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ens.9854

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  1. With the side effect of making boon builds unkillable 1v1. Abs. sigil was the only check on this stuff.
  2. Oops working off PvP experience. You can't be serious here. Staff 2 is of no compare to pistol 5 in utility, pve or pvp. Pulsing 5 target blind and can stack stealth? In open world, s/p 3 lets you jump extremely quickly between spread out targets, AND does decent damage with low aftercast. It is much more fun to play than staff for just that reason. In pvp, again, staff 5 is nice but doesn't really compare to the chase down potential.
  3. Targeted leap is a privileged skill type - its the same with engi rifle 5, dragonhunter f2, and mallyx leap. They don't care about pathing because if anything is in the way, you will just collide instead of getting stuck inside it xD.
  4. D/P has better utility (5 - smoke) and mobility (3). D/D has somewhat comparable damage, some actual condi damage, and better survivability (cloak and dagger timed to hit as stealth wears off). Heartseeker spam at low health far exceeds staff. Dagger definitely a more characteristically thiefy set.
  5. Premise is off, WvW in fact revolves around having near permanent access to (almost) all boons.
  6. Don't listen to them they just want your boons. Firebrand and Scrapper are only S tier tanks in wvw. SSS+ tier tank: Minstrel acrobatic daredevil (teef)
  7. Well if it's not bad to have two, why not have them share CD and improve the utility or healing of each? This would be a nerf by your argument.
  8. To add to others, it depends on what content you want to heal. Vacuum scourge is the undisputed champ of carrying players in open world (and not awful in other places..). You can teleport downed players to you, stop their bleedout, and revive them super quick at high HP. You also provide some barrier and a bit of heal over time (not much). Several profs have massive health per second output if that's what you want - druid, mechanist/scrapper, tempest, firebrand... maaaybe rev one day. Engineers feel most like healer to me with their medkit and elixir gun (and less so mortar), then tempest - druid feels like might/regen bot with a few large heals and firebrand heals are very passive (regen, regen*, symbols).
  9. Revenant is the prof that will "feel" tankiest. Just turn on jalis hammers and stand there. Even moreso with herald (and even vindicator now) and its perma protection, regen, bonus damage reduction, shield skills, and damage reversal heal skill. Retribution trait line for bonus memes. You can argue that others ARE tankier (necro), but they kinda just feel like giant bags of HP.
  10. Skyscale -> go to highest nearby perch -> fly up -> bond of vigor -> fly up -> bond of faith -> mount griffon midair -> dive for speed -> enjoy maybe first put your jade waypoint up there if you might want to return for another griffon ride
  11. Everybody knows new heals are bad. Nobody wants to spend 4 seconds every 10 seconds channeling both. I think the idea is that the rest of vindi kit is strong enough to justify the crap heals they have. Personally I think both heals should share the same CD and be a bit stronger.
  12. u have 2nd healthbar to use between heals /thread btw shroud 3 and 4 soak a lot in pve and any thief with offhand dagger can stall infinite waiting for cooldowns (siphon, heal, smoke screen) by timing it to hit when stealth wears off
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