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sayori.4836

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  1. Big charr, big damage. Baws the size of Jupiter.
  2. Come on...it's not a stars align moment. I even told you my necro friend got hit harder and he was also at full hp. Full glass differs between light, medium and heavy armor. And small correction, I wasn't full zerk, forgot I changed armor yesterday so it's marauder+berserker, health pool must have been 22k-ish. If I've been 21k hp as he backstabs that leaves me with ~9.2k hp(siphoning, venom considered too), far above 25% threshold. This means the thief took 56% of my health with one skill :)The heartseeker damage itself is "okay" if we consider that fact it's a singletarget, what is not ok is that the skill is so much more and it has modifiers while being spammable...it's basically a no-brainer skill.It's rather funny you talk about bias but you play thief and keep talking how other classes are broken. They are but we are talking about thief, not the others. I have no issues having my class nerfed, have played warrior since the beginning, never complained about the nerfs.And I haven't seen spellbreaker doing 11k with F1 after the patch at all.
  3. Nah, I was about 90-95% when he backstabbed me, initially I'd have reacted but I got distracted for a moment so couldn't dodge.Don't think warrior is in a bad state, I'd win most fights except condi rev and burn guardian. I run full out zerk thief and most high crit heart seekers reach 6k tops but yes I've gotten 10k backstabs also dull dps build but very glass. With ranger pets doing 5k passive damage and spec like fb doing 36k burns in seconds while having crazy sustain for itself and group but yes nerfs thiefs 6-10k if all stars align glass build bursts lol unreal.Warriors my jam and their in a tough spot after patch except for splb f1 which will be fixed soon but no reason to nerf thief more, it's been nerfed enough.Yes, burn guard, condi rev, sb rangers still have to be nerfed, but the thread is about thieves :) This is definitely not "when the stars align" moment, the cheesy "oneshot" deadeye build has been going on for awhile now.
  4. True. But you know what will they do if d/p is balanced? Run s/d and that's probably more cheesy and takes even less skill. The whole stealth mechanic and thieve as a class is just broken and needs to be reworked from the ground up but Arenanet is never going to make this effort so the best we will get is some good bandaid solutions.
  5. Deadeye needs to be looked at and nerfed.Full 'zerker warrior but nearly 11k backstab out of stealth and nearly 9k heartseeker which is spammable is NOT okay. My friend who was on necro got hit even harder.And there are those uncatchable perma deadeye thieves with almost perma stealth...again.This really has to be addressed. The patch was good, made some changes in the right direction but thieve managed to slip between the nerfs again.
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