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The Black Stones.9713

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  1. Hello Anet , weapon master training is an insanely good idea, it gives more flavour to the game and more fashion wars . I have so much gratitude to Anet for inventing the ideas. However, this is only good when its done right, otherwise, it would be a waste. I can see the goal is to give freedom to players to play with different weapons on the specialization that is offered in the game. However, there is an issue with a HOLOSMITH class. If you notice holosmith is a class that gives bonus damage when the heat is over 50% etc , these bonuses give additional damage to sword . However, i do not see the heating bonus provided to other weapons such as hammer rifles pistols, or mace. the above issue actually doesn't reflect Anet's goal to provide "freedom" or more variety gameplay, this will always limit a holosmith to stick with sword for power , hammer and rifle holosmith will be a waste so whats the point of weapon master training where holo hammer or rifle or other weapon cant have the heating bonus like sword holo ? After the expansion, HOLOSMITH unique heat mechanic should translate while weilding other weapons like hammer , rifle , short bow pistol or mace . Thats what we call a good build diversification and balance hence achieving the overall goal of freedom and giving more useable options for players I read somewhere Berserker will be able to use Berserker unique skill when using dagger, the same should apply to holosmith to get a heat bonus while wielding other weapons HOLOSMITH is a class that gives unique benefits while wielding a sword, this benefit needs to translate to other weapons to this is to achieve the build diversity that people can play. If the above leads to an Overpowered holosmith then please make the adjustment to the damage and make it balance across the board (you guys have done a good job in balancing the class in the past , surely you can come up with something). However, the heat mechanic on HOLOSMITH needs to translate to all weapons. the above points need to be applied to other classes too not only to HOLOSMITH. Weapon master training is an insanely good idea but need to be done right.
  2. I am having the same issue too . This bug has not been fixed yet
  3. Human medium - Bladed Jerkin and Triumphant Hero's Wristplates. I think both are 1 of the best medium armor in the game However i noticed there was a clipping issue with the gloves , where the bladed armor chest was actually ripping through the gloves. Thank you Inkedgw022_LI.jpgInkedgw033_LI 2.jpgInkedgw034_LI 3.jpg
  4. Hello , I have a feedback with " twice as vicious " trait on soul beast. first of all I apologies for my broken English. " twice as vicious " is a great trait that gives 5% damage bonus for both cond and normal damage in additional it will get up to 10%. However this trait is rarely used on condition soulbeast with d/d , d/t build as this spec doesn't have any disable skill. So the only condi soubeast that can have benefit from this trait is only the one equip with SB (as it has a disabling skill) . I would like to see this trait to be accessible to all type of condi soulbeast especially dd dt build . to accommodate this I would suggest the spike trap skill cd can be reduce so it can assist with getting the trait activated. The problem with spike trap at the moment is the CD is way too long , even with trapper's expertise trait .making this trait not that great to be used in pve content. The purpose of this is to make the skill to be used in conjunction with the trait. In additional to the mentioned benefit , this also help condi soulbeast to have additional CC in raid (in which at the moment is a bit lacking). with this suggested change the trait will be easily accessed to all different type of soul beast build. Thank you
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