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Mormegil.2345

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  1. i could like a samurai with a gs but samurai wont wear plate armor so it is more likely to be a thief spec since they match with the armor class. although, i could love both of them to use greatswords:D
  2. about giving tp to thieves, i agree that was an insult indeed. mesmer just keep losing its uniqueness. dont get it wrong, my thief is happy to have it lol
  3. i like your madnass bro:Dwhat about wielding greatsword as main and offhand?a dual gs wielder!.. i would play that no matter the class <3or or orjust make it 3 gs fake roronoa zoro!orororororlets make it 4, thieves got an ass too you know >:Ojokes aside, simply how many gs, that much playtime for me(bucks incoming anet, yummy)at the very start, its a game that we call GREATsword to two-handed swords, right >x)
  4. yeh it fits a ranger but not a melee master thief? lol its about fantasy, since its a fantasy mmorpg
  5. made me think like: what if they transfer the rrecharge time reduction from reaper's onslaught as an addition to deathly chill? so it can mean something and also make us not to feel forced to take the onslaught lollately i was about to build around blighter's boon but at the end it felt like the onslaught is way too precious to give.despite blighter's boon also provide a precious life force income too, the onslaught it also provides the recharges beside the dps output.i mean if deathly chill was providing enormous condi output like burning instead of chill, i could understand like "it adds too much by a single thing so it doesn't have to provide anything else" but that is not the case lol poor deathly chill:d Why do you want to change the design? As a Damage E spec Reaper has 1 self sustain trait line, 1 condi damage trait line (through CC) and 1 power damage trait line. Condi Reaper might not be as effective as it once was but i see no reason to replace it. Nerfing this trait line was a deliberate choice to push reaper toward a more power or hybrid choice instead of entirely condi.Reaper's onslaught is too strong but Anet has made alternatives in spite for quickness (synergize well with blighter's boon) and in soul reaping for extra ferocity.This can be resolved through balance imo, no need to change traitsDont get me wrong, i like the onslaught and before it gets the quickness on it i was hoping for such buff. My aim is to make all gm elites viable and deathly chill is stated kinda underpowered. Im no fan for full-condi in the case, actually my builds are either power or hybrid almost on every prof. So i can assure you of that im not someone that wants to buff own possessions over and over^^To make it clear, on a full viper or tb the bleed dps is like 100 per second lol XD taking wvw or pvp into calculation where condi will be cleansed in 5-10 secs at max, it becomes trash. For open world, you can take it for fantasy ofc but i doubt that you can build anything dealing more dps on fractals or raids by building upon deathly chill. So yep, i do think it needs a touch to stand viable; not for those who wont use it, but for those who might have.
  6. made me think like: what if they transfer the rrecharge time reduction from reaper's onslaught as an addition to deathly chill? so it can mean something and also make us not to feel forced to take the onslaught lollately i was about to build around blighter's boon but at the end it felt like the onslaught is way too precious to give.despite blighter's boon also provide a precious life force income too, the onslaught it also provides the recharges beside the dps output.i mean if deathly chill was providing enormous condi output like burning instead of chill, i could understand like "it adds too much by a single thing so it doesn't have to provide anything else" but that is not the case lol poor deathly chill:d
  7. Looks like i've started a wrong lead. Although my aim does not differ, it needs another subjection.Was taken spite as the power-orientation line, instead of taking it as the self-sufficeiency line.Anyways thank you guys for your angry care hauashuahsdhave a neutral mind o/
  8. i also said that blood traitline doesnt offer enough and i take the line for just bloodbank, if it gets the other heal benefits into the same line just like the signet improve ive mentioned here, that can feel complete.if you are already love enough what you have, are you aiming to destroy incoming ideas that might open some others?or what is your very non-acceptive goal for being here?gw2 is still my favorite mmorpg, my goal is to open possibilites, not to destroy anything lol Nothing is being destroyed here because the idea isn't reality and frankly, pretty vague and lacking details to begin with. It's just an idea and we are discussing its validity. My two complaint is that you have somehow concluded that moving traits will open up some range of succeeding builds and that you can simply juggle traits around, disregarding theme of the traitlines. Builds that succeed are optimal solutions to ways to win encounters so simply moving traits doesn't open up more choice ... it just moves the choices around, possibly even ruining them because there are restrictions in making trait choices. Opening up more builds for success has nothing to do with moving traits. It depends on game design. The things that are in Spite are there because of theme to begin with ... so moving traits around ... Anet has done this a few times but what traits in Spite are inappropriate there and more appropriate somewhere else ... based on THEME? I don't see in your opening post any actual suggestions on what should move and where it should move to ... it's a little unfair to accuse someone of destroying something that has so little substance to begin with. I'm going to put out a counter to your idea. IMO, Spite is already 'perfect' ... the goal should be to make it more 'perfect' because of how pertinent it is in any 'successful' build. That doesn't mean moving things out ... it means enhancing whatever less-than-stellar things are in it. If Spite is a 'de-facto' choice ... then let's make ALL the choices in it amazing. okay mate you can keep using spite ahahaafter that you've accepted its perfection, which means the ultimate balance, which means that you accept the perspective of this very post but opposiing still because of your own benefits and not for the general improvements >;)spite around o/
  9. now i start to wonder if my ping is that horrible:d
  10. what my point is that when you aim for some particular thing you can perfectize it ifs the traits arent split between lines. my actual hope is to have all traits free of lines some day but that wont fit the marketing scenarios so its unlikely to get real. although ppl take the suggestion here is offensive in some way, i can generally tell that trait system improves since the very launch of the game. remember that when we had those lines giving stats and had to take one for a certain stats increase, anet saw it limits the customization too much so remade the system adaptively in order to keep the dynamic synergies active and effective. my idea isnt perfect, nor i get a reward for thinking about it. so you are very much allowed to take the idea and improve it in some way that i cant even imagine x)
  11. i also said that blood traitline doesnt offer enough and i take the line for just bloodbank, if it gets the other heal benefits into the same line just like the signet improve ive mentioned here, that can feel complete.if you are already love enough what you have, are you aiming to destroy incoming ideas that might open some others?or what is your very non-acceptive goal for being here?gw2 is still my favorite mmorpg, my goal is to open possibilites, not to destroy anything lol
  12. In general your whole argumentation is very weak. You are talking more about personal preferences than real issues. Spite almost exclusively focuses on improving damage - direct damage via multipliers and direct and condi damage via vulnerability. The signets are mostly defensive, which is a good reason why their trait should be placed in spite (a traitline that has no additional defense except that tiny condi cleanse on heal), because this prevents the player from creating some cancer bunker build that would be impossible to balance without overnerfing skills and traits in a way that they are useless, if not used in that specific bunker build. Mirage has seen that. While mirage cloak was balanced in most builds, if you focussed on endurance generation, the whole spec became broken. This lead to such an extreme nerf (removal of one endurance bar), that now you can play mirage only, if you focus on endurance generation. The whole build variety was killed. And this would happen to necro too, if anet followed your suggestions. Another example: the signets have seen huge general nerfs just because core necro can run more defensive traitlines than scourge and reaper. If you put the signet trait into a defensive traitine, then you instantly get another broken bunker core build, which would lead to further signet nerfs, that would make them useless for reaper and scourge. I am not arguing mate. nor i tend to give an arguement, which i point out is a customization method to increase the number of possible succeeding builds, my examples is only to describe it for those who likes to understand, not a numberic proof of rightfulness. making it an arguement or not is up to you who reads it. my aim was to post it to you all, not to make it done already^^ also most traitlines has like 51%+ focus on a spesific kind of improvements so my suggestion was always been staying on the basic idea since anet made the lines this way. what i do is bringing its roots to life.
  13. So it blocks duo-traitline combos when taking an elite spec, since Spite has its own perfection by itself.Yes there are Spite synergies with elite specs for spitebut it does not let you free from not choosing itso i offer a kind of solution which will not be a nerf to it, but essencialy will make different synergies:move utility and heal traits from spite to another traitline and move theirs offensive traits to Spite.Simple as that and that is coming weird since we are used to this trait line characteristicsbut it is also the same explaination to my perspective i am describing now.For you to understand, Spite made in order to mean necromancer!s spite; so there we see the point when we see the signet(passivest utility skill kind) on the major master slot de"spite"(haha) it opposes with the very essence of spiting, there we see the actual problem.Which the told is, enables us from choosing like:in the case i use one of my traitline slots for my elite so i have two slots left to take,i need raw def for one traitline and the other one slot for power power:but when i tend to take a line all along for only power gains, i am forced to take the other line to complete it.so it makes no choice of choosing both lines for only one aim.what generally will be different is: when you take a traitline for only one aim, it will make it good enough just by its own.For example when you decide to utilize your healing, you must not have to take Signets of Suffering from Spite traitline, you shouldn't have to. The signet's healing increasing passive effects shoult be put onto the side of some other minor or major trait's actual attribute. No it wont make that trait OP, because it won't be for all signet increases. For example, so the will the life force gain increasement for Signet of Undeath will be put to some place in Soul Reaping traitline. Simply, seperation of choices will give us the ability for choice independently.I think i dont have to explain the approach any further for you to understand mates, im sure you understood it on the half of the read already but i wanted to clarify it for all. Thank you for giving time
  14. Because of trying it for an hour at pvp golems... lol im pretty sure it does notthank you for responding anyways
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