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Doragon.3514

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  1. This is just a longer version from the previous patch. Basically what you did is what we get in literature exams "Expand on this quote". I am still waiting for the explanation. I had expected you to be like "We wanted to make use of warrior less usable trait lines such as Arms by adding 5% crit, we will be revisiting the arms trait line together with banners to synergies them for hybrid power support build, we want to give warrior access to critical boons so it doesn't fall behind." What a disappoinment, I hurt my eyes reading this for nothing.
  2. Yo man, what do you think Warrior and Chrono are? Mechanist? Stay in your lane! 😂
  3. Someone enlighten me please, why is the difference in break bar exposure for condi always bigger than power? If it's because condi takes time to be applied then most break bars happen while the boss has tons of condi. I it seems Fractals will still be a condi playground.
  4. Hello everyone! I wanted to take the chance to talk about harbinger, this won't be a rant or anything like that. However, I have taken Harbinger for a few runs of PvP. Overall, the class is a good condi spec and a good play style. The major setback is the shroud mechanic itself. I feel like there is more work to be done on this. The idea behind Shroud in the past was that it's a second health bar and a panic button for many near death, which made the lack or the little amount of defensive boons for Necro not that big of a problem, in fact, most don't mind that because there is shroud as protection and massive offensive skills that will end you quickly before you can deplete the Necro's shroud health. Now, Harbinger was decided to be the opposite of that. Your shroud, still with deadly skills that can kill an enemy quickly, now no longer protects you, in fact, it harms you while you stay in it. You take direct damage from your enemy attacks plus damage over time from being in shroud. Here is what bothers me. Now, of all times, Necro should be able to access more defensive boons and skills. In a PvP match, everyone knows that your shroud health is no longer there, focus will end you quickly. Add to that many Necro players still adjusting to the fact that shroud doesn't protect you after years of playing like that, muscles memory is real I tell you. My suggestion would have been, instead of pulsing auras of condis, maybe a pulsing Regen or a pulsing protec. Elixirs could provide those too. Or maybe an even wilder suggestion is give the utility bar back in shroud. My reason being, Druid and holosmith work the same way, Photon forge is just like Harbinger shroud, yet they can still use 6-0 skills. I like the class, don't get me wrong, but I am just pointing out what I see wrong. You guys can correct me if I am wrong and share your ideas with me.
  5. I was the commander, but even after we did the join with approval thing, it still didn't stop the troll. This is such a simple thing to solve yet why is it so hard to get?
  6. I am really curious about something in the lfg. When you kick someone out of squad and they just keep popping into the squad, making their life mission to get you not to fill, waste your time, and be childish, what do you do? Since they keep using /sqjoin to join the Squad. Someone suggested to me to make the squad private and remove the allow party members to send invites, and also make so anyone joins with approval. That didn't work for me too, and the guy just kept coming back. Is there a solution or do I have to just give up? If there is not, shouldn't Arena net make something for this? I have been in such situation multiple times, in Squads and Parties, and it is getting on my nerves.
  7. Maybe a bit late but, I just wanted to let this out. I don't understand why Bladesworn has its secondary weapons locked. I mean, You talking about, "oh! That's because you get a whole new set of weapon skills that are op!" But isn't that the same for Reaper with its Reaper Shroud and even the Harbinger shroud. I don't get it. And some skills and traits that give adrenaline which is supposed to work the same as FLOW are bugged. "To the limit" and ferocity signet don't give full FLOW. The Gunblade teleport is so short that it can't get you out of AOE, Gun 5 doesn't hit if you are not facing the target. Electric fence utility skill is very weak, the weakest amongst any wall skill. Cripple and immobilize, I don't think anyone will chose that skill in PvP or PvE just for an immobilize and cripple. It could have been a stunt wall, or daze wall since you know, it's called...."Electric fence." If it was projectile reflect it would have been better. Fierce as fire, this trait. There is no need for that burn, Bladesworn is not a condi spec. It feels like a gap filler. I don't know man, the class on the surface sounds good untill you start analysing it.
  8. This is my take on the Elite Specs in PvP and PvE, this may be a bit not favorable to many since I am used to a certain type of gameplay (fast pased). However, here it is... While playing Bladesworn, The general play style is alright, it's a huge turn from the usual burst skills. I have to be honest, I don't completely like the new F1/F2 mechanic especially after locking away second weapon, I mean, Necro mancer and reaper get access to a 5 new skills without losing one set for it, so I don't see why warrior has to trade, if the argument is that Dragon Trigger is too strong, the same can be said about Reaper Shroud. However, my biggest complaint is the charging stance and the duration it of the charge, especially in PvP. I don't like to stand still while charging, A huge giveaway and it's a sign to focused me in a decent match against people with brains, and it takes a lot of time even with the reduced bullets trait. Fix: 1 - Dragon Trigger Charge attack - Remove the stationary effect, and let the players move while charging (and no, the port skill is not that useful.) Or, 2 - Charging duration: reduce it through a traitline in exchange of damage output. I would take reduced damage anyday than 5 second of charging. Still, overall, the class and the idea behind it is good. Vindicator suffers the same problem too with the double legends, in all honesty, if they brought only one legend and added something more to the class instead of that endurance F2, I would have been happy. I will not shy and say that the class is weak in mechanic, The Blue Elite is an absolute crash, While I can Respect what they were trying to achieve by making it eats your health away, however, it shouldn't be to the point of killing you, and the ticking damage is insane, This should be working on energy upkeep only and maybe a bit of helath that stops at a certain point, let's say, if it's below 50%, it stops eating your health and maybe get an increase in outgoing healthing. Another thing is, I feel like the class is very weak in terms of class mechanic, yes, three legends, huge evade, but the F2 is a let down, a cool downs swap and endurance recharge are not gonna cut it, not after the Renegade Arsenal of F2/3/4. The idea behind the dodge is solid, but yet again, the dodge takes time to land in PvP, a dead giveaway, It's still blockable, and it can be evaded. I am not saying it's a bad idea, no, it's a solid idea for the dodge, however, I still would prefer if it didn't take that much time. Fix: Reduce the jump/dodge duration while adding movement boost while dodging. Well, as for Ele I have nothing to say on. I am not good with the class as a whole to give feedback. Anyways, Thanks for reading and at the end of the day, this was my take, you may like it or hate it. See ya! Ezra out.
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