It's relevant for those who are competitive by nature I guess. Like, why do we hold the Olympics? Why do we love sport and football? Why do any of those? Because we love the challenge, human accomplishments, the skill that some have mastered.Personally I think GW2 would benefit, the causal players too for making the game harder. The people who left because they felt bored would join the fight, and thus bring more life to the game. I don't understand the arguments that it would split the community. Games die when the devs succumb to the people who wants to casualize the game. Communist systems are the evil of this world for this exact reason, treading people and the system as a collective rather than individual. Individualize the game, make it free, allow people to get rich and seek greater rewards for skillful play. Having a high loft with room for improvement is a gain for the game. If you're casual, play as you always have, play relaxed, you don't have to strive. It's the same thing in real life, you can choose by yourself, but don't tyrannise those who choose differently by forcing your way on the rest. Great games like Dark Souls, MOBAs, competetive games like Counter-Strike etc, are games that is hard to master with great rewards. Guild Wars need a rewarding system to make it interesting and less boring in my opinion. The game could use an overhaul to the combat system as well. One of the things that made Guild Wars 1 great was the complex combat system. Make it more rewarding, make combos, make the resource management for using skills more complex, rewarding strategic gameplay rather than the quite "spammy" system that is present. Following this logic, a 2D game with the ability in-game to go left or right makes everyone equal in the game. Because the majority of the players couldn't handle a 3D world. The game would greatly benefit from this, but the devs left the game as a 2D game, to equalize as many as possible. The game had much potential, but was destroyed because of a majority , or is it a minority(?) that wanted the game as it always was. I find this logic to be self-defeating to a very high degree.