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Boogiepop Void.6473

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  1. The website to preorder is broken and unusable. https://imgur.com/fXogH0F [img]https://i.imgur.com/fXogH0F.png[/img]
  2. I've been commenting on this sine release and it all comes down to the same problem: Lowering the number of expected players per run of the event from 125-150 to 50 hard cap without changing the mechanics significantly does not work. They can either find a way to increase the cap (preferably by making it a proper world boss on the actual map) or they can redesign things so the event is not so susceptible to technical issues such as empty platforms due to having the exact mimumum number of people needed to complete as the maximum number who can participate as well.
  3. Just make it an actual worldbosss on the actual Lornar's Pass map. Many of the organizational and technical issues brought about by the current iteration will be solved if it's not instance based. Almost every single issue that has been brought up is a consequence of one thing: the 50 person squad limit, for an event that is just barely exactly doable with 50 people as currently implemented.
  4. My point is again that a large part of the issues here aren't even player quality, just empty platforms.
  5. It doesn't need a nerf. It does need mechanical cleanup. Players can't pick platforms and having the entire event rendered pointless due to RNG placement of players into separate arenas is not ok. The game should guarantee that it's possible to succeed if you play well, not fail you immediately because it happens to have left a required platform empty, which is completely outside of player control. The fact that public instances work so much better just due to maybe 20 extra players demonstrates the issue. As soon as there is a reasonable guarantee that every platform will be fille
  6. The event is barely doable currently as a private group. After the community isn't all focused on doing it as the new thing, it's going to be virtually impossible to do outside dedicated groups if the public is removed. With exactly 50 people it's too likely to have an empty platform and automatically fail the event.
  7. Just disable mounts in the area of the event. It's not hard and they do it all the time if mounts would break something. That being said, I don't actually see them being a huge problem. You aren't going to be mounting up in lane or on the platforms, so at most it's a very small damage bump right at the start of the event, and lets you get between lanes quickly which I don't see as a bad thing if a lane is having trouble.
  8. No the solution is to not make this based on the squad system, or set up a way for multiple squads in one instance. Or just put it back in Lornar's Pass to remove the squad limit issues. This is an issue of their own creation due to a poor choice of implementation. Either they can fix the content to work with the implementation, or the implementation to work with the content. Blaming the players for the kinds of issues that we are seeing is apologist. The players don't get to pick which platforms they go to. The players can organize into squads but as we are seeing even that is unc
  9. I am all for difficulty, but there is legitimate (where it's about you learning it and being better) and illegitimate difficulty (where there is an inherent systems issue you have to fight or get lucky with to win). At at least 3 people per platform and a safety to prevent empty platforms, this is fine and wouldn't need any changes. As it stands it's too easy for a platform to be empty, or solo (try constantly attacking from behind with only 1 person) and scrub the run through no one's fault. Really they should have put this back on Lornar's Pass as proper world boss with full map
  10. I agree that the actual difficulty is good. The issues are exactly things like completely empty platforms due to poor adjustments for player count. It shouldn't be possible to have an empty platform or a 1 person platform. I think it should be 3 per platform minumum, so that healing classes don't get excluded from the event entirely. Right now druids simply can't do the event as it's an instant fail if they end up alone on a platform. A lot of the issues would be less to nonexistent if this were a proper world boss on Lornar's Pass instead of having these instance restricted player
  11. And there is another issue. The event is badly signposted due to not being a real world boss. A lot of people aren't even sure where to LFG for it.
  12. You've clearly had some bad experiences, but that is not happening in general. What we are having though is a lot of frustration, as the event was not properly redesigned to deal with the lowered player cap, making it very hard to organize and causing a lot of uncontrolled fails. This is creating some frustration, but I have yet to see what you are describing.
  13. With a full map worth of people. Even with the power creep and the reduced health, the extreme reduction in the number of players in most attempts (probably 150ish per try back in S1 down to hard cap of 50 for private and ~70ish for public) means a number of the mechanics, such as splitting players across platforms, do not scale well. In particular, if you end up with a platform with all the straight healers in a group on it, it can instantly fail, which is causing some classes to be unplayable in the content (ie druids). In many runs, you fail simply due to one platform being empt
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