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Link.6157

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Everything posted by Link.6157

  1. What a joke this turned out to be, 2 of 4 choices are the same in the weapon kit this season.
  2. For daily, every couple of days there is a minidungeon, but it's always the same 3 or 4. According to the wiki there are way more than this. Please make this more diverse, this is getting boring very fast.
  3. Anyone has more info on this yet, please? -Will we be able to buy another one next vault rewards reset if we buy the current one?
  4. Noticed this also, i just checked and seems only medium armour has 2 dye channels, with one doing nothing. Light and heavy only have one. Would be kind of a letdown if it's intended to be only 1 channel.
  5. If you buy this starter kit, do you think they will still let us buy the next one for other legendaries? This item almost seems to good and cheap to be true.
  6. Is this system deliberatly choosing the worst mini dungeons? Weekly had Professor Portmatt's Lab, a lame underwater "puzzle", and now daily is a bugged mini dungeon in echovald. Right now i'd rather do an entire raid wing than those mini dungeons, it would at least be a whole lot less cumbersome.
  7. It's also kind of weird that you have to click on each objective to get the points and then again on the chest to get the reward. So be carefull or you complete them and get nothing.
  8. I'm also wondering how this works, but haven't chosen yet. So did you get only 4 pvp objectives today? I wonder if you pick pve only or pve+wvw, will you see the same amount of objectives for the same amount of astral points or can you get more?
  9. I'm not one to complain alot about balance changes but this totaly uncalled for. Pve open world i used to play with Signet of Vamp and undeath. I took spite and soulreaping with vital persistance. That little healing worked decent together with the healing from blight. Could stay long in shroud. Quite good solo, in groups i could give quick, but far from the best support or dps. This change is even more painfull when we can't access our utility skills in shroud.
  10. The skill tooltips seems to be wrong on my Necro. In the stats/attribute panel i can see the correct 100%torment duration but in the skill info it doesn't double the base condi time. When i tested this on golem, it does tick for 2x base duration so the skill info seems to be wrong. (or i'm missing something). I'm not sure but i think it's because of the superior sigil of demons not counting.
  11. My annoyance with this event comes from the way maps are handled in gw2. It's hard to get into one map with an entire squad from lfg. This goes for all meta's. There should be standard maps or instances where you can explore, do small events etc. But when you want to do meta event, you can enter or queue for a special meta map with an entire squad of prepared people. The basic/exploration map could still have the meta event, but alot easier and way less rewards, to make people learn the mechanics. And imo it's still hard to see if i'm hitting this boss or not, not only the marker is weird but also the damage numbers are to high up on the screen, with big enemy's, usualy under your targets HP bar.
  12. The NPC Soohee also seems bugged, she acts like the task is completed and doesn't give expenation or doesn't accept the blackfin fish anymore. I also don't get how some things in task work, like what is the gather icon for on the docks?
  13. Not an expert on ranger, and talking about pve. This is a fun spec to play and the hammer feels amazing. The thing is... the way i like to play is pet always unleashed with me doing cc's. So hammer is the main reason i want to play this spec, not the class mechanics.
  14. If this spec is supposed to be about combo's, there should be more finshers and you should be able to maintain the sphere if you keep doing combo's. Suggestions: -new utility skills are all combo finishers (if used on the same type sphere, get the extra's*) -2nd minor trait: gain elemental empowerment and energy for each combo * I also like the idea suggested above, that the sphere keeps it starting element, so you can still switch attunements and get the extra's from the utility you picked. Maybe even double attuning could be used to change the sphere type so you can still change if you want to. Because of how aura's work though, the traits concerning them should be changed to on combo. The static sphere remains problematic though and i don't see a use for hammer atm.
  15. The important question is how much do they still want to change? (pve player only) I do think it seems quite fun to play in harbringer shroud with all the movement. But, once you leave shroud it's very different, the pistol makes it obvious we miss a fun off-hand weapon miserably. Why not 2 pistols, it would make alot of sense in this spec. I agree on most common points here: -the shroud, the elixers, the blight it doesn't really seem to fit together -no utility skill in shroud -why torment again anyway, scourge has that +has a trait -elixers, while usefull could be more exiting to use, support build may be viable with these but it will be very boring -traits seem uninteresting -GM traits require to be close to target while spec is ranged I would like for blight to always give more damage, direct and condition. The traits i would like to see or something like it, for the first: -gain even more outgoing damage from blight -instead of outgoing damage increase, gain boon duration/healing power/support instead -improved health regen from the passive Second keep the same-ish as is now and third: -pulse damage while under the effects of blight -pulse healing/support under blight -pulse might to yourself These could scale with the amount of blight stacks you have. Maybe elixers should also depend somehow on your blight stacks.
  16. Having the same concerns but about backpacks. There are some that you can upgrade further for stats/slots/looks so i gess it all depends on the item. For example the spinal blade can be colored, after that i thought you could change the color but it seems you need to remake it completely? Some trinkets also have visuals, idk if you transmute the legendary trinkets. I would say, check the wiki per item, takes time but you won't regret it afterwards.
  17. Instead of having to type /wiki and shift click the item, add it to the right click menu of an item.
  18. Better get used to it, been having lagg/pingspikes for a year or so now, they just can't seem to fix it completely. Weekends are better but after work hours, gl. Makes alot of harder content very frustrating. SAB in tribulation now is just ... blocks hitting me way out of their range, sudden deaths where no dying spots are etc.I'm still hesitant to use a VPN tbh, but i fear it's going to be that and the third expansion or nothing, because i gess it will only get worse with more players..
  19. Breaking his bar is counter productive anyway because that's the easy damage phase, he doesn't move and easy to avoid damage, breaking his bar will only get him chasing you again with bigger damage faster.This drm/boss CM is just annoying. The projectiles that freeze you during the elite boss are just lame, and the elite damage is to much imo, they deal more damag than the actual boss ... And seems like i'm getting alot of laggspikes when i'm at this boss, even more then average, kills me more than anything.
  20. Laggspikes all over the place here also. (Eu-Belgium) I'm not getting disconnects but it's impossible to enjoy any (challenging) content. Ping is perfectly fine until at a certain momtent it can get up to 4-5seconds of nothing reacting. Seems like it happens once per minute or 2-3. In battle my skills just glow and do nothing and i'm getting damage when i shouldn't. In some races or challenges the checkpoints simply don't trigger and i have to stand in them for 10 seconds to work. Also, this seems to occur alot more frequent since/in the DRM's. Game is barely playable like this.
  21. Don't know if it is in every game mode but there are just to many moments with extreme skill lagg/ping in these DRM to even try this solo, to many times i see Ryland just sliding all over the place, while i'm getting hit when outside of aoe and during dodges. Still, i'd rather play them with a party. These DRM with CM should be doable with a little set up from lfg group, the others i find perfect dificulty and timing (FoR), unless the breakbarr fix will help alot this needs a bit more time on the clock. BB not fixed in the last small update either.
  22. So the real problem with this map remains. This isn't why people don't play or like the meta, it's the length (and the fact that it's a zerg/laggfest). I'm already bored by the thought alone. And then there is the problem of disconnecting, gl trying to get back in a map.
  23. I couldn't disagree more, this is the worst meta in gw2 because of the pure length (and seems extremely laggy). During my first north meta now, disconnect after 2 hours, ofcourse i couldn't get back in, ffs when will anet do something about dcing in maps like this ...
  24. Used chrono for fractals only but:I liked playing support chrono, it was nice to feel helpfull and needed with a fun gameplay imo. I get the idea behind the change but this will be a change that all classes can feel, especially in a pug. I don't know enough about other builds of mesmer but there are still alot of nice utility's mesmer has, maybe mesmer can go more dps and still be a little support, if soi isn't affected by boon duraction? Time will tell.I gess people will now want a druid in their party instead? I'm not going to gear a druid, because it's just a matter of time before they tackle that too.
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