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jason.1083

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Everything posted by jason.1083

  1. That's true, but I can't do that, the only one who could potentially do that is Anet, and they won't. Very few people use the forums more than once a month where they find an answer to a question they had in here, but at least I'm kind of expecting the "experts' opinion" here, people who have enough knowledge on the subject and can support their arguments with facts and logic. And I hope to get some of these people here, because discussing it in-game or on Discord more often than not doesn't go anywhere because people won't know enough about it. I'm looking for opinions of people like me, that used sword in all game modes, with all kinds of different builds.
  2. Thing is the Sword 3 in particular didn't get enough compensation to account for the AA nerf, a good middle ground would be to keep the 6 sec CD on Refraction Cutter with the 1 sec CD reduction and revert the change on Radiant Arc including the 3 sec CD reduction from AA, because reducing its CD further is quite unlikely. But even on Refraction Cutter, can't they at least make some tweaks to have the CD reduction align with the CD, as it is currently (with quickness at least) it leaves a time frame where it's not ready but also you can't fit another AA and it just feels off.
  3. This is the first time I noticed this one, first time I see skills that change upon entering combat... Before: https://i.imgur.com/3NZLCwT.jpeg After: https://i.imgur.com/HhjPdxL.jpeg
  4. It has to do with the CD reduction alignment with the actual cooldowns of the skills. And it's not just about the established builds and how much it impacts those and their performance, it's about the role and usability of the weapon as a whole. For me personally the change impacted Radiant Arc because now it's almost impossible to use it twice before cooling from ~150 to 100 heat and in my build I want to be doing that as part of the 100% quickness uptime. Everyone has their reasons for liking or not liking the change, the reason why I think a poll is good is because it provides a clear representation of what people think about the change. And as I said in the original post, I feel like it doesn't manage to accomplish the reason it was introduced, to reduce AA camping.
  5. After 1 month of daily use, I still haven't gotten used to this, it feels worse and it doesnt prevent the use of AA in any capacity. The way I always saw it was that Sword was made this way to facilitate kitless gameplay, of which I'm a fan of for various reasons. This just ruins that, you end up running out of skills to use, so you are left with AA, and guess what, now you need even more AA cycles to at least get your Sword skills recharged, do in my experience, I've actually increased my AA use compared to before. The devs really need to rethink this. So to make it simple, I made a poll to hopefully get a clear answer to which version is better.
  6. I've mentioned in a couple of different posts that a Skyscale PvP mode could be fun, but just for Skyscales, not other mounts, so you don't really have meta and non-meta stuff.
  7. ArenaNet called, they said your proposal has been duly noted and Thanks for the effort.
  8. It probably learned that the meta should be as defined as possible to make sure that people have to migrate to different professions and builds, even if that often butchers fun/suboptimal builds with no excuse. Instead of looking at the fundamentals of what makes a particular build outperform they hit the most obvious part of it at a first glance. I feel like even AI would understand that if you have something that's meta and you want to nerf it you first target the stuff that's exclusive to that builds' disposal before moving on to hit skills/traits that are shared with other builds.
  9. Wdym? I don't recall ever seeing such a discussion before I my life...
  10. As crazy as it might sound, I think we could use A) More inventory space, the current max is workable, but an expansion wouldn't hurt, either increase the limit on bag slots or bless us with a 36+40 slot bags (upgrade from 32), or both, maybe... B) Significantly more Material Storage capacity, 10 stacks limit doesn't cut it for some materials, I think it’s worth the investment, a sizable amount of people will buy into that.
  11. Wouldn't that create the same situation similar to the Awakened invasion rifts? Where you can camp the one single spawn location and bomb that to instantly kill everything?
  12. This was an April fools joke, we were both being sarcastic, I got 8,5k hours specifically on Holo, I know.
  13. Sure, remember though, not every piece has to be engineer-themed, you can mix and match. Personally I find it's better to use more default theme skins on the chest/legs while setting my themes in with accent pieces like shoulders/headpieces or gloves. It allows for more variety.
  14. Legendary Armory along with build/equipment templates is a big QoL though, for people who have a substantial or even full legendary gear and an adequate amount of templates it means they can switch to anything on the fly. Plus you can have a template (or more) that the game will change automatically upon entering WvW, I have a copy template of the same build, with one having full mighty agony infusions and the other having full WvW attribute infusions just for that. And it makes it so you can link all your legendaries easily anytime in chat, even if you got copies of each other, like if you have 2 conflux for example, you can link the [2 Conflux] from the armory.
  15. At this point honestly why not I guess...
  16. There's many skins for all weapons that fit the engineer aesthetic, depending on what you prefer ofcourse. As you mentioned we got Jade tech hammer. We got Hardlight Hammer which is more along the lines of Holosmith in particular if your color pallet allows it (sadly it's only available in pink) We have all the inquest ones, such as Inquest Hammer, Inquest Mega Spanner and Inquest Mark II Hammer. If you wanna go more steam-punk we obviously got Aetherized Hammer and it's variants (Arsenite, Indigo and Vermilion). On that note you could also go with Grim machine Hammer if you like Halloween stuff. There's more but I'm tired already creating all these links.
  17. The real question is, did you post this as an April fools joke with the mindset that Holo is overpowered though?
  18. Personally, not really, I've actually been trying to get 100% achievements from all the story which means I do it a lot, and many times over. Interestingly enough you say you want achievements but don't want to so story, even though there's tons of story related achievements.
  19. Because I presume they're trying to gatekeep these stats from F2P people since they too have access to these selection boxes. Maybe they could work something out so you get selections from them based on the expansions you own or something.
  20. New observation, it appears that characters affected by our beloved Sword bug related to the weapon master training haven't actually had their Sword updated by the March 19th balance patch and still use the old (but still bugged) version of the Sword. AA still reduces 3sec off Sword skills. Refraction Cutter has 9sec CD. And Radiant Arc has 14sec CD. So now we have them bugs piling up, not only we got Holosmiths running around with the wrong version of the Sword, now they're running around with an older version as well.
  21. I always do my full rotations on ambient mobs, I like seeing 10 million critical hits. Big boy dps.
  22. Reached the 15,000 AP cap from dailies a few weeks ago, I know this is very minor but it bugs me so much, why are the 10 AP still displayed on the daily completionist? Just have them removed after the cap has been reached just like with other repeatable achievements with an AP cap...
  23. Don't quote me on this one but isn't Holosmith the least played spec within the least played Profession? Engineer got some people because of Mechanist sure but even today from my experience in game Mechanist mains make up the vast majority of the Engineer population. So it makes sense most people don't notice that. I noticed it instantly on my friend because I've been playing with the thing for more than 8k hours. But regardless of people knowing about it or not, it's a bug and a major one at that, and Anet knows about it, we've reported me numerous times, so they have to do something.
  24. What got me most discouraged was when I emailed support about the issue, with 3 clips of Refraction Cutter being used with a top-down camera view at <50, >50 and >100 heat, 2 blades in all 3 clips, and they still didn't understand what I was talking about, they thought I was talking about the Forge... Then I was like "yup these guys don't know kitten about this class, can't even bother looking it up.
  25. Well hopefully with enough dedication and pressure from enough people we can have this fixed soon enough, and then you won't need to regret anything, you or anyone else in the same position. And hopefully we can convince the balance team to revert the "balance" charges they made in the meantime.
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