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Everything posted by Xerxez.7361
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Reaper shines on enemies with low health.
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Its also used in conjunction with Juggernaut trait to afk on Dragonstorm since you give yourself Stability uptime.
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It does in the sense that it spews out Super Speed. just wish Scrapper had Protection uptime.
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Its simply because Stability Spam is king in fractals. Why bother avoiding Mechanics when you can rely on a single class to protect you from Mechanics.
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Engi changes previewed so far on Feb 3 preview
Xerxez.7361 replied to Infusion.7149's topic in Engineer
I just swap to scrapper for Aquatic since Superspeed works and losing Alac isn't that big a deal for just Aquatic. I guess the swap to revenant makes sense if the Alac you give saves enough time on the fight to be worth the swap. -
Engi changes previewed so far on Feb 3 preview
Xerxez.7361 replied to Infusion.7149's topic in Engineer
The worst thing about the Rifle Change wasn't that it was lowered to 2 shots its the after-cast delay added to it. Mechanical Genius getting a duration increase is nice and Mechanical Genius does help further the gap between Mechs who are trying and Mechs who aren't. -
Except Potions don't effect the duration of Alac provided by Mech only Alac provided by the player. So take that into consideration as well.
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Condi mech double standards vs power mech
Xerxez.7361 replied to Atmaweapon.7345's topic in Engineer
4s without Perplexity Runes and 6s with Perplexity Runes so I assume Superconductive uses the player's Condi duration since duration is changed by runes, but I could easily be wrong. -
Legendary Armor "Battle Mode" switch suggestion.
Xerxez.7361 replied to Biziut.3594's topic in Guild Wars 2 Discussion
Legendary Armor is free to Transmute so it really doesn't matter which one you obtain in terms of visuals because Raid Armor is the only one with a unique design. The PvP and WvW Armor don't have unique skins they just use the ascended skins of the armor used to make them. -
How else is my USB port supposed to have that morning breakfast smell?
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Not sure if it's a bug or intended, but bonus Concentration from Fractal Potions don't effect Alac Duration from Mech.
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Untamed (and to a lesser degree Mechanist) is a UX nightmare.
Xerxez.7361 replied to RagingRube.2540's topic in Professions
If only button mapping for Weapon Skills/Specialization Skills had templates or were character based instead of account based. -
Being forced to live in shroud isn't all its cracked up to be. Would rather have them increase the attack speed and damage of Greatsword to give a reason to be outside of shroud.
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Why do you only care about raids?
Xerxez.7361 replied to Ordin.9047's topic in Instanced Group Content
WvW is pretty Open World and has Legendary Armor. Speaking of which while you wait for Shadow of the Mad King you can try out the WvW World Restructuring Beta 6. -
Please show the cooldown from getting charges from Zip Lines from Energy Efficiency Mastery. Anyone else feel like they would like this QoL?
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More damage on the top end and less damage on the bottom end. You have to look at both ends of the spectrum because the game isn't just about doing the absolute max there are plenty of other aspects to the game. Mech is still pulling higher numbers on average than two of those classes in majority of gameplay.
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Give us option to unlearn masteries
Xerxez.7361 replied to TallBarr.2184's topic in Guild Wars 2 Discussion
There are 608 available Mastery Points in the game and only 455 needed to max out all Masteries. (For Now) -
Just tested it Crit Chance 75% couple of non crits seemed to be around 75%. Also tested it with Rune of the Pack 66.66% Crit Chance no difference still not 100% crit chance.
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You're basically asking for Free DLC. Nothing that "impacts" gameplay is locked behind Living World Seasons. Not to mention you can get the Living World Seasons for free by converting Gold into Gems.
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HARVEST TEMPLE: Void Amalgamate doubts...
Xerxez.7361 replied to hugoasb.1483's topic in Instanced Group Content
As far as I'm aware Mechs & Pets don't push orb, but Golem from Golemancer Runes do push the orb. -
Staff is more Power oriented, You have 2 stacks of bleeding on a 5 second cooldown and 2 stacks of poison on a 12 second cooldown. Meanwhile every weapon skill for Sceptre/Torch inflicts one of four conditions (Torment/Bleeding/Poison/Burning).