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Boogiepop Void.6473

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Everything posted by Boogiepop Void.6473

  1. Could we just get some buffering terrain? How does land falling out of the mists come down in a perfect rectangle?
  2. My issue isn't that there is a timegate. It's how it's being handled. Day 1: do 3 collections that mostly involve going to the same 20 places over and over on the new map. Boring and representative, makes people bored with the new map inside a day.Day 2: This is really good. Makes you go to all these places you wouldn't normally. I never did the dwarven ruins before and now I am happy I did.Day 3-7: It takes 4 days to finish this part. 2 out of 3 can be done in a day (with an awkward system; it doesn't tell you when you get the item, but when you deliver it). The last one is literally 4 days of hitting 2 three times and then not being able to do anything. Just so artificial a delay and you aren't even doing anything for 3 out of 4 days.Day 8-?: no one knows yet because it takes a week to do the previous steps but probably at least another 2 days... So the whole thing has only 1 really good chain so far. Oh I forgot, better hope you have plenty of charged quartz, since you need 22 of them to do day 3-7 and they are still themselves timegated to 1/day. So if you have none you will be waiting no less than 22 days, assuming nothing else with it's own timegate comes up in the unknown steps... To fix: make the 3 first day collections into one (requires slight story mod) or otherwise change them so you go to places once, not 3 times. But regardless, lower the number of steps, it's ridiculous to have 80 collection steps in a single day. Leave day 2 alone, it's fine. Day 3 needs to be cut down to one day, and change the notifications, so we get progress when we collect. Also, either untimgate, un-acount bind, or outright change the recipe to remove Charged Quartz. No one should be punished because they haven't spent years charging quartz every day. Compare to the beetle, which had, TOTAL, only 28 items to collect. Some were annoying to get due to event linking, but it was a reasonable number. It sent you around the newest map a good amount without making you sick of it, and around Tyria to do stuff a good amount that was only slightly annoying due to bugs.
  3. No progress. The next part will not unlock. I have tried every character and relogging and going to various maps. No progression.
  4. I did the story already, otherwise how am I on the map? If you did the story, then you'd have gotten the poi. That's the point. Pois are character specific. This is about all my other characters with which I didn't do the story.
  5. I did the story already, otherwise how am I on the map? I just don't want to spend an hour and a half repeating the story to get to the point where I get that one poi.
  6. nobody can port you, because everybody got the same plate. The point is, a simple action (move the poi closer to the gate so it can be tripped from outside) can fix this completely inappropriate behavior (map can't be finished). Luck should not ever block map completion.
  7. Playing an hour and a half of story just so you can access map completion on each character is not a valid solution. And this is the ONLY map where there is anything involved in map completion cannot be accessed reliably. Not saying there aren't hard to reach ones, but it's a skill base, not a luck base. The areas you can only reach in stories are not needed for map completion anywhere else.
  8. As predicted, now that population is down on TK, there are no longer any people porting you to the consuls tomb, so map completion now completely depends on getting a purple plate by chance. Make it so you can get the POI from outside the gate, as we have been BEGGING you to do since Episode 5 dropped. Luck should never be the block to map completion.
  9. The timegate is not really the most egregious part of all this. It's the Day 1 collections. 3 collections that involve 20+ items spread across the map with many in near identical locations is long, tedious, and not at all fun, and rather then making you explore the map. it just makes you sick of it by the end. A single collection would have been fine, but this huge stacked and repetitive collections are tedious and boring.
  10. It requires too large of a map population. People cannot complete both cargo collection achievements because there are simply not enough people on the map, combined with the way it's advertised. Most people don't realize there are 2 events to complete since they are so far apart you don't receive the notice at the same time. So they complete 1 and leave. You only get the Hunted achievement if you complete both AND THEN the event that spawns only if both are completed. With such low population, you don't get enough random people doing each to complete both, and organizing a PUG to do it is impossible since pugs follow the tag and there isn't enough time to do both one by one.
  11. Just had this happen today. Only got map completion because of a friendly Mesmer, otherwise I would have to do the meta AGAIN just to maybe access a single POI.
  12. Can the Spears also pick up automatically when near, like the mines? It's way less immersion braking when you don't have to dismount, pick up the spears, then remount. Not to mention it can leave you not able to remount because of how combat and mounting work.
  13. The Consul's Tomb is particularly egregious. While you can get in without the story, you do so with RNG. this could mean you have to run the same character through the meta multiple times on multiple days trying to roll entrance to the POI. I am not happy about the horde POI, but at least that one is guaranteed if you complete the pair of Meta events.
  14. I like Taimi and do not want her killed. My only problem with her is that she, and the Asura in general, have become the Deus Ex Machina of the game. Have problem, an Asura (usually Taimi, but can be a different Asura, especially now that Gorrik and Blish are around) will have a solution or explanation of critical information.
  15. Wait. Why is the Claw of Jormag one bad? It's even easier to get done than Shatterer and Tequatl. In Shatterer and Tequatl you are always doing something that advances the boss. Not so for claw. The design of the event is bad, and has been for a long time. The first part is nothing but ability spam (and tends to lag out so badly you can't even see what you are doing) and the second part is several minutes of standing around waiting for the boss to go prone from the golems, which you can neither speed up by succeeding nor slow down by failing. The measure of a good event is if it's interesting and your presence is impactful, not how easy it is. Claw is neither. That’s because players are choosing to be lazy and just standing in one location spamming their skills. There are ways to speed up the entire fight. If there are they are so badly communicated that no one knows what they are. As far as I can tell there is nothing to do in the BUT stand there and spam skills.
  16. Wait. Why is the Claw of Jormag one bad? It's even easier to get done than Shatterer and Tequatl. In Shatterer and Tequatl you are always doing something that advances the boss. Not so for claw. The design of the event is bad, and has been for a long time. The first part is nothing but ability spam (and tends to lag out so badly you can't even see what you are doing) and the second part is several minutes of standing around waiting for the boss to go prone from the golems, which you can neither speed up by succeeding nor slow down by failing. The measure of a good event is if it's interesting and your presence is impactful, not how easy it is. Claw is neither.
  17. BTW while this thread is about Orr, the other events in the collection could also use some spiffying. Claw of Jormag in particular is pretty bad.
  18. It's great that you are giving people reasons to go back and do older content. But if you do, please make sure that this older content is in some kind of playable state. The orr temples have multiple issues that make them very unpleasant to play. Very long timers that can't be sped up. If you miss the event on a map you can't get it back for 2 hours. Which would be fine except....Irregular timers. The event timers are instance-based, so you can't even tell when they are going to come up. This leads to crazy map hopping or people sitting around waiting for them to spawn.Encourages map hopping. Because the timers are instance based, the best tactic for a group is to pound the servers trying to force a new instance.Inconsistent credit. Some temples give credit for defense, some don't, and for those that don't you see map chat filling with people begging to let the event fail. For example the Melandru temple. Depending on an event to fail is NEVER a good thing (this also needs to be remembered for new events, like the bramble wall regrowth in Kourna).Inconsistent difficulty. Some of these can take 30 min or more (due to pre-events), while others can take less than a minute, frustrating people who desperately try to run over only to find it died nearly instantly. Sub events within also have very problematic difficulty, with some being very hard due to scaling and others being so weak that mob waves drop so fast that most people can't even get a hit in if the group size is high. I myself had had the Grenth event go so fast that the lag spike from it loading in took longer than the event.If you are going to utilize older events, please take this as an opportunity to update them, or at least tune them a little bit. Showing off old content in a bad state speaks badly for the game and ANet.
  19. Can confirm. Talked to them and then nothing happened. If you log out and back in things seem to resume, but there is no map marker for where to go next and if you find Taimi outside nothing will happen.
  20. OK, I just got it thanks to TTS. Thanks. If they would make the rewards worth it for people to organize regularly then the event wouldn't be that bad. Also, Good God ANet fix the horrible lag in phase 3!!!
  21. Serpent's Ire needs to be fixed. The difficulty is poorly tuned, resulting in a failure rate around 90%, and the rewards are so pitiful that most people have no reason to do it outside of getting the Funerary Collection and the Golem Backpiece recording. This results in massive frustration because there is no community learning to do it or organizing, just a bunch of random people beating their heads against it and then never returning to help the next set once they beat it once.
  22. When I said I had been doing it multiple times a day for over a month I was NOT exaggerating. It's gotten me to the point where I'm so pissed off but OCD enough that this is all I can stand to do in the game outside of raiding. And even my OCD won't carry it much further... And it should be noted this is far from the first thread I have written about this event. I have been begging them to fix it since the release of PoF.
  23. The public calendar is UTC, I think, but I'm sorry. I somehow missed you were EU based, and thought you were NA, so it was much more suitable. Apologies for the wasted time. I am NA. I thought the calendar auto-adjusted to the local time zone. That said, I was on Tuesday night where according to this schedule there should have been a Serpent's Ire run and there was no organized group that I could find at that time. That dosen't mean they weren't on, but I couldn't find them to join if they were.
  24. @crepuscular.9047 Not sure what is up with the scheduling but all the serpent's Ire stuff is at 2AM my time. Not doable.
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