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Notsoperky.4291

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  1. I heard a rumour that the much awaited new wvw system would be launched in September. It was dated April 1st.
  2. Every week on Gandara. (at least last 3) Did everyone bandwagon there? Last time I logged in half an hour after reset, there was only one queue, for EB..
  3. I'd say 'I told you so' on my other account but then I'd probably be two week banned again just like the last time I said it.....but that doesn't alter the fact that after however many months/years etc it's all gone quiet in the wvw 'dev team' (another mythical beast that doesn't exist- or at least there is no evidence that it does).
  4. The way the vote was phrased was 'vote to keep desert map or we'll never develop another map for wvw ever'.Turns out they haven't developed another map anyway but we got stuck with desert...which is basically a spare pve map that was 'adapted' for wvw (when it first came out no flying when it's obvious to everyone it was a map designed for it)...
  5. Yes, Anet, quick, fix the one thing rangers might be some use at in wvw!
  6. Flogging a dead horse here. Been the same rubbish for years but nothing was ever done about it, despite it making several builds unplayable in wvw (grenade engi was the funniest, you literally hit less per grenade than you got back in retal!!). I highly doubt Anet will take any notice at this late stage.
  7. RangerSpirited Arrival: Fixed the description of this trait to include its interaction with the soulbeast specialization.Rugged Growth: Fixed a bug that caused this trait to heal for more than expected in WvW.Pack Alpha: Reduced stats granted to merged soulbeasts from 150 to 75 in PvP and WvW.Pet's Prowess: Reduced ferocity granted to merged soulbeasts from 300 to 150 in PvP and WvW.Ferocious (Soulbeast Pet Archetype Effect): Reduced power granted from 200 to 100 in PvP and WvW.Maul: Reduced power coefficient from 1.5 to 1.36 in PvP and WvW.Worldly Impact: Reduced power coefficient from 1.512 to 1.36 in PvP and WvW. So the merge was supposed to reflect the loss of half your damage (supposedly pets did half the total damage...if they were ever alive in a group setting), now that merge is further reduced....double nerf for rangers. Agree the maul reduction was needed given all the multipliers that could in theory be stacked on it to make it as good as one hit from an unboosted thief...
  8. I firmly believe alliances are coming, soon. Probably be a toss up between the second coming and alliances:-)
  9. Also there is a simple solution to this. Tag up. You can give any valid reason you want as to why you wont, its still hypocritical to demand of other people. I didn't demand anyone to tag up, I commented on the lack of comms around during the periods I log in. Nothing hypocritical there.
  10. How would that help? I have a life so can only play at certain times. There were no commanders tagged during the times I was able to play, not even an organised group. And what makes you think I wasn't logged into our server discord?
  11. Been more or less away and been logging on and taking a look around. At the times I log on nothing much seems to be happening, no comms around, maybe 5-10 clouding. nothing organised and not much to gain in the way of exp or fights or points. Even reset night seemed quiet after 930pm EU time and as for the rest of the week, it's pretty dead. Is it like this on every t1/t2 EU server now?
  12. So, no more just running into centre of camp, spamming a few skills and everything is dead, and you come on here to complain because you have to engage a brain cell now?Maybe learn where to pull the mobs to, what skills they use, how to split them up if you need to, how to counter, etc?Still having zero issues here soloing upgraded camps, just need an ounce of 'engage brain'.Sorry it is no longer as easy for you as most pve.
  13. so now we have to pay for a reward track that rewards a skin at the end of it. Has this happened in pve or is it just us poor (there isn't much gold to be made in wvw...) wvw players that get to pay for the privelege?
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