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ConorT.5396

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  1. Yup, also happened for people in our alliance. No progress.
  2. Mate, this is completely wrong. People underground are not hacking. Those are exploiting. Of course, there is a case where people will call hacks for people simply using ports etc - but its out there.
  3. Anet: Hacks in Guild Wars 2 don't exist. Everyone: Don't worry boys, its just a desync.
  4. At this point, anything is better than the severely un-balanced server populations & constant dead content. Yes, mix it all up. Make it completely random - as I said, at this point any chance is better than nothing. Servers are either over stacked, or dead.. There is no inbetween.
  5. For those of us that are waiting... a time frame, even a rough estimate would be very much appreciated. Something more than an obscure blog-post where you kill alliances and give WR a "maybe". Can we have some information please?
  6. Now that the "WvW Team" is no longer tirelessly working on the Alliance system, perhaps: We could have an instanced EoTM arena, a similar system to custom arena's in PvP (I guess this system can just be duplicated and used?) So we can have instanced PvP in WvW stats.. This would be very helpful to a lot of people.
  7. Its such a nice map - very fun with different mechanics & its already built. Just simply replace one of the alpines with it for variety - and remove EOTM system.
  8. Well, we know what they have - because we have Beta tested it 6 times now? Sounds like reverse copium of people who don't want this to ship, begging its not going to ship ^^
  9. I don't think it reads like this... Not to be hopeful, but it sounds like WR is coming THIS YEAR - and they are going to "work on alliances" next year.. Likely they will release WR and that is as far as it will go, remember the "World Linking" system that we have now, is technically still beta and was a 1/2 finished project in itself.
  10. It is, the entire game is cheesy. The thing that carried GW2 is the fact it was a skill based game. But its lost that. It lost it in EoD, and even more so now in SOTO. It is now a purely casual game. You can use your skills and generate passive effects from a Relic gained by farming PvE to kill people - the game is done.
  11. Well, if thats the case - the game lost its vibe and its feel for me. People are spawning laser beams on elite skill cast, and generating marks on dodge. Not to sound too negative - but what the kitten... is this... 10 year old game, power creep is sure to be thing but I guess I just got to the age where this entire thing is seeming more & more like an anime. Its gross.
  12. Everything, from roaming builds, Celestial condi stacking, perma-stealth, perma CC warriors etc... Zerg builds, with Heal Scourges, Long Bow Zerkers etc... Everything feels cheese? Is it just me? Or does everything just feel ultra cheesy.
  13. Its in reverse, ranked with the leader board should have no rewards at all. No achievements, I just want to play for the sake of the leader board. Unranked on the other hand, that's open to all. Tournaments should also have a ladder, that brings back a meaning to 5v5 organised game play. Just a tournament leader board for teams with most AT wins that month. The "guild team" functionality is already build into the game, in the guild Menu - so that would be the best way to make PvP competitive again.
  14. Just to confirm, tonight I have played 11 games of ranked PvP, 6 of those games had AFK's in the first 1/2 of the game, (3 of them at the very beginning) and 1 DC, that reconnected 3 mins later - still with rating loss. Perhaps just an unlucky night - but something is seriously wrong here. In all of my time in sPvP, I've never had so much "Bad Luck" in a row. I was never actually fully aware that people get rewards / achievements for loosing matches, but now that's been explained to me - its no surprise about the AFKers, and why the vibes in ranked do not feel competitive at all. Kind of makes sense why people say "Try harding in a dead game mode is stupid" now.
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