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Gorilla.4120

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Everything posted by Gorilla.4120

  1. 1. NA 2. First Haven 3. Stonefall 4. Everyday during NA (except when the lag was unbearable) 5. Somewhat 6. Yes 7. Yes 8. Yes 9. The week before world restructuring 10. The support team helping players 11. Long queues and lag
  2. Can't say that I'm too excited. Where is my Eagle relic? Where is my Scholar relic? Ugh! 😖
  3. I agree with @Lan Deathrider.5910, I've only used it to chase people off a cliff. However, what do you think about this idea? https://i.imgur.com/OUXOfOi.jpg Would be nice if fear and taunt would trigger Dispelling Force as well. Fear Me and Imminent Threat might become useful if it did. 🤔
  4. Without that damage how am I supposed to kill the veteran creature for my daily? Sheesh! 😀
  5. After long deliberation and careful thinking, I've come to the conclusion that the skills may look something like this: Staff #1: Bonk, Bonk & Bonk Staff #2: Bonk Harder Staff #3: Throw and Bonk Staff #4: Spin and Bonk Staff #5: Pole-vault then Bonk But I could be wrong. 🤔
  6. This looks like the right place for this 😁 https://i.imgur.com/XjaRxjX.jpg
  7. Please don't draw attention to the Discipline trait line, otherwise CMC will add it to his list of things to "fix". And I think we all know how that will turn out. Do you really want a 300s CD on Fast Hands? 😐
  8. I hate to point fingers at other classes but the double standards the balance team has shown towards warriors is pretty apparent. For example, why did Reckless Dodge receive a massive nerf in both PvP and WvW where Explosive Entrance only saw a small reduction in PvP only? They are virtually the same trait. Also, I'm not advocating the validity of passives, but when you assign a 300s cd to every warrior trait and then choose to totally ignore others, like Reactive Lenses, is pretty sad IMO. I understand Reactive Lenses isn't quite as strong as Defy Pain or Last Stand, but there is a substantial difference between a 40s cd and a 300s cd. If your goal is to remove passives in competitive game modes, how about remove ALL the passives from EVERY profession. Just my two cents. Sorry for the rant guys. The past couple years have been rough. 😅
  9. @Cal Cohen.2358(ArenaNet PvP & WvW Game Designer/CMC) said on July 28, 2020 "I'm very much echoing things that have already been said, that the damage is good (on warrior). I don't personally think warrior is too far off and it probably doesn't even need to get that many buffs, if any. It's more of like brining the meta sidenoders down and that just gives warrior an opportunity to do something." 459 days later and warriors be like... SOON 😒
  10. @Vancho.8750& @Sobx.1758 This isn't a new issue, the problem has been around since 2012. People have reported it in the past to no avail. Therefore, we've just learned to live with it. I suspect it probably requires more than a simple number swap and that would entail placing more effort/resources in to fixing something they give absolutely zero kittens about. The sad truth is, if anything, we're more likely to see them change the tooltip to match the skill rather than actually addressing the problem.
  11. Wanna see something even more depressing? Arcing Slice isn't even 150 range as the tool tip indicates. It's actually 130 range. Go figure, huh. 😞
  12. I understand there may be a disparity between game modes (E.g. might be great in one and terrible in another) but please vote on your over all experience.
  13. I really don't have anything new to offer that hasn't already been stated by others. As someone that is only interested in playing competitive game modes (WvW/PvP), I haven't seen anything in the last two beta tests that would compel me to purchase End of Dragons when it comes out.
  14. Where is Karen when we need her? 😄 https://i.imgur.com/oJOTeiq.png
  15. I have to admit, being rooted in place for 5s while charging a weapon skill that has no damage and a half second stun is pretty ingenious. I wonder if it was designed by some of those mathematicians Cal Cohen was talking about in the live stream? 🤔
  16. The grandmaster trait Unyielding Dragons applies a 1/2s stun to every Dragon Slash skill. Does this mean all of the Dragon Slash skills will be reduced to a 0.01 damage coefficient? If so, they should rename the trait to Impotent Dragons because Dragon Slash has no other purpose but damage.
  17. @Verdict is Vengence.6912 Also, they never do things in moderation. If something is over performing, instead of tweaking and fixing the problem, they nerf it out of existence and make the skill/trait completely useless.
  18. The passive effect on Signet of Rage could use an extra strike of adrenaline or the application rate adjusted imo. Right now, it feels more like an extra utility skill rather than a elite.
  19. You could try something like this Apothecary Warrior Build It has a stupid amount of sustain. The only draw back is that it lacks cover conditions, therefore, the bleeds and burns get cleared pretty quick by most classes. I'm pretty sure it's similar to what @Hitman.5829 runs. I'll link one of his video's for reference. https://youtu.be/-8OHnSEQ4Ig P.S. @Hitman.5829. If that's not your video, I apologize. 🙂
  20. That's a very valid point. Warrior skills are slow, short range and highly telegraphed. That's why we've always needed CC skills to setup our attacks. Nerfing our CC damage and our burst skills put a double whammy on warriors. The least they could do is remove the precast delay on Earthshaker.
  21. Six months after the Feb. 2020 patch, @Cal Cohen.2358 / @Cal Cohen.3527 was asked about warrior in PvP/WvW, his reply was, "The damage is good. Personally, I don't think warrior is too far off and it probably doesn't even need to get that many buffs if any." So there you have it folks. Warrior will continue to be where it is right now. aka BALANCED https://i.imgur.com/57MY1FC.jpg
  22. @DKRathalos.9625 Yeah, I didn't realize the trait itself gave 120. For some reason, I thought it was only 120 per axe.
  23. @felix.2386 Ah, I didn't realize that! So they gave us a 120 ferocity nerf. Why am I not surprised. 😠
  24. The change to Axe Mastery is nice. You gain 120 ferocity for the trait itself plus and additional 120 if you have an axe equipped. Therefore, you get the full 240 with only one axe (no additional bonus for having two).
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