I would like the Vindicator dodge to have the Invulnerable effect (like guardian's Renewed Focus skill) and possibly ignore cripple/frozen/immobilize because all kinds of things that have an Un-evadable property now and still just hits us mid-dodge and making it behave unexpectedly. I've been knocked back, crippled, or immobiliized mid-evade. In its current state, it just doesn't feel right that such attacks can still affect us when we're up in the sky or phased out of time and space. If the dodge is going to cost our entire 100 endurance it'd be nice for it to at least be reliably effective.
Its especially buggy when playing with lag because then it both activates and I'm popped back onto earth again simultaneously somehow. Also, using yellow for the landing area marker is quite confusing amid the mass of enemy AoE attacking red and yellow circles.
I also wish there's a way for the game to at least remember the one it was last on. (EDIT: As of current build March 15 it seems to remember who it was last on, so thank you 😄) This is an issue affecting whomever is the third legend (ventari/jalis/shiro/mallyx) and not just any kind of dismount/transform. I can't switch from Archemorus to Jalis to put down a Stability road and then switch back to Archemorus because it just drops me onto St Viktor so I have to switch to Archemorus and trigger the cooldown. This doesn't feel like gameplay design it feels like I'm fighting the user interface.
While I'm making wishes, I'd also want Energy Meld to be a toggle that continuously converts energy into endurance instead of what it is right now. As it is, either I spam it all the time right after every dodge (which means no decision-making) or I wait for the specific situation where I am 50 or less endurance away from a dodge I need right now, and need to do two button presses instead of one to do a very urgent action on my already-delayed 300 ping latency.
Overall, it feels a little clunky and stiff. Abilities are difficult to flow from one to another because of the tactics swap cooldown. And then the third legend also has a cooldown to consider. It just feels like three different legends in total rather than two where one of them is two people fighting as one.