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Oozo.7856

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  1. Send me a copy of that build. I assume you meant 30k health,, but yeah, send me that link. Without really trying too hard (and never running anything like this): http://gw2skills.net/editor/?vRAQJBLh4IZooWCyLwPHJAA-j1xCQBrY/BUqEsgq/AgTAQ90DcsHAQFV+FA4Aw93f/93fft/+7v/+7v/+7vvUATqTD-w You'd have over 2K condition damage with full condi stacks, just short of 30K health and would be pushing 3.8K armor with minions and condtions applied to enemy. So, he's exaggerating but not by too much. Pretty easy to have over 3K armor, around 30K health and 2K condition damage though. Cool. Thanks @Oozo.7856 Not sure I would run it, but looking at stats and how it impacts others is always helpful.Yeah, no thought there as to viability whatsoever. Just crunching the stats. :)
  2. The big issue is that you can build that tanky and still do ridiculous damage due to condition stacks. If it was up to me (which it isn't), I'd make condition stacks have some serious diminishing returns in pvp and then add a stat or rework an existing stat (like precision) to relax the diminishing returns on condition stacks. That way if someone wants to run heavy vitality and toughness with conditions they have the same basic lethality as someone running PVT. And, if someone wants to do 3K+ poison/torment stacks and 5K+ burning stacks they have to sacrifice either health or toughness or both. The problem for anet is breaking things for PvE. They probably don't want to add another stat, but reworking precision could possibly work and makes some sense since a lot of condition builds rely on precision to start with. The intent would be to lower condition damage overall and require a cost to boost it back up and force condition players to make the same kind of tough decisions that power players have to make when considering stat distribution.
  3. Send me a copy of that build. I assume you meant 30k health,, but yeah, send me that link. Without really trying too hard (and never running anything like this): http://gw2skills.net/editor/?vRAQJBLh4IZooWCyLwPHJAA-j1xCQBrY/BUqEsgq/AgTAQ90DcsHAQFV+FA4Aw93f/93fft/+7v/+7v/+7vvUATqTD-w You'd have over 2K condition damage with full condi stacks, just short of 30K health and would be pushing 3.8K armor with minions and condtions applied to enemy. So, he's exaggerating but not by too much. Pretty easy to have over 3K armor, around 30K health and 2K condition damage though.
  4. Depends on the class, yes? That is a non issue for thief and mesmer and more of an issue for necromancer but that is because they lack defensives and mobility. How many berserker power necros do you see running around?
  5. Nope. You ever heard of vipers or grieving armor? IMO, someone running full tank condi (like dire) should have the same lethality as someone running PVT.
  6. Here is nearly 13 unedited minutes of a condition necro and condition healing support engineer Again, this was before poison and burning stacked. Condition builds were fine in PvP before Anet went full r-tard with stacking conditions (which seriously broke PvP balance for the sake of PvE.
  7. They were changed to stacks because of PvE, not PvP. Condition classes were more balanced back then than they are now. Power damage is also too high. The main reason why conditions should be doing less damage is that power has to sacrifice a lot of survivability to do that kind of damage, while condition can build very tanky and still to lethal damage. Basically, condition builds are good for people who are bad at using their active defensive skills to avoid attacks. The big problem is when you have a good player running a high vitality and high toughness condition build that is good at using active skills to avoid attacks. That type of player is nearly unkillable 1v1 against most opponents.
  8. Conditions were also completely irrelevant in almost every facet of the game. And then dire gear was introduced and several condition builds suddenly became top roamer and group builds. ;) The dumbest thing though was letting burning stack (along with poison and torment). Dots should not be ticking for over 4K+ damage regardless of how much condition damage you have. It's stupid. Actually, my memory was off a bit. Here is footage of a condition warrior before poison and burning stacked without dire gear. Looks pretty strong to me. That needed to be buffed? ;)
  9. People that want instant gratification should play power thief or power mesmer and oneshot people coming out of stealth. I really don't think I'm working that hard when I steal for 3K damage into vault for 16K and instantly down someone coming out stealth. Condition and power damage (from certain classes) are both broken in this game.
  10. "Either way, this has been a GW2 topic since the game released." When the game was released poison and burning didn't stack, there was no such thing as torment and dire/trailblazers gear didn't exist. ;)
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