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Charybdis.3695

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  1. Or perhaps a Cata-Tonic? 😅
  2. I think it would be fair to allow players to change characters before/during matches if players are also allowed to change builds while defeated. It's weird how you can swap builds in 2v2 but not characters, and it's the opposite in 5v5 (but technically you could swap builds in 5v5 if you had multiple characters of the same class with already prepared counter builds). It might also give some players less reason to go afk...
  3. I think teapot posted a video about a week ago doing something like this? Guess that aged well ✌️
  4. Hurt me, hurt me. But don't desert me 😍
  5. Can't speak for the Alliance legend since I don't use it, but for a hybrid dps on Vindicator I've been using this: http://en.gw2skills.net/editor/?PmwAwyZlxQHMPyh1RNMO6hRSfMCKgl3laMH-zRhYbRBRlSXo0qCjMSgYQglSmRQEFQthQFJgJHkxYFEVAPJdAlpQrhDW2dY/rA-e Food/utility is what it is because I share the same equipment template for my dps/quick herald in fractals. Useful when the healers can't keep up in fractals or strikes. Haven't had any complaints about dps while using this.
  6. The most important things I've learned about facing enemies in WvW: 1. Make a character dedicated to WvW. A popular suggestion is to play other classes to learn what they can do. While this is not a wrong suggestion, it's also a good idea to have the same kind of class for different game modes if you are seeking to learn the depths and capabilities. I have found this to be essential in the effort to develop to my offensive/defensive strategies on my class rather than spending time learning all the ins and outs of a different class that I'm not interested in playing. 2. Allocating stats properly and according to your role(s)/play-style will make the most out of your skills. Having less build options in SPVP should serve as a reminder to take full advantage of what's available. 3. Focus on making at least two types of builds: size/threat of enemy vs how many allies are around you (i.e solo or squad). Keep in mind that weapon choices can also play an important role in these situations. In the end, it's always about having the upper hand in a fight. Just remember to stay aware of who's around you because not everyone will have your back.
  7. I get the frustration, tough matches can be a learning experience for everyone. As hopeless as some matches/players are, I can't blame you. In my opinion, it's worth trying to take a constructive lead than deciding everybody's time should be wasted. Though I'm more the type to keep playing even when I have an afker because it doesn't make sense to join a match and not play the game. We all handle loss differently, I guess
  8. Quick Heal Herald http://en.gw2skills.net/editor/?PmwAYx7lpQJdMLiKndRT1MMqqnJSh9tCaogntkfrE-zRZYdRBpmqaoqqgjYoUCMCqtAqOBSPE89QQgJQqd1zQogABkoCRSVAWafYDA-e This is what I have been using for open world/strikes/raids. It works for fractals as well, but if you've got a fractal potion you'd want to swap some harriers with zealot so that boon duration isn't overcapped. Maximum uptime of boons on sword, just swap to staff as needed for CC or healing. If more healing is needed then swap the trait Rolling Mists for Song of the Mists, but it's pretty easy to camp staff for healing with this build and still keep boons going. The site is incorrect for boon duration, it's actually 98.06% (sword/shield) and 75.06% (staff) with food and infusions - which are not required to play this build effectively, but it does help a bit to maintain might on allies. Overall, it's a fun build that pretty much plays itself. Note: This build does help prevent groups from wiping whether or not a source of Stability/Aegis is present. Using Jalis to provide Stability is not my recommendation but is still an available option. The use of sword/shield can provide permanent stability with the amount of boon duration this build has.
  9. Sure, the extra condition removal, cooldown and energy reduction for moving the tablet, and all the added boons will raise the skill floor for using tablet, but it seems like y'all didn't play it enough to realize how good the alacrity was especially when paired with Ancient Echo.
  10. Yeah even something simple like calling targets can be uneasy when you're focusing on positioning and placement. Though if you had another tablet user in squad to cover the tail/flanks, then as a commander you could be the user who just keeps the tablet in your path of travel.
  11. If you're going to put a limit on blocks and reflects for projectiles then there should also be limits to invulnerability or taking 0 damage skills. It's the same idea when you can block more than 20-30 melee strikes in 3-4 seconds.
  12. In my experience: Core - superb support in wvw and pvp, my first choice in any type of competition (shiro/ventari) Herald - totally self-reliant healer, my main healer for pve (especially fractals) Renedage - good hybrid options with dps and/or support, boring but useful Vindicator - great killer in pve and wvw, requires more skill in pvp where stats are limited
  13. Willbender competes with core revenant with Shiro for movement, but I haven't had much difficulty keeping them in combat during a chase. Especially since they're usually running away lol
  14. Might help if CCs had at least some kind of damage, maybe a low coefficient? I'd be happy
  15. Learn heal herald and heal renegade. Paired with a quickbrand you can pug with literally (any DPS welcome).
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