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ASP.8093

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  1. I think raids have a certain reputation because: They can be a pretty big time commitment. There are a lot of mechanics to learn, all going off together. Certain sections are way easier than others, but there aren't a lot of obvious "introductory" bits. "Raid" is an established MMO word that implies you're going to do something pretty hard and involved. Both Fractals and Strikes are popular, easy to organize on-the-spot via LFG, and have fairly accessible on-ramp content, though.
  2. When playing solo? It's the Boon Duration indirectly boosting every other stat. Boons and conditions are abundant in this game, they're often present on abilities that you'd use anyway even if they didn't add any boons or conditions (like a good spammable attack giving you a few Might stacks or the basic attack on your Power-focused weapon set applying a little bit of Bleed). Your Berserker gear character with 0 Might and your Celestial gear character with 25 Might have very roughly the same base attack damage (before precision/ferocity turn your attacks into crits). Now, it's more likely you'll self-generate some Might even with Berserker gear, but the Boon Duration means that it stays longer and therefore stacks harder. AND the Celestial character also has Condition Damage *AND* Condition Duration, which translates into a big power boost for their conditions as well (because Might boosts both). So it's like you stapled 60% of a power DPS character to 60% of a Condi DPS character. Oh, and the Toughness, Healing Power, and defensive Boon Duration give you a lot more self-sustain, too. Now, in a group setting, you've got dedicated boon support builds that stack Boon Duration in order to provide everyone with Alacrity or Quickness, and those same support builds are also spewing out enough Might, Fury, Regeneration, Protection, &c. to cap everyone's boons. So now your Berserker gear character does like 50%+ more damage than any Cele geared equivalent because you've got the more useful base stats AND you're both massively overcapped on boons. (n.b. The Celestial-geared character might themselves be a viable boon support in this situation, though i think more typically you'll see Diviner, Ritualist, or Harrier gear on these builds.)
  3. My reward for unlocking the skyscale like 4-5 years ago was 4-5 years of using the skyscale. I don't really need Anet to come up with special ways to baby me just because i spent a week doing PoF map hearts and playing catch half a decade ago.
  4. The story journal is constantly showing you where a new PvE thing-to-do is. You don't have to do the story in order if you don't want to (you can start any expansion / seasonal story you have bought without doing the ones before it), and you don't have to finish the core story if you don't care, but the story will constantly direct you to the next level-appropriate zone and the expansion storylines all include missions that act as tutorials for stuff you unlock via expansion masteries. The majority of the game world is level 80 areas, built up over more than a decade of incremental releases, and most of those areas are far more lively and challenging than the level 0-50 zones you've spent your time in so far. If you really really really want to improve your gear asap, here you go: https://metabattle.com/wiki/Guide:How_to_Gear_a_Character (You should have a set of level 80 exotic Celestial gear from your boost thingy, though, as others have pointed out. That can last you a good long while depending on the class.) If you hate your weapon, just buy an exotic (orange) or rare (yellow) one on the Trading Post for a few gold.
  5. They just need to make boss phasing reset the mark like a kill does.
  6. You want an ability like Shadow Meld in PvE to fix scuffed rotations on M7 builds, especially ones running Silent Scope. Otherwise you take a big DPS loss from having to wait out Revealed before you can cycle your Initiative.
  7. For mucking around in open world, try using Steal in the middle of casting Cloak and Dagger. Teleports you to the enemy, C&D hits them in melee, then you have stealth so you can do your Backstab. (Alternatively with Dagger/Pistol you can do Black Power, Heartseeker, teleport in the middle of the Heartseeker — you'll get the combo field stealth and the Heartseeker damage.)
  8. You can still do perma stealth pretty easily with Deadeye. And you don't really need perpetual stealth for a lot of situations; any thief type can stack up a good bit of stealth with Black Powder, or use Shadow Refuge to cover an important non-combat action (like claiming the Balthazar hero point in Auric Basin).
  9. I'd rather play against MoD than a condi burst mesmer, or any class that just piles on enough hard CC to put you on a timer of "you gotta kill me before you run out of dodges + stun breaks or I will kill you." If they're managing to consistently interrupt only my most important skills it probably means they're paying more attention to what I'm doing than I am. 😆
  10. In a game that lets you stop incoming interrupts and only puts your skills on a short CD when you cancel or interrupt them? Yeah, it's fine. The enemy team is actually giving up something in exchange for those quick interrupts in order to field that mesmer.
  11. Okay, but once they're investing serious cooldowns into interrupting you, you gotta stop and ask, "how is this all that different from another class just investing similar resources to straight-up kill you while you're trying to cast your heal?"
  12. This whole game is about spamming ports, blind, and evades. Come on now.
  13. "Elite skill" doesn't mean better, "elite skill" means "a skill with a high cooldown and a big effect." Most of the time they're on balance a little bit worse than a very good utility skill.
  14. If you look at Discretize, they still recommend Condi Specter (Alac or pure DPS): https://discretize.eu/builds/thief/condi-specter/ — as well as Power Staff Devil. You can play Pistol/Dagger condi Deadeye as well, it was the go-to thief build due to its huge damage output before End of Dragons dropped, but its rotation is a huge pain in the butt in comparison to Specter (dicier resource management and a lot of forced movement). I suspect Rifle or D/D Deadeye can probably do fine at this point as well, on account of the various buffs. But it's more situational since some bosses have *very* quick phases where you can barely do a full rotation.
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