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mayakwd.3214

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  1. In addition, I think what's going on is related to Weekly Resets. Longliving maps - which players get on after weekly reset, have no information about the rifts. Unfortunately, players don't have the option to change to a "fresh" map purposely. It would be great if there were an option to close maps after the weekly reset and allow players to switch to a fresh instance, as it happens when the number of players on the current map drops.
  2. I've just completed three of the five weekly maps. Unfortunately, on Southsun Cove and Cursed Shore, I failed (like the rest of the players on those maps) to find a single rift. When using the ability, a progress bar is visible, but no events occur when the search is complete: 1. No rift event is displayed on the map. 2. No visual direction is shown (ley lines pointing towards the rift). 3. No player even encounters the event randomly on the map. In addition, I would like to note that when searching for rifts, there is often a situation when ley-lines appear, but the event is not displayed on the map.
  3. Not regarding this bug, but where did you find Emerald Park? This is the last item in the achievement that I can't complete.
  4. Getting same issue, can't test alacrity uptime on alac mirage, self-applied boons are constantly removed before they expire.
  5. Targeting improvement Problem: Currently targeting with mouse makes people struggle with: - Avoiding "griefing" (players put aviators/portals/box of fun/other things inside chests/other objects hitboxes) - Targeting an enemy (for example - during Gorseval fight try to pick Spirit instead of ball/Gorseval) - You can interact with only one banner, if someone put them in the same place - Salvage piles in Drizzlewood Coast can't be gathered when they spawned near the gates/upgradable buildings - Etc. Possible solutions: - If player clicks twice, thrice, and so on the same pixel (with 2-3 pixels threshold), then next possible target should be chosen in a loop. - Special solution for banners - interaction with every "gathered" banner should be locked for 3 seconds (for example) as it works for ascended food, this way you'll be able to use "F" button to get all boons even if 3 banners were put in the same place.
  6. Hi, is there any progress on that bug? Event still bugged.
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