-
Posts
310 -
Joined
-
Last visited
Recent Profile Visitors
The recent visitors block is disabled and is not being shown to other users.
Artyport.2084's Achievements
-
It’s incredibly uninspired . throw torch, really? Then you don’t even throw the torch in your hand but a generic one! I think it’s time to redo these skills. the torch should thematically tie into the nature aspect of the rangers and the sun. my ideas: skill 4: sun block-> solar flare block and if attacked unleashed a solar flare around you burning foes. skill 5: sun rays Guide the sun over you burning enemies and healing allies who enter the field what are your ideas for torch
-
virtuoso blades targetting errors or limits?
Artyport.2084 replied to keyokku.5412's topic in Mesmer
Yes!!! I thought I was crazy cuz I was playing wow -
Hehe oops wrong forum
-
Relic of the tank: your taunts now attract the attention of any target for 5 seconds Bring in the tanks !
-
Warriors getting Staff in Expansion 4!! Whats your ideas for it?
Artyport.2084 replied to Knighthonor.4061's topic in Warrior
I like the idea that warriors channel their might, strength, and defense through their staff and share it to allies. they bonk their enemies to confuse them and disable them . 1. auto attack with heavy confusion 2. mobility skill with very short cool down like jaunt but instead a shirt dash 3. spinning to win: spin so hard you create a whirlwind that gives allies super speed and cripples /confuses enemies inside of it 4. Slam into a target area dealing damage and imbuing your allies with might and barrier 5. Flip over: command post: stand your ground gaining stacks of stability and reduce damage taken by 50 percent. Summon banners that grant boons to allies and conditions to foes. Banner skills 1. Banner throw : charge a banner throw a banner at your enemy dealing more confusion based on how long you hold. 2. Inspire. Grant stability and swiftness to allies 3. discourage: fear enemies at a target location 4. protect: grant barrier and allies get healed for each stack of night on them. 5. Into the fray : return to your melee staff healing allies with stability burst: taunt enemies in a 600 range and you and your allies gain barrier , cause confusion for each enemy interrupted . primal burst:gain barrier and taunt a single enemy filling then with rage: granting them high stack of confusion, low burning and quickness. If enemy dies steal their quickness and grant to allies just the theme -
Can we get new off-hand instead of Axe main Hand?
Artyport.2084 replied to Matty.6751's topic in Thief
We will have 5 main hands and 2 off hands . no matter how you cut it we didn’t need another main. Axe should be something for the future but having it now was an absolutely silly choice -
Can we get new off-hand instead of Axe main Hand?
Artyport.2084 replied to Matty.6751's topic in Thief
Id like a support focus- that makes the class feel like a dancer or bard. currently scepter doesn’t have a ranged off hand weapon that has either condi or help with support. Dagger 5 being melee feels weird scepter pistol works but doesn’t really sell theme of a shadow assassin Im also down with offhand sword -
I’m hoping when wielding the scepter you summon the spirit to fight along side you and the weapon skills act as commands for the legend
-
Weaponmaster Training Beta Feedback: Mesmer
Artyport.2084 replied to Rubi Bayer.8493's topic in Mesmer
I think shield 5: should go back to cast in front of you instead of ground target. I love dagger shield but I think the two ground targeted skills on a fast moving/ reactive spec is not the best -
Nah I rather play with my food that always been the mesmer for me. I’m not physically going to kill you, but I will trick you into your own death. not bang bang. I think the skills will probably be cool I just wish it was not a bulky rifle.
-
Aesthetic issues with the new weapon combos.
Artyport.2084 replied to Artyport.2084's topic in Professions
Well I can personally think that the mainhand weapon we world currently make sense. sword- blade dagger - blade Greatsword- blade scepter and staff are both magic weapons so it’s makes sense to conjure things with magic but- axes have blades but they are visually not sharp and it’s not a magic weapons so it’s just visually weird to me and the rifle is just going to look so weird with blades floating above your head. something more universal would be a better image . -
I'm really loving the new weapons on classes.. however some look very weird with the spec mechanic visuals. a few that come to mind. Virtuoso: having an axe ain your main hand and still shooting out blades is weird. I feel like virtuoso should shoot something else other than blades because it doesnt work with every weapon. Let alone a rifle while shooting daggers. I feel like the blades should have a different stock visual that is more universal: butterflies? idk.. but right now its weird. WIllbender: the punching and slamming animation look weird with ranged weapons. I feel like the animation should change based on the weapon you are weilding. this is just a side note: but when weilding a scepter and an offhand sword the animation for the dual strike should conjure a light blade over the scepter. vindicator: the smash landing with a bow feels weird feels weird.. so again i feel like there could be a new animation for that. I dont mind not having new elite specs but lets make them visually appealing.
-
i am kinda of annoyed by rifle. We needed a mainhand pistol and an offhand dagger. Mesmer is an elegant class and rifle is not an elegant weapon.
-
Weaponmaster Training Beta Feedback: Elementalist
Artyport.2084 replied to Rubi Bayer.8493's topic in Elementalist
Please make catalyst a spec that only uses 2 attunements and has weapon swap. Currently even at its original state it’s too but and just a mess of a class. reducing it to 2 elements and giving weapon swap would actually give the spec a personality. bonus points if you swap the floating orbs for the spheres. making the floating orbs the mechanic and giving the hammer the spirits. -
Secrets of the Obscure - Weaponmaster Training: Revenant
Artyport.2084 replied to Jaykay.9641's topic in Revenant
Considering all the professions are getting 5 skills I wonder what’s gonna be the deal with rev. I’m thinking rev scepter will actually give all 5 skills with the last two be dependent on the spirit being channeled . I’m kinda hoping the scepter gives a summoner vibe summoning the spirit we are channeling and the scepter delivers commands . really give that ritualist vibe