Jump to content
  • Sign Up

Khailyn.6248

Members
  • Posts

    356
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Khailyn.6248's Achievements

  1. This isnt so much an issue as much as a strong suggestion/annoyance. Almost no one has the ascended aurene clothing outfit b/c its been only for rare giveaways and for a real life event that few could attend. My suggestion is to include it as part of the End of Dragons prepurchase since the expansion will be aurene centric OR include it as a prepurchase code for the elder dragon aurene statue since no one has any idea what the cloak will look like, the other rewards won't be out for 5 months and sales are limited time. I find it grossly unfair that an item be limited to such a small part of the playerbase w/o any other means of obtaining it.
  2. if you use the badges of honor from general achievement milestones (5,000 achievement points, etc) and use them for the wvw daily (buying an item for 30 badges of honor) in the guild hall (badge of tribute or w/e) you can get a potion of wvw reward that way to progress the gift of battle reward track. takes a long while but doesnt involve any combat. alternatively, if you tend to buy black lion chests there is an occasional war chest which drops potions of mist reward which progresses both pvp and wvw reward tracks, but the last time it was offered was i think back in march.
  3. This is pretty much the only way i can see to do it with minimal dev time. have a potion or food item that gives the player health degeneration, a stronger poison like effect which nerfs incoming healing or both in the case of Agony. Like other posters here have said, this would affect a very very very small amount of players (if you want a challenge fighting mobs wear white armor or none at all) so not much time should be spent on it. https://wiki.guildwars.com/wiki/Health_degenerationhttps://wiki.guildwars2.com/wiki/Agony
  4. In other MMOs I tend to play tanky characters for solo content (paladin, force shielder etc), but for group content ranged support/healers (white mages, summoners, priests) both light and dark themed. Also I like the durability and bringing a longer duration fight. In card games like Magic, it tends to go back and forth between these two as well. Angelic knight or dark healing/necromancer.In DnD its definitely a wizard or cleric with the necromancer sub set.In WoW it was paladin for soloing, while discipline/shadow priest for group content. PVP played both.In Final Fantasy its kinda the same thing. White mage, black mage, summoner, knight.In cabal online was the only one I couldnt play a support, just a shielder.In guild wars 1 I started with a warrior/monk then started a necromancer/monk.So then here we are in GW2. first and still main is a necromancer (core, reaper and scourge depending on mood and situation), second and main alt is a guardian. Followed by druid.
  5. https://wiki.guildwars2.com/wiki/Onus or certain animations for https://wiki.guildwars2.com/wiki/Exordium are about as close as we get for 2 handed axes. There has been interest for 2 handed axes, spears and polearms but i dont see any of the above happening unfortunately.
  6. It would be interesting to have elite specs alter the weapon skills like they do with F1-5 skills. The only issue with that would be the huge undertaking to make that many new skills (even more so than weaver).
  7. Blizzard already did this at the launch of WoW and then later removed the need for ammo because it would take a lot of time to gather the materials just to play your class as well as it took a lot of inventory space (thousands of arrows for raids). lets not repeat their error.
  8. I'm kind of in the middle on this. While I like the idea of just having enough hero points to unlock the new elite spec right away, Id also like to have the new elite specs expanded upon lore wise. Perhaps a short instance of having an npc teach us what it means to have our new powers, a tutorial of how of use the new mechanic. Unfortunately making 9 separate instances would be too time consuming/work intensive since not everyone plays every profession. Having the npcs answer questions in elona was a nice step forward, id just like to see it pushed a bit further. I just dont like the idea of having an elite spec blocked behind a quest since there is also a percentage of the player base that doesnt do much pve or expansion content.
  9. Shadow people eh? lol. Here I am, just wanting to spam undead minions heh. being able to spam out weaker minions iss cool ans a nice throwback to gw1. i just prefer the idea of 'shadow people' b/c of its creepy ghost angle and its more similar to mesmer. win/win either way.
  10. If we had an elite spec for necromancer through the lens of a mesmer Id imagine it being kinda like Liadri and the clones being shadow people that blow up when touched. Could be fun. https://wiki.guildwars2.com/wiki/Liadri_the_Concealing_Dark
  11. Since my first time playing gw2 back in beta, my favorite location would probably have to be the queens garden in divinities reach. https://wiki.guildwars2.com/images/7/7d/The_Upper_City.jpg
  12. I'm confused. Alastia Crow is wearing the tribal armour set, not an outfit. It is?the shoulders are different/hidden but the rest is tribal armor. since it requires a reward track to get the pieces its prolly an uncommon sight. https://wiki.guildwars2.com/wiki/Tribal_armor
  13. Id love the health pack for my guardian. it already uses the visionary's helm and fanatics pauldrons which have the same symbol on them.
×
×
  • Create New...