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tunococman.7324

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  1. Man I wonder if a Warrior elite spec influenced by Dark Schneider from kitten!! is possible XD the 2022 netflix one. I honestly think Dark Schneider is just a better Meliodas but he's a Wizard kitten it
  2. Imagine saying a spec where people run in a straight line and avoid all your damage is "successful" Screw ANET XD
  3. I do feel sorry for Thieves because of On My Mark reveal + I play bladesworn actually.. at least stealth dependent specs
  4. https://i.imgflip.com/6pic5d.jpg https://i.imgflip.com/6pic5d.jpg Also we just fought recently, was a very good game btw (No hate, was great win or lose). Fighting your mesmer seems similar to some of the chronos that I fought. Hence why I think Chrono seems more like a Necro CC lock + Thief hybrid than Berserker's twin brother. If anything Holosmith/Reaper sounds more like Berserker's twin brothers. Because they have to melee and eventually trade hits, Chrono doesn't care about incoming "hits" if you play right and Chrono has "reliable range." You spend too much time ranging as Berserker and any of it's "siblings" you lose DPS, so you take risk but Chrono doesn't. If you don't mind me asking, what Berserker build are you even comparing to Chrono? :x
  5. Understandable about weakness and blind, but since daring dragon allows you attack fast BACK TO BACK dragon triggers (as shown in the video), you cleanse the blinds anyways. Stability will be more value, and changing it into resistance could be a nerf Mind you, in that video I was DEF TACTICS BSW With STR TACTICS BSW you do more damage and you repeat burst, and building momentum makes it so you dodge more. Enemy dodges cannot keep up if you do well. You can cleanse blinds and weakness with On My Mark and FGJ, and time it when it counts. With soldier runes you are still doing damage PLUS you have great team support and can help others. It really isn't that bad, daring dragon is actually sleeper strong. Sure Necro and Thief still catches you through boonrip, but with daring dragon you have more mobility and you can disengage easier, and rotate better into more favorable matches. If you're unyielding dragon vs Necro and Thief, if the fight goes wrong you can't really escape, but daring dragon allows you to escape and regroup. All sPvP-wise.
  6. I'm saying chrono just feels like a different kind of necro, but with invuln. Chrono does have CC lock combos too (Like Necro) but are strong in a different way, berserker doesn't really CC lock that's safe while bursting (That headbutt spec doesn't compare to what Chrono does tbh be it the Well combo or the Moa combo, those put more to the table because they are wider and ranged). That's really what I'm saying Berserker's "twin brother" feels more like a different class/spec is my argument (More like a carry that needs to be babysat than an "anti-carry" like Chrono that, like you said, still does AoE damage while being an "anti-carry") I just dont think they are related/comparable. Chrono just feels more self sufficient, Berserker doesn't. I never said your points were bad no need to get agitated, just in my opinion I think Chrono and Berserker doesn't really compare even tho they might be used for the "same role"
  7. Teams aren't really forming anymore and solo que games are just RNG I dont know if you can call that "harder" I feel like it can still be easy/hard depending on whether you're gonna play broken specs or not But still obnoxious like always. Tho I will say there wasn't 1000000 defensive cds that you needed to count in pre-HoT 2015 compared to now tbh..
  8. Say that it's squishier, it still has that obnoxious moa reset which shuts down 100% of the classes in game if you coordinate it. And Chrono does have better aggression tools because they're more protected as they burst. That moa combo can actually do work in a coordinated team environment assuming people still make teams. I'm pretty sure they still use shield no? Even if it was pistol off hand it's still annoying honestly because it's still blurred frenzy while bursting. Berserker doesn't have that, they only have arcing slice, which is easier interruptible because Berserker can't "high skill cap" invuln. To me, it's like fighting a different kind of Necro in a way as well because there's more leniency on waiting/baiting cds/dodges. And you said it yourself their offensive capabilities, they can delete a team, and they're invulned while doing it if their fingers are fast enough. Won't even get into detail how random aegis/blind is a bigger problem for Berserker and how Chrono high frequency attacks just eat Aegis so their burst is def safer and kinda better. But yes I do agree that Berserker needs help before Chrono does.
  9. Daring dragon already good tbh. Being able to reset stability on dragon scale is strong in a different way. Unyielding is better in group fights but daring dragon kinda better in far point distraction because you already kite better with dragon trigger being constantly available incase you get plussed since dragon boost is use-able for mobility. It's just takes a while to get used to daring dragon compared to unyielding because sometimes you can't press your triggers too fast or too slow. Once you get used to it, it has good match ups really. The only thing that should happen is fix how sometimes dragon boost doesn't actually leap/boost you at all. https://webmshare.com/play/Aeb5j Around 0:09 seconds in, sometimes dragon boost doesn't leap, if they fix it I think itll be fine as is Also mastering Daring Dragon, they can literally run out of dodges and then you finish with rampage and it's actually fluid. Just have to time your dragon reach vs blocks and dragon boost vs dodges. It's actually really underrated, trust me. Compared to unyielding dragon, you don't care about stun breaks, daring dragon only cares how many dodges the enemy has left, which is easier than counting stun breaks imo. Buffing daring dragon potentially catastrophic actually to be fair. But other classes are pretty obnoxious too so it can't be too drastic of a change.
  10. Also effective HP is broken and I have a reaction time of a turtle in 2022.
  11. It's weird but there is a way to sum it up: BsW basically dps Warrior that can chase better/kite better/spam better/catch better. Basically a Warrior spec that can finally cheese like other classes. Hence not real Warrior because landing big casting times in suicide in the current state of the game. Warrior back in 2015 pre-HoT was like land telegraphed attacks ===== profit. BsW has a lot of leeways So yeah it's just "forgiving dps Warrior" that can use shouts so why play anything else It's really an anime protagonist designed by a naruto runner.
  12. It's really sad because BsW powercreep does a couple of things: 1.) Hammer/Mace- because why pick mace/hammer when unyielding dragon is the way to CC while doing damage AND ignore mace and hammer weaknesses because it goes through block/blind 2.) Daring dragon = amazing mobility/stability spam/easier to chase with z-axis teleport/YOU ALSO KITE BETTER, so why even pick bulls charge and balanced stance anymore, why even pick greatsword when you could just go offhand axe and burn their dodges. 3.) Why play shouts on spb and core, it doesn't even work on berserker because you want stances/invulns. It's just too strong, the BsW trait: unshake-able mountaint trait barrier on last ammo. Honorable mention: Rampage feels good on STR TACT BSW, it actually feels fluid and impactful All sPvP-wise. It's so stupid and sad to be honest. ANET's double standard is just something else it disgusts me. Le Sigh.
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