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raykor.6723

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Everything posted by raykor.6723

  1. The first coin room (A-MAZE-ing hiding spot) requires jumping over some spikes. At one point, you have to make an angled jump that requires first jumping up on a box. The problem is that the box is bugged and you cannot jump on to it. You just fall through the box. Can anyone confirm this bug.
  2. Thanks, I figured it out. Old guide.
  3. I watched some video guides for this and they all show extensive use of the rainbow bridges but when I am in the zone, there are no bridges. Not enough time without the bridges. What's going on?
  4. Is it just me, or is this pretty tough. Got real close several times but breaking that 5 min mark is not easy-especially compared to the annual timed race event in every other festival.
  5. I agree with the majority of opinions that this was a completely unnecessary nerf. The 90 sec cooldown does indeed make them "...almost useless and pointless to apply now." Another point that was made "They only ever worked in open world content" is key. Open world is for the casualest of casual gamers that I suspect are the backbone of the player base.
  6. No, the precursor you get from the WV cannot be sold. Precursor prices have been dropping steadily long before the WV was released.
  7. I love that there are collections to acquire a T1 precursor. But maybe it's time to rework the quantities of the required materials to complete some of those collections. In many cases, it can cost 3-4 times MORE to acquire the precursor from the collection than to just buy it on the TP.
  8. Lol...I thought you were being sarcastic. Just having it equipped does indeed work.
  9. Did this get patched today? I didn't see anything in the notes.
  10. Nevermind, just got it. Only took 5 people to scale it up to a champ.
  11. I need to kill a champion Toxic Alchemist for this collection. There is one on the third level of the Tower of Nightmares. Killed it but didn't get the credit so I guess that was the wrong one. There is another that can spawn in the open world, near Togatl Grounds in Kessex Hills. It is part of the event: Prevent the toxic alchemist from contaminating Togatl Grounds. the problem is that you need to get a large group together to scale the event up; otherwise you get a veteran Toxic Alchemist and not a champ. Is there any other way to get the item for this collection?
  12. Power weapons advance the Artisan of Arms achievements reliably on every kill. But weapons that are condition focused do not advance the achievements when the condition get's the kill. Very annoying.
  13. Can we get an option to right-click and hide boons we don't want to see? Perhaps move them to a 'more' section like the Windows taskbar icons ^. Leader of the Pack in cities. Really? Right-click, hide. I don't need to be reminded which Jade Bot service/sensory chips I am using. Right-click, hide. I haven't changed my guild boost in years. I don't need to see it all the time. Right-click, hide. Do ele's really need an icon showing current attunement on the boon bar in addition to the exact same larger icon already on the class mechanic bar? Do we really need signets to show on the boon bar? Other utility skills don't take up space on the boon bar; why only for signets? And on and on.
  14. I don't understand the bullet mechanic at all. And as the OP said, I cannot find any sort of bullet count, or whatever it's called, in my long row of buffs.
  15. Many of the old rune effects are still missing. I hoped that after waiting six months, the legendary relic would finally bring them back. Nope. Complete silence from ANET. I don't care about WHEN but rather if they plan to EVER bring them back.
  16. Astral Ward Arsenal You can get the items by just doing the new story or buy the items in WvW from a Notary vendor.
  17. Legendary crafting as a Vault objective is indeed a lame choice. Many of us already have full sets of legendary armor. It would be interesting if they offered a sort of side-grade option for legendary armor to unlock the skins and satisfy the Vault objective. Similar to the way gen 3 legendary weapons can unlock additional skins for a fraction of what the original Aurene weapon cost to make.
  18. Six months of waiting for the legendary relic and it still didn't include any of the missing rune effects. Is it asking too much for a statement from ANET? I just want to know if they are planning to someday bring back the missing effects or are they permanently gone from the game.
  19. I know it's been out for quite a while but just getting around to trying it. My first two observations are: 1. The hammer's fire and air skills are ranged but then earth and water are melee. Every other weapon is either all melee or all range. Very strange. 2. The hammer's swirls are a primary mechanic with powerful effects but what a pain trying to keep them active. Fun for a short time but gets tiring.
  20. I wish they were toggle on/off, i.e. permanent, like the engineer's kits.
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