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SkinnyT.5382

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Everything posted by SkinnyT.5382

  1. My friends and I just unlocked a Guild hall and we are trying to get it up and running, and one of the things we need are Silverwastes Shovels. So I'm thinking no problem, I used to throw those away I had so many... I completed the map start to finish including Vinewrath along side my guildy and we only go 4 shovels each. FOUR! I literally killed hundred of mordrem, and got gold participation in dozens of events between the posts and the escorts. What is wrong with the drops? At this rate our little guild will pretty much never upgrade out GH. More than an hour for 4 shovels.
  2. This is it right here. ^ I have a Mesmer heal build myself, and have used it on groups that were dying too much, and people would still argue that it wasn't helping, despite the fact that they went from lasting 3 min to all of a sudden lasting and completing full fights. It doesn't have as much healing output as say and Ele or ranger or Guardian, since we don't have direct healing skills, but you can still heal and support a team. My build used wells and healing on clone creation.
  3. it would be hilarious if the rifle ended up being the healing/support weapon for the Mesmer.
  4. I'm a little late to this but I loved having the freedom to use any weapon I wanted. I was trying all the professions so I didn't focus too much on numbers, but on my Mesmer main I was able to come up with 4 different builds that I truly liked to play. I feel that the weapon choices allowed me to make some more aggressive builds. In all it made me want to explore more of the traits that I normally don't use, specially on elite specs. And I didn't even get to try to make any support builds, but from the looks of it I will definitely have to get some more build templates. This made me excited for the expansion. I'm now seriously investing in getting legendary equipment so that I can take full advantage of the flexibility.
  5. I want to second this. Definitely start your own groups, and make sure to ask exactly for what you want. So if you are watching all cut-scenes because you never done it. Just say so. Dungeons are not considered end game anymore so people are way more flexible about grouping for it. I've found that getting pugs is very much time based. And by that I mean that depending on the time you log in you will have an easier or more difficult time. I find that weekends have the most variety of people and you may find people then.
  6. Just to make sure I understand, you basically would have a clone pet right? If so, wouldn't it suffer from the same issues Virtuoso does/did with it bad synchronization with the core traits and skills that rely on making clones? I really want Mesmer to have a long bow. I personally would like it to be similar to Water ele staff or ranger staff, where the skills negatively effects enemies but simultaneously have positive effects on allies. But that's a whole other thread. For a damage spec I like some of the traits and skills you suggested. I just don't know about the logistics of the Gemini clone.
  7. The ability to delay or , preferably, completely turn off the skill description from the skill bar (when using a mouse to click on skills). They are fine when you are learning skills, but after that they are just a visual burden that clutters the screen. People has been asking for this for years, and we still don't have it. It's frustrating.
  8. Stress? Anxiety? Baby this is a game . You and your friends should play whatever you think is fun. That's the only reason my friends and I have stick around since the the OG game. I don't know why you would play anything other than what you have fun playing.
  9. Chrono has been dead, and Anet keeps trying to resuscitate it, but they are not doing it right and we just keep getting evil zombie versions of it. It needs to be taken out of it missery already.
  10. This right here is exactly it. The GS5's range just doesn't make it as functional when it's less than half the total range of the weapon. Also I'm not saying there's nothing wrong with the GS2. I'm just saying that you can't say one skill in this long range weapon is perfect and the other needs lots of work, when both can only take full effect when they are used at close range. At the end of the day the topic of the thread is the GS5, it's functions, and possible improvements; not the Gs2 which deserves a thread of it's own.
  11. Having a skill with multiple functions doesn't impede ones ability to use critical thinking. Y'all I swear... You say GS5 is "perfectly fine" as a close range push, but then in the same post fail to apply that same logic to the GS2, which one could argue is "perfectly fine" as a short range burst. The cherry picking is next level. Bottom line is that the GS is a long range weapon that sits at 1200 range, therefore it is only logical to have all it's skills function at that 1200 range. GS2 at the very least can be activated at the full range; it's unblockable and it bounces between foes and friends. Even at it's worse performance, which requires for you to be having a long distance 1v1, you will still get a clone and one hit from the skill. If you use the GS5 at long distance and all you get is a skill animation. Now if only there was the ability to deal extra damage to your foe when your GS2 didn't have anything to bounce off of .... hmmm maybe if there was, I don't know, another skill with long range.
  12. Yes but the skill is only useful if they are within that 450 range. So if you are at max distance, you basically are down a skill. Having to move towards a boss or a WvW mob just to use it doesn't make sense which is why I suggested keeping it's function, and just adding the projectile wave so that even if you don't get the CC at a long distance you still would get an aoe. Ultimately, in my opinion, making it a more well rounded/functional weapon.
  13. The aura could be a "boost" that is needed to be for the unique items to become available as loot. So basically the chest could have 2 loot tables, one which would require the aura to access. I don't know how technically challenging that would be to implement though.
  14. I have a similar build but I use the scepter for the clone upkeep, that way I can bring Phantasmal Defender is place of Mirror Images. I feel it allows me more chances to shatter. I would also use the shield as oppose to the focus but that's all situational. Some places need more bar breaking than others.
  15. Honestly I have several things I hope would happen, including what OP said. However I have learned well enough in this game that developing expectation will just lead to future disappointments.
  16. I think that a lot of content in the game (not just JPs) would be used more if there was a chance for unique skins at the end of them. In the case of JPs, there would need to be a check point system introduced to them to make sure people completed the JP and didn't just park at the end or got portal-ed. Some Jp's already have check points, and others like the griffon run for instance, requires that you take the bomb from beginning to end in order to unlock the chest forcing people to actually complete the JP. In order to not pressure people and force them to "speed run", the system could be simple ,where people would basically get an "aura" at the beginning of the jp which they would lose it if they got in a portal. This way it would put everyone in an equal footing. The aura would also expire when you open the chest, if you leave the map, or at a certain time interval (dependent on JP difficulty), so that people who park at the chest would not be able to just reopen it.
  17. Something that never made the most sense for me was the distance of the Great Sword skill 5, Illusionary Wave. I get it's propose, which is to get enemies off of you. But when the weapon has a max range of 1200, and you do more damage the further you are from your target, it doesn't make sense to have 1 skill in your bar that's less than half your total range. I suggest that the skill changes so that it keeps the Knockback for the initial 450 range but then then turns into a moving wave that just does damage for the remaining range.
  18. I don't want to say all of them needs to be redone, but a good 90% could be changed. Illusions of life? Has anyone ever successfully used this skill? And the thing is that it could be a really helpful and powerful skills if it just didn't send you back to downed state WITH a penalty if you failed to kill an enemy. So for example it could rez people with say 100% health but drop them down to 25 if they failed to kill and enemy (or whatever health % if may be) within a time frame. Killing them if they end up downed within that time frame. Mimic would be much cooler if it let you copy a skill from the enemy instead. In fact back in GW1 you could copy a target's elite skill. How fun would that be in here? We could take Signet of Humility call it Signet of Mimicry, but change it so you steal other's elites. Or because of how some of the elites work, the signet could mimic a random elite from the enemy's profession. That way it's limited to skills the mesmer could actually use. How cool and disorienting it would be to have a mesmer all of a sudden drop Winds of Disenchantment, or summon 3 thieves, or take on a Leech form?
  19. I just logged in to try these and they are all functioning. Sword 3 says you get a blade IF your attack hits. I did not catch it not functioning. Signet does heal with blade creation, and restorative illusions does heal upon shatter, though that one I notice it seems to heal for one lump some. Dagger skills do also all generate blades. The tool-tips are not super explicit, but skills that create blades say blade on it (like they have an icon for blade) Even the GS skill descriptions change to add that while on virtuoso.
  20. I'm not gonna lie, I didn't read the whole thread. I just want to show support because I think this is something that we definitely need in the Mesmer; more distinguished Specs. I think keeping the F skill themes is a great way to maintain cohesiveness through out the profession. So F1=damage, F2=condition, F3=interrupt, and F4 being a defense. But then having different shatters styles for each spec would be a huge boost to the profession. Virtuoso already have that, so I personally wouldn't change it. Having Chronomancer do ground targeted shatters is something I've been advocating for a long time. I could never think of great idea for the Mirage, but having the shatters actually turn into commands for the clones or utility skills, as oppose to a way to destroy them sounds like a great take and would definitely make the spec unique. Anet has stated there are going to be making a lot of profession revisions this year, so I'm really hoping that they tackle the mesmer shatters. The Chronomancer's particularly.
  21. It seemed very obvious to me that if you were to play condi Virtuoso you would focus on blade skills which provide bleeding when traited correctly. Then you would supplement that with pistol, torch, and shatters which all can be traited to add condition. You don't get to do everything with every Spec at all times. It's just not gonna happen. It's like complaining that you can't do as much healing on a Druid when you are using a shortbow as oppose to a staff. But to be more mesmer specific, is like complaining that you don't do as much condi when using Sword or Greatsword as a Mirage and therefore a specific boost needs to be given to them. Frankly the majority of complaints about the Virtuoso has nothing to do with design, but more to do with some of y'all s inability to adapt. Bottom line is that if you want to do condi with a staff and scepter than you should not be playing a Virtuoso.
  22. I think these are definite improvements, but I still think the hammer needs more cohesiveness. All skills should be long distance, and that's the hill I'm going to die on. Every Spec has a leaning curve; but I have never had an issue creating a build using a Specs unique weapon, quite as bad I am for the Catalyst.
  23. We didn't get any of them. And just to clarify I by artsy I mean cut-scenes such as the ones we get after character creation. Don't get me wrong the cut-scenes we got were good, but the artsy style had been a staple for gw2 since launch, and there's wasn't a single one in this expansion. I legitimately look forward to them and was disappointed to not have a single one.
  24. True, but like I said I already had to turn off my back pack. So if I at the very least I could get the space over my charter's head clear that would be nice.
  25. Now that I've played the Virtuoso for a while I really think something needs to be done with the daggers while out of combat. I'm not saying remove them completely but at the very least shrink them. Maybe have them hide on the character's back almost like a back piece, and then spring to action when you start fighting. The daggers get really distracting when you're just trying to watch the small dialogue parts, or just exploring in general. I personally had to toggle off my legendary back piece and trinket because it just got too busy on my screen. And that sucks because I worked really hard on those. I want virtuoso to be my main spec, but think of the fashion. THE FASHION WARS!
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