First paragraph is background info, feel free to skip right to the 2nd paragraphSo I took a pretty extended break from the game and just recently started playing again the last week. I play all classes but power shatter mes has always been my favorite build in the game. I've done some roaming in wvw the last few days on power shatter and for the most part, it actually felt pretty solid running dom/duel/insp (I wish insp wasn't necessary to run but with all the condi roaming builds out there, its absolutely necessary). I was aware of the major damage rework they did a while ago where they toned down pretty much all damage and healing as well as basically did away with skills that CC'd and did damage at the same time. It was definitely noticeable with the GS 2 burst but overall, it feels healthy for the game. The one biggest thing I noticed that seemed off was the damage from blurred frenzy. Even running full zerk, it just seems to be extremely underwhelming. When looking at the skills on main hand sword, sword is clearly meant to be an offensive weapon. The auto attack applies vuln and strips boons, and the 3 skill is a great single target immob. But the damage blurred frenzy does at the moment makes it feel exclusively defensive. So what I did was compare it to an extremely similar skill, unrelenting assault on revenant. Both skills are offensive skills with defensive utility, both skills hit multiple times, both skills evade all attacks during their duration. So I compared their base powers and there is a significant difference: (These numbers are when both are at 1000 power just to keep things simple)Mesmer (sword 2): http://gw2skills.net/editor/?PigAw+OAKAJAA-wRev (sword 3): http://gw2skills.net/editor/?PmQAwA-w Blurred Frenzy base power: 360Unrelenting assault base power: 135*5= 675 So why is there such a drastic difference? What am I missing here? Obviously blurred frenzy only lasts 1 second as opposed to unrelenting assualt lasting 1.5 seconds but even if you take 360*1.5=540, its still significantly less base power/second. Not to mention unrelenting assault is significantly easier to land than blurred frenzy AND grants might on each hit. The only other reason I could think of is that mesmers can shatter while performing blurred frenzy so the base power should be lower but revenants do the same exact thing with legend swaps while using unrelenting assault. It would be nice to see blurred frenzy base power match unrelenting assault considering they're pretty much identical skills in terms of their use. I know ArenaNet has always been hesitant to do any kind of mesmer buffs because its very easy for condition mesmer builds to get out of hand very quickly, but a slight base power increase for blurred frenzy is desperately needed for power builds and doing so wouldn't affect condition builds at all. Curious what others think