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Boogiepop Void.6473

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  1. You cannot make a profit from any of the key purchases on average. They exist specifically to get people who don't know any better to spend materials worth par more than the keys are in order to regulate prices for TP traders. They have effectively hidden "pay some gold to get some silver" behind the material icon. It's a trap for those who don't know any better.
  2. The material sink key vendors are downright predatory.
  3. This map has 3 main problems: Repetition: All the camp boss and capture events are identical, and then the boss is 3 identical generic bosses with 4 identical phases across 3 platforms with no significant mechanics. The camps all need to be different and the end boss needs to just be redone entirely or at the very least made so each platform is unique (why are there even multiple platforms if they are all exactly the same?). Haze is pointless: There is no function to this mechanic but to punish afking (which people may have legitimate need to do; don't punish the majority of the player base for a few bad actors) or spawning into the map somewhere other than the entrance (which happens at the end of story instances, so people literally die while doing the story because you cause the to). It adds nothing but tedium. Also, there is no reason to EVER take the either of the two non-free options (not worth research notes given how bad they are AND not worth the lower charge count for the worthless buffs), so having to click through the menu every time makes things feel even worse. Keys: the key mechanics here are horrible. There are far more chests than keys dropping, and the material sink vendors for more are such bad value they are a trap for players (you will lose money on average for the material>key>chest conversions outside the special chests at the end of the meta). Enough keys should be dropping to open at least all the chests that appear in one full meta + a reasonable number of side events (since they also just show up from those too), and the vendors should be removed or made actually economical without actively ripping off players. The major chests (that you can get only once a day) should not use keys at all; if you earn the chest you get the reward. NOTHING feels worse than seeing rewards sitting there you are not allowed to pick up (without losing money in the process) after earning.
  4. The point of notes is inherently broken so just remove them.
  5. Research notes are bad and have been bad since their introduction. They should be removed, not put in more things.
  6. Not account based, not buying. I will buy bags for my account, not for indidvual characters I might not play or might delete. I have not and will not buy character based slots or feature unlocks of any kind with real money ever for any reason. Account bind or bust.
  7. Could we please get weapon swap out of transformations (shroud, celestial avatar, holosmith, etc.) like Firebrand has for tomes?
  8. They announced putting into announcement rotation. No mention of rewards changes. Prior history indicates putting in an announcement and walking away without any other changes.
  9. Any transform (necro, spectre, druid, etc). FB has this but nothing else I can find.
  10. This is not what anyone wanted. It's absolutely horrible and renders the forge more difficult to use WITHOUT ANY MATERIAL BENEFIT. You still have to go the bank due to needing to get things from mat storage and it's such a mess you can't find things to forge with in the huge pile of garbage now shoved in the interface. Most things in the bank are NOT for the Mystic Forge. I should add that people who have lots of bag slots and bank tabs will find this exponentially worse based on how many they have as it makes the list to slog through huge. We want bank and material storage access AS IT IS AT THE CRAFTING STATIONS, not this. Change it back to how it was. This is so bad I am will be actively avoiding the forge as much as possible until this is reverted.
  11. What has been released is NOT what anyone requested. What has been requested is bank and material access LIKE IT IS AT CRAFTING STATIONS, not this mess. That this is both not what was asked for AND hugely bad is the point of this thread.
  12. The mystic forge update just put in today is the worst possible way to answer years long requests for bank access in the forge. The bank items are mixed in with the character inventory (small icon to show in bank) making it hard to find anything, exponentially worsened by having more bags and more bank tabs. And Material storage is not included, so it doesn't even address the request, as you still have to go back to the bank and get things in inventory to forge with. It makes the mystic forge worse to use while providing nearly no benefit. We needed the bank and materials accessible in the same way they are in the crafting screens, as separate and easily navigated tabs. I hope this is either not the change they meant to do, or that this change is reverted, as it has now made the forge worse, not better.
  13. If anyone should be complaining it's the PVE people who have no ring at all or the raiders who can't get a second one, while PVP and WvW players can easily get 2.
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