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Silent.6137

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Everything posted by Silent.6137

  1. I totally agree with players posting any new ideas and suggestions if they are feasible and good for the game. We can always discuss and refine them and perhaps turn them into something worthwhile that Anet can consider implementing. My comment was on what to expect as that topic has been raised countless times and had seen pages upon pages of opposing debates. Of course, some of the suggestions should be sealed and buried before it takes its first breathe because they are bad for various reasons.
  2. I should have quoted the whole comments instead. Weapons require same effort from all. Having a different set which will require having to do something repeatedly if failed, you don't think anyone would complained? Especially if they know relative to other types, requirements such as these are not needed. I've always advocated for a Pure OW set with lots of suggestions, from all my posts regarding Armors. But I'm under no illusions that if it happens, there would not be any complains if they're too difficult. You really think everyone, especially new players when they compare the methods, will all be happy?
  3. I think this has been discussed to death already. If something like that would to be implemented, what do you think will happen soon after? Threads upon threads on this forum complaining that Legendary Armors are too grindy. Just look at Skyscales complain threads. It can be done in 1/2 a week if someone has the time and truly make the effort. Or can just take their time by doing a little here and there. And it's absolutely nothing in comparison to Legendary Armors. Yet, complains abounds.
  4. Do you know why players get Legendaries? It's not about getting items with better stats but everything to do with QoL. Just one set of Trinkets , Sigils and Runes are needed for all your characters. Armor sets can be used by all characters of the same weight class and all weapons can be used by all of your characters if usable by their professions. All equipment templates will use the same item but the stats attributes can be anything from template to template. The stats attributes can be easily changed at anytime. All upgrade items such as runes, sigil and infusions can be swapped out easily without losing any of them so another of your character can use them if needed. Legendary Runes and Sigils are also easily customizable and only a single set is needed for all your characters and templates as well. There is no transmutation costs for changing the skins of armors or weapons. It is all about convenience which is worth the time and effort to acquire although Ascended items have the same stats and are lots cheaper.
  5. Custom wallpapers will not be cheap. However, if you have the money to spend, I doubt there will be any problems with copyright issue since it's for private use. No different from using it on your PC.
  6. How would you turn Auric Ingots into gold? Almost all its usage are account bound. And you only need just a few if you use them to buy Provisioner Tokens, of which the end products are all account bound. Only practical use for Auric Dust is Fulgurite for making gold.
  7. Anything that says "Trophy" are safe to delete, salvage or sold once the events/collections are done. Any items needed in the future, if deleted, there will always be a way to purchase them from vendors.
  8. The tooltip is wrong. It should be 2 AP: Troubles from the Deep. 2 ways to confirm if you've completed them: 1) check Wiki since they directly access the achievements points from the game. 2) Filter the APs - Hero panel>Achievements >(Gear icon on the right of Search - Add Achievement Point Filter) Achievement will disappear once completed.
  9. What kind of small group contents are you talking about that other maps have that EoD doesn't? Events? Yes, EoD has those. Champs? Yep. Some events scale up to spawn event boss from Elites to Champs. Dragon's End, especially, will spawn Champs at many of the events. Worth playing? Yes, again. The small event rewards are as good or much better than on other maps. Have you actually play the Xpac? There are tons of exotics available that certain events will drop. End of Dragons weapons. And lots of armors as well: End of Dragons armor. Aside from DE meta, all the other EoD metas are easily playable by the majority audience. And they all offer better rewards than any HoT metas. Try it and compare the value since that's just my word here. Of course, you can check sites such as Fast-Farming. You probably haven't really played the Xpac and are just echoing what some of what the haters has said because you seemed to be particularly misinformed.
  10. I can understand how not everyone will like all aspects but why not do them in bits and pieces. There are 5 distinct sections. Do each as a separate and unique achievements. You can get 45 achievements points total. Take a week or a month to do each sections. Or just re-visit whenever you have time. Most people who view it as long and grindy are trying to get it in 1 long haul. And before you know it, you'll be hovering your very own skyscale just to annoy others.
  11. You probably can stat change this like other Ascended items and salvage for Research Notes. It'll at least give you something instead of just discarding it.
  12. Someone hovering close to the ground, especially in safe zones is one of the most annoying aspects of the skyscale. The constant flapping of the wings and filling up your whole screen as they hover just above and behind you. At Ley-line Anomaly, you'll usually see 1/2 a dozen hovering and waiting for when the Anomaly is vulnerable. Be considerate and hover to the side. Really, you will have plenty of time to get credit. Particularly annoying are those who hover at the start of Soo-Won's fight. Knowing they are in no danger, some will just afk or simply take their time to join the fight. And in the process, blocking your sight of any AoEs. Stay mounted but land and you'll be fast to react as well. If it's annoying enough, I'll just hop onto my skyscale and hover just behind and slightly above them. Filling their entire screen and serenading them with the music of the flapping wings. Guaranteed to make them move away fast.
  13. I don't think anyone's disagreeing with you on the need for adjustments. It is the word 'broken' that is the issue. It is not broken but rather that players find ways to trivialize yet another event by employing a new strategy. It starts with the Siege Turtles in the 1st phase which makes the walls ineffective. Maybe a solution would be to disable mounts within a certain range of Jormag. And make other tweaks and/or impose conditions such that the intended mechanics has to be carried out before it can ve killed.
  14. Wasn't disputing you at all. That comment that you quoted was in reference to another chain totally unrelated to your comment. I highly doubt any such groups exist that form around Escort starts and are kept off radar. You need about 20 to 30 mins for everyone to get 5 stacks. Without that, the group will not get the 20% outgoing damage and be able to loot all the major chests.
  15. It doesn't matter much if it's 1 huge file or lots of small files. They're downloaded into a cache file. Any updates always involves 1000's of small files. It is extremely unusual when the download speed is less than 1/1000 of the normal speed.
  16. Same. Usually takes 1 min for a file this size- about 1.5gb. But the download speed was hovering around 50 to 75 kbps although it does spike up ro 1 or 2 mbps but never last more than a few secs. Could be the network route for some of us. I'm in western part of Ganada, btw.
  17. When farming DE map, and I see players asking if its a meta map or see a few trying to start up a group with that little time left, I'd always advise them to look for a LFG group a little earlier. The meta should include Escorts, not just the main fight. Failing the Escort portion, the meta will fail as well.
  18. Yes, you can certainly get to HoT meta jusr before or even after they have started and be successful. Although, there are often times when you'll be unable to join meta maps listed on LFG for TD, AB or DS if you try to join late. And without a few tags to anchor, those on the map will usually not join, as they're too busy spamming "join" on LFG. But as mentioned above, it's only DE maps that requires you to be early. Definitely not the other 3 EoD maps. I've tagged all EoD maps and there are always players who joined at the last minute or even after meta has started in all the latter 3 maps. Especially Gang War meta in Echovald where you'll usually start with 10 or less sometimes and then get a huge influx of players who had just finished NKC meta. And haven't fail any of them even once yet. We all know DE requires some basic organizations and require players to get at least 5 stacks of DE Contributors before the meta starts. That alone will usually take 20 mins (15 mins + 5 mins pre-meta group-up where there's no events) or 30 mins if squad wants the 5% Enhancement (25 mins +5 mins). Add in the smaller map cap, 30 to 45 mins before meta starts is not unreasonable. It's not as if doing the pre-events is a waste of time. The drops are very good in comparisons to any maps at all. Far better than most. You would farm events at those maps, so why not at DE? And yes, that's a big difference. However, considering the loots you get between DE and HoT metas, that is a huge difference as well. Honestly, I truly don't understand why people would join early, get the 5 stacks and then afk to wait for the meta to start. Whether the LFG squad I'm joining formed 45 mins or 1 hour before meta, I'll always join at least 1 hour before start to farm the map - do at least 10 events for the 20% outgoing damage, visit the mini dungeon which will take less than 5 mins, farm the 60 daily limit of pure jade, do a circuit for the shrine guardian chests and jade tech chests (for the Jade Runestones - usually get about 7 to 10), plus mine the quartz crystals. All those will take about an hour. Time that I can use to farm another map or DE with its better loots.
  19. Living World: Icebrood Saga > Champions but probably many don't know that. They could rename it as Champions (Dragon Response Missions) so it's more prominent.
  20. In summary, brand new Instanced modes even if it's just a reworking of existing Strikes. And scaled to whose DPS? Someone who are very familiar with their character's skill rotations? Or the average players? And what about the more casual players? Will it have to take into account all the different classes' roles and abilities in regards to DPS? Introduce new mechanics so it's more engaging but will not apply to group encounters? And by difficulties, increase the HP pool of bosses in relations to Story Mode? If you find that's acceptable, then why not just do Story Mode bosses and gear down. It will serve the same purpose. But I'm sure that wouldn't satisfy you because you want better rewards and changes in some of the mechanics. You're essentially asking for practice golems in Strikes setting with good rewards. With various changes to accomodate solo players which will hardly be applicable to group Strikes. Group Strikes are heavily dependent upon boon supports that such solo mode will not have. How do you address it or it should just be ignored? And do it for all Strikes? It may sound easy to implement on paper but if you delve into all the intricacies that's required, it will be a full-blown project. It'll be a new mode that will require as much care in the integrations to the overall game as much as the other game modes. And worst of all, it'll be very niche, moreso than the group Instanced contents. Some such as yourself may like it but we already know majority of the playerbase are not into Instanced contents. Or min-max minded. They'll be bored of it after a couple of tries. Few even knows what CC is and when to apply it, as an example. And CC is not new or a big secret.
  21. All Gen 1 Precursors can only be crafted once per account. You can obtain the items you stated to make the components needed again but you'll be unable to do the final step to gain the precursors.
  22. If the materials had been converted and will be a total loss, contact Customer Support. They will help you resolve the issue. Just a few months ago, I tried to craft a Gen 1 precursor to make the legendary after having sold it years ago. Mistakenly thinking that they had enabled the ability to craft multiple copies of precursors for all generations not that long ago. Support sent me the precursor after I deleted all the items for the last step. Just explained your situation with the appropriate wiki links of the precursor plus screenshots of the items to craft the precursor in your inventory
  23. As Inculpatus cedo.9234 said, they always respond and always very fast. I've made quite a few rather careless mistakes over the years and they've always helped resolve it. They had sent me replacement items as fast as within 45 minutes once after I submitted a ticket. It usually takes between 2 and 8 hours from the time I contacted them to resolving any issues I might have. I've played many MMOs through all these years and Anet's CS is absolutely top-notch.
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