Jump to content
  • Sign Up

pombear.1058

Members
  • Posts

    13
  • Joined

  • Last visited

Everything posted by pombear.1058

  1. Sounds like a fun guild, and pretty much just what i am looking for, can i join?
  2. Hi, i would like to join, i am mostly interested in Raiding, i have cleared a few wings, and done some other encounters... but hard to Pug with Low LIs...
  3. Just my thoughts: 1) I would say no, because that opens up a potential loophole/exploit for loading a world2) If the first guild is a guarantee (100%) then the 2nd guild would be completely irrelevant because it would never come into play, at least not for the person doing the selecting. Unless you mean this as a mechanism for getting OTHER people in the 2nd guild into the world where the first guild's alliance is set? I would have the same objection to that as to the first argument, i.e. potential exploiting to stack a world. I understand the issues around stacking, and agree that this sort of thing could be used for it, hence some clarification:What i am suggesting is similar to the current PvE maps, where it prioritizes guilds, but if you cannot fit (in this case if it would skew matchmaking), then you don't get in.This is further reduced by 2) where only 1 guild is 'preferred'. Or even being able to select a LIMITED number of friends who would be 'prefered', if a guild has too much potential to be used for stacking.This could further be secured by having it so that both players must select eachother for the prefered status to be active...Remember an alliance could be ~20-50% (based on 500 being 20-25% and 500-1000 limit in alliance) of a world size, plenty of room for more guilds/alliances/players. IMO, GW2 has always been about allowing friends to play together, Mega-servers, Region-based SPvP, the only (slight) outlier has been WvW, which could be fixed by switching server (my small guild have collectively gathered gold to get guildies onto our server). With this change (as it is currently described), people in multiple guilds who currently play WvW together on the server will get screwed. Those in multiple WvW guilds would likely make alliances and stay together, but it is highly doubtful that they will accept PvX/casual guilds due to the guild cap, and wanting spaces for those more WvW focused.
  4. Questions: Will the Matchmaker attempt (NOT GUARANTEE) to place players with their guilds if none is set as a 'personal-wvw-guild'?Is it possible to have 1 guild be a GUARANTEE placement (already stated to be coming), with a second being a PREFERRED placement.If i am correct, this would not make too much a difference to the matchmaker, due to the 2nd guild NOT being guaranteed.This is due to seeing multiple posts in the main 35page (at time of writing) thread from people saying they are in multiple guilds that WILL NOT form an alliance due to one being a WvW community/raid guild, and the other being a roamer guild, or a PvX/casual guild full of friends who sometimes jump to WvW with their less-casual WvW buddy. Any response would be greatly appreciated, either conformation that this could POSSIBLY be done, or some explanation as to why this is not possible. Thanks for your hard work, and the increased communication regarding a great game-mode.
  5. Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that. I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.These 'communities' are not what a lot of people want to be a part of. When was the last time you saw 500-1000 players in WvW? Edit: ON ONE SIDE!!! I think you are getting confused... The 500-1000 cap is for the alliance as a whole, much like the current guild cap is 500 regardless of players are online or not.... That's my point. Why would that range be too low? When the worlds will still be populated with non alliance guilds and random players to fill the remaining spots. It's all still in it's infancy.Agreed that the proposed system is in it's infancy. My current server (in the EU) has over 2600 member's in our forums, and 15+ guilds on the recruitment page...This is the community that we have built over the 5 years, we will not be able to stay like this if the proposed solution goes through as-is. From the people i have talked to, we all have immense server/community-pride, if we get split up, i doubt many of us will stay long enough... especially if there is no way for us to keep a full community season after season
  6. Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that. I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.These 'communities' are not what a lot of people want to be a part of. When was the last time you saw 500-1000 players in WvW? Edit: ON ONE SIDE!!!I think you are getting confused... The 500-1000 cap is for the alliance as a whole, much like the current guild cap is 500 regardless of players are online or not....
  7. Do you not see what you are saying? You say that community is important but you don't want to join a community. It makes no sense. Elitism of others has nothing to do with that. I see what you are saying, but guilds/alliances have limited spaces, which leads to those who have invitation rights being picky in who they invite...Communities should not discriminate in such a way... The more limited the spaces, the more elitest people become, in order to highten their chances of winning/having fun.These 'communities' are not what a lot of people want to be a part of.
  8. I see a lot of people saying 'server pride will be replaced by alliance pride' and to a certain degree that is true..However, these alliances have a player cap, forcing server communities apart...Each server has tens of guilds, ranging from capped out, to small havoc with 10~ people, these guilds all get along, and know their community. Then there are people, like me, who are members of multiple guilds, one a main WvW guild, and another smaller community of friends who are casual WvWers and will not be given a place in a main WvW guild, this change will force people like me to choose between 2 sets of friends... Maybe being able to set individual WvW guilds up to a certain player cap would satisfy this? Unfortunately Arenanet have been forced into this by the disparity between servers active times and player population, and I can see why they have chosen this possible route. I applaud Anet for being honest and requesting feedback early in the development lifecycle. I hope together we can reach a solution that everyone will enjoy!
×
×
  • Create New...