untamed Balance Fix) and the "big changes" that are coming in the near future to pets isn't even an Untamed-exclusive fix. None of which actually addresses the EoD pets freezing
  4. Sounds like it's perfectly balanced to me! -Eros of Ascalon
  5. Which is never because it's perfectly balanced -Eros of Ascalon
  6. I'm actually down with all these changes. Of course none of them impact PvP, but for PvE I can definitely see these lowering the skill curve for newer players (thinking Steam in the near future) while retaining the potential for high skill players to pump out DPS. Given that Guild Wars 2 is poised for a whole new generation of players--buffing core and core weapons makes a lot of sense. PvP is still a different animal, but I can see where these PvE changes are coming from. -Eros of Ascalon
  7. Big yikes on all these changes from me. -Eros of Ascalon
  8. #AllCrabsMatter But only red and blue existed during GW1. -Eros of Ascalon
  9. The small stat boost is sometimes all you need for an edge when you figure out what your enemies are playing. The pet skills can be incredibly useful, but there are only a few pets that really get attention. Bristleback was nerfed to hell. Gazelle got nearly a 50% nerf on its coeficients. Smokescale was nerfed twice. Drake only just got nerfed recently. Other pets with high coefficients (like Tiger, Hawk, Jacaranda, some canines) have never been picked up but probably will in the future. As an example for what I mean on changing the dynamic of a fight, I'd stay on smokescale most o
  10. Honestly it was for the best. As much as I loved being able to completely change the way my build worked mid-combat, it was not necessary (as evidenced by SB still being strong). For PvP at least, the ability to basically change your build mid combat depending on what you're fighting was a huge advantage over core / druid, and many other classes. -Eros of Ascalon
  11. I'd settle for just a blue or red crab. Or a squad of 5x pocket raptors -Eros of Ascalon.
  12. I believe Taste for Danger is based off base stats (Rune / Amulet). I don't think it was ever intended to multiply, because imagine how janky that could be once you start staking multipliers? The most you'll get out of Taste of Danger using expertise appears to be Valkyrie Amulet and Rune of the Warrior in sPvP. Other traits (like Beastmastery trait for SB merged or natural fortitude) are effects, and not part of really the base stats for a ranger. I don't think it's broken, it just doesn't give us the multiplier that we'd love -Eros of Ascalon
  13. Good news everyone, the Untamed balance fixes were included in the latest patch! -Eros of Ascalon
  14. [&DQQILyEpICp4AHgAlgEAAMIAAAC4AAAAwAAAABM5ASkAAAAAAAAAAAAAAAA=] Weapons: Shortbow + Dagger / Horn Rune: Elementalist, Amulet: Carrion Sigils: Exposure / Doom on both Pets: Bristleback / Siamoth This is probably the lowest intensity soulbeast build I've got. It's very gimmicky for PvP, decently strong in PvE, but still very fun when you play it. This build relies upon preloading your attacks and then bursting somebody with a lot of bleeds. In General: You want to use Bristleback the most. Merging with it and using it's 2nd skill gives your next 5x attacks bleed.
  15. One thing I'm glad to see is at least some (mostly) positive and critical feedback on untamed here. Untamed is overdue for tweaking. but it's not nearly as bad as it seemed in the betas and first few weeks of EoD for PvP. Also interesting is the variety of different builds people are trying with it! -Eros of Ascalon
  16. Your actual attacks with the bow (not the condition damage) are strike damage. Without changing your gear from condi to power, you'd find your hits and crits hitting a just a little harder with the bonus while still doing the same amount of condition damage. -Eros of Ascalon
  17. We all know there is only the one true goddess, Melandru! -Eros of Ascalon
  18. I saw you beasted it this season! I tried tons of different combos throughout the season but found myself using GS/Hammer the most. LB/GS was also strong but I just felt like for LB/GS I'd rather go a different specialization. I feel like the cantrip barrier still needs to be a little stronger. I like the #1 because of its 1 second cd and potential to apply lots of weakness, or vulnerability stacks right before a nice ambush. The #3 I didn't really try because it just seemed overshadowed by the other two. Also agreed middle traits are flexible, I went with the #1 again becau
  19. Certainly! I posted the template in a different comment somewhere, but I have it included below. At the end of the season I ended up in the top 250, but I feel like I could have gone even further if I wasn't so lazy! Hammer / Greatsword Untamed [&DQQgKwgvSBV5AHgAExsTGxkblgG7ALgADxsPGy4TKSsAAAAAAAAAAAAAAAA=] Marauder Amulet + Rune of the Eagle Cleansing and exploitation sigils on hammer, cleansing and exposure on greatsword -Eros of Ascalon
  20. You don't have to use weapon swap, but you really miss out on a lot of skills if you don't. If you have sigils that apply different effects (such as 5x stacks of vuln on swap, or might, or next 3 attacks crit) you generally want to maximize your rotations to capitalize on your skills and sigil usage. For PvE this doesn't matter as much unless you're raiding, but if you PvP it becomes more important. If you blow all of your cooldowns for longbow, you're essentially stuck auto attacking until something like #2 recharges. You can swap weapons to keep up the DPS or go defensive until i
  21. If you're LB and want to do ranged, absolutely GS should be your other go-to weapon. Longbow doesn't give you nearly enough defense when you're being pressured. GS gives you the block, counterattack, interrupt / daze, and swoop to disengage. There's also the juicy crits from Maul (especially if you're specced for 2h mastery). Hammer can be good but not as your only defensive weapon. It has no blocks and would rely too heavily on one of its Cc moves (Knockdown, daze, blind, cripple, etc) to really count on getting you out of a tight spot. -Eros of Ascalon
  22. It does. If someone attacks you while shocking aura is up you get 4 seconds of cd with fervent force every 60 seconds (or every 2 heals) -Eros of Ascalon
  23. Totally forgot about white tiger, that's how forgettable it is. Also agreed it's just a worse HoT tiger. You get an aegis and a shadowstep as a tradeoff against regular tiger's leap and big bleed attack. The shadowstep is cool in theory, but it's weak compared to smokescale's and not worth taking. I actually find myself saving my skills more than blowing all cds immediately. My utility bar is pretty much all situational skills, while I'm mostly just fighting with my weapons or through my pet control. [&DQQgKwgvSBV5AHgAExsTGxkblgG7ALgADxsPGy4vKSsAAAAAAAAAAAAAAAA=]
  24. My opinion seems to be quite different than the others here so far, because I think with a 1 second cooldown that an Untamed should be leashing / unleashing more frequently. At the very least every 15 seconds so you're always capitalizing on your ambush skills. I've honestly found myself leashing / unleashing very quickly (sometimes 2-5 seconds in between) in the middle of combat. Below are a few situational times you may want to shift power. When I unleash pet: When I need projectile blocks from Enveloping Haze. When I need the damage reduction.
  • Create New...