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Maultrace.5761

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Everything posted by Maultrace.5761

  1. Aside from a pack of trash mobs, are they actually better than any weapon at all? Are they really just... there for the sake of it? No sarcasm btw, i'm genuinely curious, it just bothers me that the weapon theme which had a whole expac for itself, ended up as a nothing burger.
  2. I was imagining my primordus sword would be launching a wave of fire... instead it launched a wave of dissapointment... meh
  3. Can someone tell me what's so broken about flip skills that it requires us to literally kill ourselves over it? I just don't understand why this mechanic needs to exist...
  4. The moment i saw mechanist's J-drive trait, i fell in love with it, this thing is an absolute beast... signets working even on cd? Heck yeah i'll take it! Why can't we have that, instead of just piling useless things on already dead trait?
  5. I remember the first time i saw effects of "blindness", it legit scared me, since i had no idea what the heck's going on? The same as you, i can't fathom why they would put such intrusive effects in a game that most of the time requires your full attention, and all these distracting effects just make life miserable, not to mention the inability to turn them off.
  6. Elixisrs can consume blight to increase their output damage and condi duration, it's not a buff to you, it's a buff to the skill it's written on. Ambition consumes 10 blight, and the other 2 consume 5.
  7. When they said it represented gluttony, i thought we would have a skill like the kryptis... the one where it creates a circle and pulls you in, steals your boons and stuff, that would be sick... oh well.
  8. It feels more like a side gimmick rather than an expansion worthy addition...
  9. After claiming the daily chest, last daily (if not completed) will be stuck on the screen permanenly. Before update it was hidden after claiming the chest.
  10. The problem is class design as a whole... Target moves? Less damage from torment, need to reposition shades and you don't make damage with them while target still moving. Harb doesn't have the shade problem, but torment is still there, reaper have neither of problems, but he has to be in melee. Numerically speaking, same dps on static target will never mean same dps on moving target that has phases, boons and break bars. Fix = just make a golem that runs around, sometimes stops, maybe have a break bar at certain % of hp? Problem solved, it's testing time.
  11. Post processing on high makes that effect, turn it on lower, or turn it off completely.
  12. Instead on nerfing necro to the ground, can we just buff the rest up? Necro getting murderized kinda getting old at this point...
  13. Imagine we could cross the swords and reflect projectiles. (dreams be dreams)
  14. I just don't understand, they requested feedback, it was a preview... so that they could change stuff that was not needed... and yet after all that feedback, it arrived without a single change... why did they asked for feedback then? What was the point of this? And if they don't change anything from previews... then why show them in the first place?
  15. So uh... now that "corruption" is no longer necro's "fantasy", can we also get rid of self-condi as well? I feel it's a pretty fair trade... no?
  16. Anet's solution: remove dodge from the skill completely. I say it sarcastically, but sometimes it does feel like that...
  17. Preferably something with distinguishable color, like the necro color = green. I mean red on slightly brighter red is fine too, but not all of us are blessed with perfect vision.
  18. Not having a race change is probably devs not having the manpower to implement it. It can be done in several ways: complete reset of main story or keep the choises you made by following the (up, mid, down) pattern. Necro doesn't really have "pets", they have "minions", they work a bit differently, weaker, die more often, and completely uncontrollable, which is quite ironic, since necro is known for controll over the dead.
  19. If only healing reaper gets from soul eater could be transfered into shroud to prolong it's active time, it would be on level of viability with others. Otherwise... scourge is better, at least for big things that take a bit of time to kill, you can pretty much use a wooden stick to kill anything less...
  20. http://gw2skills.net/editor/?PSzAs+jlNwAZcMNGJWMXVvSA-zRJYkRLfZkbB0RK49JIctwDA-e - open world/solo. Can spam skills with complete disregard for lifeforce, pretty much immune to condis, may not be the best for damage wise, but gets the job done. Easy to use, no rotation needed, can be used with 1 hand most of the times (had an accident with a knife, this build pretty much became my crutch ingame)
  21. But... they were nerfed just recently?
  22. Is there a chance to get that 5% missing heal from parasitic contagion back? I mean... it's still 10% in pvp, and i don't think me healing from a pack of mobs a bit better will make a worse game experience for others.
  23. Ever since i started using OH dagger, 5 feels super slow, it's painful to use it, and most times it's not even worth it, cause other skills cd is shorter than d5 cast. Not to mention in pve, most targets die before the cast is even over... Honesly, dagger 4 would be more useful if it was aoe blast on 5 targets with 360 radius or something, considering how many times it gets either reflected or miss a target entirely.
  24. http://gw2skills.net/editor/?PSDBoitjlhyYZpMQGJWsX1xXA-zRJYyxfZ0RqGSVJ8HJI+bpRPN-e Why not this?
  25. If you already have torment runes, stay with them, it's just not worth it to change, not to mention price if you decide you want them back.
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