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gohliz.9283

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Everything posted by gohliz.9283

  1. My thought is that in my experience, a well maintained public ts and public zergs is a good point for soloplayers to start into real wvw. In a public ts you have to register and redo a lot and so on. A guild-ts only with big guilds can do that, I think. You need several ppl to maintain its activities over a longer period of time, and I m worried that 500 ppl of alliance is not enough. Ppl go off for some time and so on... Maybe it's easier with discord, but i am not a fan ^^. However, if your opinion is, that an alliance ts or discord, will do it, that's ok with me. Also, there are still Servers with communities with up to 800 players, too, they will be parted by the al system, because alliances cannot choose other alliances to join with. If alliances were bigger, this would solve the problem, and you could then see, how all progresses. But that is my personal take. I thought this was at least a good point of discussion, so I put up the poll^^. Down below, there is already a discussion thread about this, too. So I am not the only one thinking about it, but I thought a poll for it would be nice, too. Let's see what it shows at the end.😃
  2. For clarification, pls look at my second post I just made. In short, as known, there will be TEAMS = ALLIANCES + GUILDS+SOLOPLAYERS. TEAMS is what is now your LINKING. EXP. Video here https://www.youtube.com/watch?v=HfYdNI25rwc
  3. What is known, the alliance system, will give us new balancing. Some critical thoughts: Balancing will be about this, as is known by now: A+B+C=(defined number) Exp. A=Alliances, B=Guilds, C=Solo Players. So it could look like this A+A+B+B+B+C=(defined number) They will also be weighted depending on playtime. To weight in this example, we use the range 0-1. Theoretical this would look like this (A*0.5)+ (A*0.6)+(B*0.7)+ (B*0.9)+(B*0.4)+(C*0.5)= (defined number). Here we can see the first flaw, the equation is already so complicated that the (defined number) cannot be reached exactly, we will have to go for near (defined number). This flaw is not so bad, you can tolerate it, but there is a second much bigger Problem. The calculation of the numbers A, B, and C. How in my opinion you would have to calculate the number A: A= x+(y-z) Here, x is the number of players with only 1 account, y is the number of players with 2 and more accounts and z is the number of players with 2 accounts who are not going to play in this alliance in this matchup. B and C, similar cal. Conclusion: As neither x, y and z can be determined safely, even with account linking, switching teams in a locked matchup will be possible and the balancing forfeit. PPl. will get more accounts instead of transferring servers. Now comes the agenda: If balancing is not going to work perfectly anyway, why not make bigger alliances for better communities? I have posted a poll below this post. Despite my, in my opinion, whitey arguments, feel free to vote in which ever way you like. 😉 Hind thoughts: (We only have the numbers known accounts and known linked accounts to work with, this is not sufficient in my opinion) (And yes this can be loosely covered by weighting but not remedied in my opinion.) PS: pls do not write me questions on the mathematics, use Google or YouTube tutorials. If you find mistakes, feel free to correct me in a forum appropriate manner, THX.😄 [(defined number) can vary from example to example in order to get a usable result, I think ^^]
  4. Is 500 players per alliance to small a player base to support a public ts and public zergs on teams? ( teams in Alliance is going to be what your Linking is now)
  5. Without participation scouting after 10 minutes gives no rewards from tracks, so many ppl don't do it anymore although they liked to. Also capping camps over longer time is a big loss in rewards. Why? Scouting is an important part of the game. Also weaker partys, who might benefit from it the most, get punished. That is not making the game even. If you have more ppl your advantage is even increased. Same with arrowcarts, they are now so useless, you might as well take them from the game, and to stop bigger parties with less ppl has become impossible
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