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Fang.2137

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  1. Some of my suggestions for Quality of Life: weapon and back item dyeing turning off infusions effects places of power can use Quartz Crystals from the material storage, not just from the inventory the ability to manually set the order of characters on the character selection screen adding a panel with a list of maps and their percentage of completion (in groups divided into expansions and LWS) rebuilt the LFG and achievements panel to be more readable
  2. Omg, I already know! In Expansion 5 we will go back in time and we will experience the plot of the prophecy once again! Basically, Expansion 5 is a remake of the Prophecy! PS. It's a joke.
  3. I hope it turns out to be the homeland of Charr: https://wiki.guildwars.com/wiki/Charr_Homelands https://wiki.guildwars2.com/wiki/Blood_Legion_Homelands
  4. "So, for relics only—and starting with the fifth expansion—new relic effects will need to be unlocked within each expansion in order to be accessible via legendary relics." "Legendary relics will come with all Guild Wars 2: Secrets of the Obscure relic effects unlocked" "They’ll also have automatic access to the new relic effects we’re planning to release alongside our third major release for Guild Wars 2: Secrets of the Obscure." Judging by the recent communication with players, I won't be surprised if in a week we get the following message: We decided that the legendary relic will not have any unlocked effects at the start and players must unlock them by doing various activities in the game. We do this, of course, so that you can enjoy various aspects of the game. For example, to unlock some effects for your legendary relic you need to: Relic of the Necromancer - kill 1000 Zhaitan's minions Relic of Nourys - Complete The Defense of Amnytas 100 times Relic of Fireworks - During Lunar New Year, light up 10000 fireworks
  5. I just want to make sure. So if I make one legendary rune, let's say tomorrow, I will still receive a legendary relic for free, or does it only work if I made the rune before this announcement?
  6. Oh thanks, I assumed if it didn't say "X Available" it meant you could only take it once. It doesn't change the fact that it's a lot for 1 gold 😉
  7. Can someone explain to me this? https://content.invisioncic.com/a311129/monthly_2023_08/gw078.jpg.141f3e09288f58082dd3a72fce76f8c6.jpg Bag of Gold (1 Gold) - 30AA Bag of Gold (1 Gold) 90 Available - 6AA
  8. Fang.2137

    Vault Price

    Version 1.0.0

    1 download

    Bag of Gold
  9. Thanks for the answer. Well, we have to wait for an answer from someone from ArenaNet or until next week and see for ourselves 🙂
  10. Hi everyone, sorry if these questions have already been answered, but two things are bothering me: The first one, since we choose what we want to buy for Astral Acclaim, is there a weekly limit for a given item or can I spend it all, for example on Mystic Coin/Mystic Clover. For example, suppose Mystic Coin/Mystic Clover cost 50 Astral Acclaim and you can collect 1300 per week, does that mean I can buy 26 per week or will there be a limit? And the second thing is "legendary starter kit" and more precisely this sentence "We're introducing starter kits for four legendaries". What does that mean exactly? If I'm halfway through making any of these four legendaries now, am I at a loss because it's easier this way or something? P.S. Sorry for my English ;)
  11. Maybe it has something to do with Colin Johanson return to the studio? I have been playing Guild Wars from the very beginning and one of the reasons was ArenaNet's transparency. They always talked to the players and most of all they listened to the players. Recently, something has broken down on this topic. So I hope they will go back to sharing more information with players about game development, not only the positive but also what was difficult for them. PS. I remember the error from the first game when all the prices at the merchants were set to 100 gold (100 gold = kill 2-3 mobs in first game) and a rollback was announced. We had just finished the Thunderhead Keep missions (the most difficult mission in the Prophecy) and we thought we would lose progress because in those days experiences in other MMOs showed that the game was just going back to how it was several hours ago. But not at ArenaNet... They rollback only transactions with NPC and that was awesome.
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