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Link.6157

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  1. What a joke this turned out to be, 2 of 4 choices are the same in the weapon kit this season.
  2. For daily, every couple of days there is a minidungeon, but it's always the same 3 or 4. According to the wiki there are way more than this. Please make this more diverse, this is getting boring very fast.
  3. Anyone has more info on this yet, please? -Will we be able to buy another one next vault rewards reset if we buy the current one?
  4. Noticed this also, i just checked and seems only medium armour has 2 dye channels, with one doing nothing. Light and heavy only have one. Would be kind of a letdown if it's intended to be only 1 channel.
  5. If you buy this starter kit, do you think they will still let us buy the next one for other legendaries? This item almost seems to good and cheap to be true.
  6. Is this system deliberatly choosing the worst mini dungeons? Weekly had Professor Portmatt's Lab, a lame underwater "puzzle", and now daily is a bugged mini dungeon in echovald. Right now i'd rather do an entire raid wing than those mini dungeons, it would at least be a whole lot less cumbersome.
  7. It's also kind of weird that you have to click on each objective to get the points and then again on the chest to get the reward. So be carefull or you complete them and get nothing.
  8. I'm also wondering how this works, but haven't chosen yet. So did you get only 4 pvp objectives today? I wonder if you pick pve only or pve+wvw, will you see the same amount of objectives for the same amount of astral points or can you get more?
  9. I'm not one to complain alot about balance changes but this totaly uncalled for. Pve open world i used to play with Signet of Vamp and undeath. I took spite and soulreaping with vital persistance. That little healing worked decent together with the healing from blight. Could stay long in shroud. Quite good solo, in groups i could give quick, but far from the best support or dps. This change is even more painfull when we can't access our utility skills in shroud.
  10. The skill tooltips seems to be wrong on my Necro. In the stats/attribute panel i can see the correct 100%torment duration but in the skill info it doesn't double the base condi time. When i tested this on golem, it does tick for 2x base duration so the skill info seems to be wrong. (or i'm missing something). I'm not sure but i think it's because of the superior sigil of demons not counting.
  11. My annoyance with this event comes from the way maps are handled in gw2. It's hard to get into one map with an entire squad from lfg. This goes for all meta's. There should be standard maps or instances where you can explore, do small events etc. But when you want to do meta event, you can enter or queue for a special meta map with an entire squad of prepared people. The basic/exploration map could still have the meta event, but alot easier and way less rewards, to make people learn the mechanics. And imo it's still hard to see if i'm hitting this boss or not, not only the marker is weird but also the damage numbers are to high up on the screen, with big enemy's, usualy under your targets HP bar.
  12. The NPC Soohee also seems bugged, she acts like the task is completed and doesn't give expenation or doesn't accept the blackfin fish anymore. I also don't get how some things in task work, like what is the gather icon for on the docks?
  13. Not an expert on ranger, and talking about pve. This is a fun spec to play and the hammer feels amazing. The thing is... the way i like to play is pet always unleashed with me doing cc's. So hammer is the main reason i want to play this spec, not the class mechanics.
  14. If this spec is supposed to be about combo's, there should be more finshers and you should be able to maintain the sphere if you keep doing combo's. Suggestions: -new utility skills are all combo finishers (if used on the same type sphere, get the extra's*) -2nd minor trait: gain elemental empowerment and energy for each combo * I also like the idea suggested above, that the sphere keeps it starting element, so you can still switch attunements and get the extra's from the utility you picked. Maybe even double attuning could be used to change the sphere type so you can still change if you want to. Because of how aura's work though, the traits concerning them should be changed to on combo. The static sphere remains problematic though and i don't see a use for hammer atm.
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