Jump to content
  • Sign Up

A Nifty Unicorn.4358

Members
  • Posts

    4
  • Joined

  • Last visited

A Nifty Unicorn.4358's Achievements

  1. Overall I think that it feels very clunky to play. There's very few impactful abilities, and the rotating orbs on each element don't last long enough to do anything with. Even during the stream, CMC failed to get the final combo off a few times because it lasts for such a short amount of time. A few things: 1) The orbs should be doubled or even tripled in duration. Either that, or make it so that when we're channeling an orb and switch attunements, it automatically adds the next element's orb. In theory I like the idea of shifting between fire->water->air->earth and repeating that (the synergy between earth 5 and fire 4 is cool) but with current skill times you are RUSHING through. There's almost no time to cast any other abilities when you're trying to do the hammer #3 combo. Personally, I think that the elemental orb should automatically appear on attunement swap OR have no cast time. Grand Finale having a cast time is fine, but just to summon the orb? It feels clunky, and hammer overall feels slow and immediately like the worst of Ele's mid-range/melee options. 2) The focus on auras within the traits feels....uninspired? It encroaches on a big part of Tempest's identity without nearly the functionality of it. 3) Jade Spheres: man, these feel bad. No damage (except for fire which does a painfully small amount of it), short duration, small radius, punishing gameplay. Recalling the orbs is almost worse than letting it expire because of the cooldown. These really should follow the player, think Udyr from League of Legends. You want Ele to have a mid/frontline spec? Then their spec mechanic really should follow along with them. Plus, think about how cool it would look to have the elemental creatures flying into combat right behind you? Especially with the tech that's in the game to allow for moving AoEs, this should be implemented. 4) Air hammer #5 feels incredibly unimpactful. In my opinion this shouldn't be a projectile at all, it should be a ground target "thunder strike" (think air scepter 2+3). Right now, it sends a puny little projectile that looks like it's off to tickle your enemies. Compared to Earth 5 or Water 5, it feels really bad. 5) This ties in to the Jade Spheres, but the utilities feel so bad if not cast in the Sphere's AoE. It's incredibly punishing to get a small buff instead of a bigger one because you're not standing in a tiny AoE that doesn't follow you. Overall, I'm pretty disappointed in the spec. I really wanted to love it, and I wasn't one of the players who was disappointed in getting another melee-focused spec. In terms of how the spec flows, it's far outmatched by Weaver. In terms of support and survivability, it's far outmatched by Tempest. It borrows from everything we've seen from Ele so far in the lifetime of this game while improving on none of it, on top of just not feeling...good? After how great Tempest and Weaver felt to play, Catalyst unfortunately falls on its face.
  2. I've done both, to no good fortune sadly. I've tried the Mystic Forge attendants in LA, HotM, and Lily of the Elon. And you have all the relative episodes from season 3 aswell right?Yep, I've got every episode/expansion ever released unlocked.
  3. I've done both, to no good fortune sadly. I've tried the Mystic Forge attendants in LA, HotM, and Lily of the Elon.
  4. I've got all of the materials needed to purchase these two gifts, but for whatever reason Miyani (and other Mystic Forge attendants) don't give me the option to purchase those gifts. I've read on the Wiki, and it hasn't said anything about having to do some sort of achievement before she'll sell them.Is this a bug? I asked in LA map chat, and people have said that they see them listed.
×
×
  • Create New...