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Yannir.4132

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Everything posted by Yannir.4132

  1. I've been away from the game for about 8 months now, don't even have it installed currently. Anyway, I've been considering coming back to the game with the PvE side getting more interesting as there's a new expansion on the horizon? That tells me the game still has a future to be worth investing in. However, PvE doesn't satisfy me in this game for long, PvP has been the content that keeps me in the game long term and what I enjoy the most. I understand there's been some huge PvP balance rehaul since then and I'd like to know how that's affected PvP. Is the balance better now?
  2. Spear Barrage of Justice: Barrage the target area with a hail of Spears of Justice that pull foes up to the sky. Distance 1200. Range 1200.Spear of Justice + Barrage.
  3. Let's just all go play GW1, eh? Clearly the superior game. :love:
  4. Well to be fair, this is a you issue. Not a game issue. You don't have to tab out.
  5. On that same line of thought, maybe we should remove cooldowns on weapon skills for the other classes.But once you use it, it's done. You don't get it back. Enjoy spamming autos for the rest of the match. <3
  6. Use this: http://gw2skills.net/editor/?PWwAw2NlVwAZeMHWJO2X5tcA-zRIYRExfGtJEqQEo4ZR/XL-e Food and utility don't actually matter so use whatever you like if anything. You can use GS instead of either weapon set as well, though I would recommend this setup. Going double-melee is very advantageous in some situations but if you run into an unexpected situation where you need range, it sucks to be without it. As a Guardian you will want to blow up your opponent before they get a chance to retaliate. What helps is having a burst weapon, and Sword is that type. GS is as well but less so. Longbow is good for poking your opponent at a distance. I don't recommend Scepter for OW. If you run into a situation where you have multiple opponents, Scepter is terrible as you won't be able to lock down more than 1 opponent at a time. Staff is also an option but I'd argue Longbow is better in this build. A good burst means a fast rotation. With S/F you would go in order: 4, F1, 5, 2, 3. This should all happen in less than 3 seconds, and any standard enemy is dead at this point. For a veteran mob you continue with a damage trap bomb(Procession of Blades+Dragon's Maw), or in case you're double melee with GS as your second set, swap weapons and do your GS burst rotation(5 once and let it tick, then 4 into 2). For a group of opponents, port in with either Sw2 or JI, then drop your trap bomb to group them up. Then just Symbol up and start using cleave/AoE. Personally I OW with a Zerk DH, and I'm very rarely in over my head.
  7. Historically speaking, a full suit of plate armor weighs about 40-50 kg. Maybe it could be 60 if you incorporated a renaissance era breastplate and helmet which are reinforced against firearms, but 60 kg does seem kinda on the high end as far as weight goes. While that may still seem like a lot, you've gotta remember that a well-fitted suit of full plate armor distributes its weight evenly on your entire body. Modern soldiers carry over 40 kg of gear just on their torso/back so they do in fact do a lot more work than a medieval knight or noble would. The ceramic plates they have on their combat/shrapnel vests are like 20 kg on their own, not even including any other gear. Soldiers of any period are also in very good shape because it's a requirement for that line of work. It's also a bit unclear whether Tyrians use heat regulating or weight reducing armor enchantments which may change the equation here. Reducing the weight of a melee weapon is a bad idea since the force behind an impact directly correlates with weight(as in if you reduce the weight of a weapon by 50%, you need to quadruple its speed on the moment of impact to achieve the same energy behind a strike) but for the protection offered by armor weight has no correlation with. Assuming the weight reduction is done by a reduction of gravitational pull rather than direct reduction in mass which would weaken the material.
  8. This is a nerf, not a buff. The old version of the skill was pathetic.I wouldn't mind getting the Blind back but into the current skill even if that would include nerfing the damage on it.Changing it like this would hit PvE pretty hard as well. FTFY. It really doesn't need anything else. Master of Consecrations would make this a pretty good skill.If there's a heal on Guardian that needs fixing, it's Signet of Resolve. The passive is useless. I agree with removing the Protection but not the rest of it. Focus is not exactly a defensive weapon nor should it be. I'd rather the trait gained you 2 seconds of Retaliation when using an off-hand skill and 3 seconds of Fury when using a focus skill.(Edit: This change would also include replacing the Fury on Monk's Focus with a defensive boon)Would also conform it to the current standard for weapon traits. Inner Fire is a very good trait for any kind of solo PvE, and Guardians best source of Fury in that context. It's not a PvP trait so just leave it be.
  9. A Mystic Salvage Kit would be my choice as it's more economic. It's identical to a Master's Kit but has 250 charges instead of 25.https://wiki.guildwars2.com/wiki/Mystic_Salvage_Kit
  10. I'd love a Super Adventure Box version of HotM one day.
  11. I think the point would mostly be to eliminate Quickness from classes that aren't designed to play with it. Quickness kinda breaks class design when it's implemented in a sigil/rune. It's fine for PvE but it brings out unwanted interactions in the PvP modes.
  12. How about getting rid of the Quickness completely? Just having the Swiftness on it, I could see this going to 9 seconds.
  13. Don't you think that if it was actually broken, some other people besides yourself would agree? Maybe it's just your perspective that's wrong.
  14. I have so many questions...Why are you like wood?What's "vertigo" in this context?You should die instantly after you get Dazed 4 times in a row?Do you instead mean to suggest that CC, like Stun and Daze, should have diminishing returns?Are you from the future?
  15. They should make an event yes but they can't actually get completely rid of it EVER. It's one of the things that makes this game stand out from competition, and makes GW2 Guild Wars 2. Obviously it's just one thing but once you open Pandora's box, you can't close it. Next we have people demanding that weapon skills get untied from their corresponding weapons. At that point it's just anarchy, and a good example of why devs shouldn't listen to all player feedback. Players have a habit of criticizing everything and if the devs don't have a mind and direction of their own their game quickly loses identity, and eventually its players. You say it makes the game less skillful but that's just your opinion. Which I, for example, happen to disagree with. Pretty sure a lot of people share my opinion, and yours too. That doesn't make either side correct, it's just a thing that IS and you need to learn to live with it. Never going to be a competitive ESport because of it? Too bad. The game doesn't need to be, and it's not trying to. This recent re-focus on PvP/WvW doesn't aim to make the game more competitive, it's to reduce powercreep and bloat in order to make the game mode fun again. The lack of people isn't caused by lack of competitiveness, it's caused by lack of fun on the long term. These 2 things do align because balance, more tactical playmaking decisions and slower paced matches are FUN. That's ultimately the driving force at play here. Esports are not coming back to this game. I give you permission to bury that horse.
  16. Easier isn't necessarily better.Why post this in the PvP subforum though? Seems like a profession topic to me.
  17. I've been on the receiving and delivering end of that burst. It's the only Mesmer build I've ever actually liked. It's probably the highest damage burst in the game, higher than FA Weaver, Power Shiro Herald or Sic Em Ranger variants for sure, though it takes longer to set up properly. And like I said, it has barely any utility outside of Stealth and CC. 40k honestly doesn't seem that far off. Phantasmal Berserker is half of that on its own if you score a good hit. Core Guard is good, it's just not that good. 10-15k burst is decent with higher sustain than most builds in the same role. It's just nowhere near what it used to be, which always a huge bummer for me personally. Nowadays if I want to perform that role, I'll play Herald because it doesn't disappoint me.Generally I am unhappy with the state of Guardian currently.
  18. You do realize you posted this in the PvP forum where about 90% of this information is off-topic, irrelevant or complete misinformation?Like how you place core engi 3rd and core necro last. Core Engineer belongs dead last in PvP by a large margin and Necromancer is 3rd. To chime in, here's my list for viability: Thief - Undisputedly 1st. Core S/D has been a meta class ever since PoF dropped, and still is very good even if it's fallen out of favor. Warrior - With the new Tactics line, Core Warrior has a prominent new build. It wasn't bad before either.Necromancer - High single target damage, high amount of corrupts. A good duelist but suffers from lack of effectiveness when outnumbered, and mobility is mediocre at best.Goes between Ranger and Guardian. Radiant GS/Hammer Guardian, which I played then as well, would've been 2nd on this list a year ago but it's been knocked down a peg deservedly. Apparently Ranger has a decent pewpew build but can't really say how good it is as I have barely noticed any Core Rangers in my games and I really don't enjoy playing Ranger after Druid was gutted.Mesmer - Has enough damage to burst a Reaper from 100% Shroud to 20% health. That's pretty much all it can do though, rest of the time it's just hiding in stealth. A decent roamer.Elementalist - Not much I can say for certain here other than I don't see too many core eles in games. The ones I have seen are running DPS Staff builds which can deal good damage if you let them freecast. Though if you don't, they are extremely squishy.Engineer - I see even less of these around. There's supposedly a Grenadier build which is decent but I don't see that working out if you're not an engi main with 7 years of experience under your belt.
  19. The question basically comes down to what every team in PvP needs: 1. A build that can hold a node until help arrives, so a Sword Weaver of either variation. 2. A support to re-sustain a teamfight which means Support Tempest. 3. Someone to do the damage in the teamfight so likely a bruiserish Core Ele with daggers. 4. A fast +1 which would likely mean FA Weaver. 5. Is likely another Teamfight DPS or Sidenoder. IKR. For some weird reason I always get placed into primarily german speaking megaservers, and it's driving me bloody nuts.
  20. Warlocks in WoW have a demonic companion and that doesn't take anything away from Hunters and their animal companions. I don't see how the same would somehow not apply to GW2. Ranger is the designated pet class of GW2 currently but I don't see why it would have to remain that way forever. Necromancer is probably the first in line to gain a pet mechanic. If they did gain a pet demon for example, they would likely just get a single pet with no swapping. Having a single pet practically requires that you are able to heal/resurrect your infernal friend, especially if the mechanic replaces DS. The Life Force mechanics of Necromancer convert excellently into the purpose of healing a companion. Funnily enough, Ranger is probably first in line to gain Minions. It would likely be some kind of aggressive druidic crittermancer that summons hordes of small animals against their opponents. Summoning a horde of Pocket Raptors against your opponents would be pretty dang cool.
  21. The wiki is player-run AFAIK, you can go do it yourself or ask someone that has the know-how to help you out. Requires fiddling with the API if I'm correct. Wiki is officially supported and curated by ANet but it's players that keep it updated.
  22. Power+Condition Damage as Major, Ferocity and Expertise as Minor.The perfect hybrid DPS stat set for classes that can already stack a ton of Critical Chance like Reaper, Renegade and variants of Guardian.
  23. After some mulling over, I do like these weapon type ideas. They are real nice since most ideas seen around here lack the magic/caster weapon feel, being mostly martial. Likely a causal effect of skills being tied to your weapon choice.A 2-handed version of a book/scroll/tome does work IMO because you would tecnically wield it in your mainhand unlike a focus which is used in your OH. Animations can also do a lot to differentiate the two. However I have a few constructive critiques mostly revolving around class mechanics and flavor conflicts. Actually quite a few. First off, I'll say I don't want another tome on Guardian. Firebrand gives plenty. My suggestion would be to add a third weapon which is a Halberd or some sort of Polearm. Give that to Guardian(other professions as well) and make it a mobile utility weapon.Those Mesmer gauntlets... This gravity manipulation stuff sounds more like an Elementalist theme to me. If this was an ESpec weapon, I'd give it a pass because ESpecs can mix in aspects of other professions to create something different to the core class. However as this would be a core weapon, its themes should be focused on mesmery things. There's an easy fix though, just shift the theme towards spatial manipulation via dimension(although even that is arguably revenants field of expertise but they kinda share it), not gravity.The general idea of the previous point can be extended to many of the others as well. There are far too many elementalisty-sounding skills on classes that have nothing to really do with elemental abilities. Core weapons should serve a functionality mainly, not a theme. Because it's fun. Doesn't matter whether it ever happens or not.
  24. Yes, that's how ground-targeted AoEs work...SWs never should've been NPC minions.
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