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Ice.2396

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  1. Since you have trouble with surviving and write about "stationary dps", I assume you're constantly kneeling. So... don't. Don't be stationary, don't use kneel. If you want to facetank (which doesn't mean you shouldn't use evades), play DD with invigorating precision from CS. If you want to play a ranged glass dps, be ready to behave like one. Class design should account for that.Its kinda obvious that I have to kite around, I spent the first fight in Season 2 kiting around a pack of 8 ads constantly respawning and had no help from the companions, why even have a kneeling mechanic where there is no use for it.Anyways, I have obviously made a mistake with my class choice. The mistake is not the class of choice, but tactics applied with the class. Many new players made a common mistake of relying only on ranged attacks, and suffered greatly from the relative penalties. Happens to all class. To pit it simply, rifle only hit a single enemy at a time therefore is not ideal for dispatching multiple foes. I want to play a ranged class, not a melee hybrid.If I cant kite and do effective dps this role is pointless.Guess I am done here, thanks for your suggestions.Please consider this thread closed. The kneel mechanic on a class type like DE was a poor choice or atleast how it was implemented. Reroll ranger and ur problems will be solved with a class that not only has equal dps but way more flexibility and build choices for what ur looking for. Turret dps done right = MM sniper in SWTOR.I don't want to insult anyone so I am just going to leave it at that Ranger is not my thing. Have one at 80 btw. Expect hot to be far more difficult and pof to be fun with long ranged aggro lol. Glad tho ull improveI'll do my best.
  2. Since you have trouble with surviving and write about "stationary dps", I assume you're constantly kneeling. So... don't. Don't be stationary, don't use kneel. If you want to facetank (which doesn't mean you shouldn't use evades), play DD with invigorating precision from CS. If you want to play a ranged glass dps, be ready to behave like one. Class design should account for that.Its kinda obvious that I have to kite around, I spent the first fight in Season 2 kiting around a pack of 8 ads constantly respawning and had no help from the companions, why even have a kneeling mechanic where there is no use for it.Anyways, I have obviously made a mistake with my class choice. The mistake is not the class of choice, but tactics applied with the class. Many new players made a common mistake of relying only on ranged attacks, and suffered greatly from the relative penalties. Happens to all class. To pit it simply, rifle only hit a single enemy at a time therefore is not ideal for dispatching multiple foes. I want to play a ranged class, not a melee hybrid.If I cant kite and do effective dps this role is pointless.Guess I am done here, thanks for your suggestions.Please consider this thread closed. The kneel mechanic on a class type like DE was a poor choice or atleast how it was implemented. Reroll ranger and ur problems will be solved with a class that not only has equal dps but way more flexibility and build choices for what ur looking for.Turret dps done right = MM sniper in SWTOR.I don't want to insult anyone so I am just going to leave it at that Ranger is not my thing. Have one at 80 btw.
  3. Since you have trouble with surviving and write about "stationary dps", I assume you're constantly kneeling. So... don't. Don't be stationary, don't use kneel. If you want to facetank (which doesn't mean you shouldn't use evades), play DD with invigorating precision from CS. If you want to play a ranged glass dps, be ready to behave like one. Class design should account for that.Its kinda obvious that I have to kite around, I spent the first fight in Season 2 kiting around a pack of 8 ads constantly respawning and had no help from the companions, why even have a kneeling mechanic where there is no use for it.Anyways, I have obviously made a mistake with my class choice. The mistake is not the class of choice, but tactics applied with the class. Many new players made a common mistake of relying only on ranged attacks, and suffered greatly from the relative penalties. Happens to all class. To pit it simply, rifle only hit a single enemy at a time therefore is not ideal for dispatching multiple foes.I want to play a ranged class, not a melee hybrid.If I cant kite and do effective dps this role is pointless.Guess I am done here, thanks for your suggestions.Please consider this thread closed.
  4. Since you have trouble with surviving and write about "stationary dps", I assume you're constantly kneeling. So... don't. Don't be stationary, don't use kneel. If you want to facetank (which doesn't mean you shouldn't use evades), play DD with invigorating precision from CS. If you want to play a ranged glass dps, be ready to behave like one. Class design should account for that.Its kinda obvious that I have to kite around, I spent the first fight in Season 2 kiting around a pack of 8 ads constantly respawning and had no help from the companions, why even have a kneeling mechanic where there is no use for it.Anyways, I have obviously made a mistake with my class choice.
  5. I've started playing thief and for me Deadeye is an obvious choice, but the story pve encounters feel too punishing and the "diversity squadron" companions are no help at keeping aggro.I am currently a couple of missions in an considering quitting altogether since non of the other classes or specs interest me and it feels like it only going to get worse to survive as a stationary dps.My question is, what should I expect from HoT, PoF and newer Seasons?
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