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TheThief.8475

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  1. I don't disagree, I think the skill just need something more, maybe it should have a dagger melee hit while casting the axe return
  2. I think he's referring to the new nerfed CM version they will ship
  3. What I really don't like is the fact that it's another ranged weapon... But I know they won't change it, At least I'd love the AA chain (and stealth skill) to have a shorter cast time because they feel kitten slow (even tho it's the same cast time as shortbow, it feels slower/ clunkier). For the rest, excluding bugs with dual skills like: missing a lot of targets like structures or big monsters (like Amnytas boss) bugged malice (de)generation some other stuff I don't remember right now I'm enjoying it quite enough paired with M7 Deadeye
  4. They did this so they could use the same animation for both skills... That's sad
  5. Also axe is a ranged weapons, you don't really want to stay melee with it, so why can't it have a retreat option like sword 2? If the enemy dodges your attack you are now melee with a ranged weapon on a thief, a class with very bad sustain and probably low on initiative If you really want to put a teleport on the most important damage skill, at leas give it the option to retreat if it fails, OR just make it a grounded teleport OR remove the teleport at all. Forced movement is always bad on skills that are NOT MEANT to be utility skills (like sword 2 for example) Of course I'm talking about PvP / WvW but this is also relevant in some instanced PvE encounter, where forced movement is crazy annoying
  6. I don't think this is impossible to achieve this. They have experienced designers in the team, if they want to make it that can
  7. Before it gave bonus critical change when hitting from behind of the sides, now the bonus is there always, even when hitting from the front, so yes, it's a buff in PvP and a QoL buff in PvE
  8. In the steam they said bosun is 15% for PvE and 10 for PvP, so it's a buff in most scenarios
  9. Other professions have loads of off hand weapons that are not good with other main hand weapons They don't need to make the new off hand good for all main hands, a good dual wield skill would be enough. As thieves we have a lot of movent skills, so I don't see a problem in having to play a mixed melee/ranged build. As long as they manage to provide stealth access or alternatives (say block with sword skill 4 or 5) the weapon would be very flexible, and that's more than enough They have designers that can make it work with some brain and maybe playing thief a little bit more xD
  10. So when is Thief getting another quick striking weapon? I hope you've passed some of the Thief discussions regarding what we actually want for new weapons o/
  11. I think a lot of thieves do hate them for this. I mean Cantha was the region of Shiro Tagachi, an assassin who wielded dual sword, and assassins are the origins of gw2 thief, even tho they never felt as good to play
  12. It's my second most wanted weapon after off hand sword, but at this point they will probably give thief an off hand weapon next time since we had 2 main hands and 2 two handed weapons (not sword of course, one we don't like)
  13. They are already there but we can't see them because they are in Stealth
  14. I don't see any problem in this, as I said ebfore, not all weapon combinations must be good in all game modes, and at least in PvE all of those combinations u mentioned may be good. Also because of steal and other mobility options u run in PvP like shadowstep, hybrid ranged and melee could work too
  15. That's true but Thief in PvP and WvW is already fun and dynamic, while on PvE it's not 1. Not every weapon must be usable in all game modes AND most weapons are already meta in PvP/ WvW : Staff is decent, rifle is good, scepter too. 2. PvP/ WvW has a lot of melee builds where a new melee off hand weapon would synergise well Why would it be a problem if they add an axe / sword off hand that is only good for melee builds? We have 2 melee mh weapons and 3 ranged MH weapons now -> more than enough combinations for melee and ranged oh weapons, and not all of them have to shine in all game modes (this wasn't true originally because thief had less options overall)
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