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Kencu.5846

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  1. Weird, I only see this bug since all weapons are usable regardless of elite spec…
  2. I’m still enrolled in last night’s AT and “waiting for opponent”, can’t play pvp at all LOL
  3. It happened to me too. And just tested with my friend, dagger 2 on reflect spawns an enemy clone. We spawned like 4…
  4. If dagger 2 on mesmer is reflected, it spawns a clone of the ENEMY player! XD
  5. I am stuck in an automated tournament from yesterday, "Waiting for opponent" anyone knows a way out? I can't do anything in PvP.
  6. Ah yes warlock is even worse than autoattack. Even in small scale it doesn't do much... Also... Time Warp as an elite skill in this meta? I don't even remember the last time I used it lol
  7. Honestly I'd be happy if focus 5 would actually do something in WvW. Idk if any other professions have a scenario when they have to use a certain weapon for 1 skill but the rest is completely garbage in large scale.
  8. Hey all, I think mesmer mains agree that the reason we play this class is that it's a bit different from everything else. We don't want to deal the most damage or heal everyone, we want to create chaos and distract the enemy. Portal bombing, Veil, Gravity Well, Temporal Curtain - these all fit into that playstyle. But not much more unfortunately. Here are my ideas how to make mesmers great again with some small but effective changes: 1. Focus rework Focus is a crucail part of playing chrono in WvW, Temporal Curtain is a great skill and SHOULD NOT be touched. However focus 5 is completely useless (maybe it's good against target golems lol). Focus 5 Channel a protective energy between you and the targeted area.. Allies in the targeted area cannot be affected by conditions and get 50% damage reduction. You are unable to move while channeling. Number of Alliess: 3 Duration: 3 seconds Radius: 240 Range: 1200 Recharge: 45 seconds 2. Dagger rework Remove projectile on skill 2 and 3. Make skill 3 change, depending on the off-hand weapon (Hello thieves!) and reflect each weapon's style. Dagger 3 with Sword offhand: Dragon Blades Release a flurry of Blades around you and increase the damage of your blade skills . Gain Quickness and Ferocity if you critically hit your target. Your Blade cooldowns are increased by 1.5 seconds. Damage: 400 Radius: 240 Damage increase: x1.5 Duration: 3 seconds Blade Range: 1,200 Quickness: 1s Ferocity: 20 for 1 sec Recharge: 20 seconds Dagger 3 with Torch offhand: Consume Flames Launch Blades that remove Burning from nearby foes and damage them. Gain Might and stock a Blade if you succesfully removed Burning from nearby foes. Damage: 300 + 100 for each stack of Burning consumed. Number of targets: 5 Blades Launched: 3 Blade 300 Recharge: 12 seconds Dagger 3 with Focus offhand: Unstable Bladestorm (same as before) Launch a slow-moving, telekinetic storm of daggers that damages foes it passes through. With each interval, the bladestorm will fire blades at nearby enemies. Damage: 550 (1.5)? Number of targets: 5 Blades Launched: 3 Interval: 1½ seconds Blade Pierces Range: 1,200 Dagger 3 with Pistol offhand: Random Name Throw your Dagger at your enemy, inflicting more damage per conditions on the target. Cripple foes who are Blind. Damage: 150 Damage per condition: 100 Number of Targets: 3 Blade Radius: 240 Recharge: 6 seconds Traits: Dueling: Desperate Decoy, Evasive Mirror are not really useful (kinda outdated in the current meta) so we need them reworked or replaced. Inspiration: Mental Defense would need a reqork since I want to get rid of that phantasm alltogether. Any ideas for those?
  9. Don't we already have enough AI (pets, mechs, minions etc.) in the game?
  10. A wild idea: Make 2 F1-F4 lines with the option to swap between them. Offensive would stay similar as now, Defensive would be a bit like uardian virtues (givin stab, heal, cleanse etc). Thoughts?
  11. I like the overall idea but rn the virtuoso feels underwhelming, slow and clunky. F1-F4 feels lazy with only F4 being actually reworked. F4 animation is great but too predictable. Dagger barely deals damage, dagger3 is very slow. It's not a "virtuoso", it's more like someone who is learning the instrument lol. In PvP it's incredibly squashy. The aegis and the 3secs invul just not enough (even with Inspiration). Shatters should be used without facing the target, just like normal mesmer shatters. In WvW it's useless because of projectiles. Rain of Swords deals decent damage assuming that the enemies stay in one spot for 5 seconds which is unrealistic in WvW. Elite the same issue, enemies move around. And overall, a core guard or a Herald can deal the same (or more) damage while also providing the squad buffs, stab, heal etc. If it wants to be viable in WvW it must provide value to the squad. My suggestions: Blade Renewal to affect 5 allies. Shatters to be cast without LoS. F4 to give Stability, Protection Dagger 3 to inflict chill or cripple and make it faster Rain of Swords: 3 pulses, more damage on each pulse I'd even suggest to be have a defensive F1-F4 line with the ability to swap between them. Make Blade Renewal something like an engi weapon kit skill and on the defensive F1-F4: F1: Give superspeed and barrier per blade F2: Heal 5 allies and cleanse 1 condition for each blade shattered. Heal 5 allies for each condition cleansed. F3: Give boons to 5 allies based on the number of blades. Stability, Aegis, Protection, Resistance, Alacrity F4: 0,5secs Invulnaribility for 5 allies per blade (cooldown maybe 120? Or more) With this, Illusionary Inspiration would work well if it heals on every blade generation. And the Virtuoso would be able to be actually useful in a WvW squad.
  12. I don't hate the new elite spec, but it indeed seems kinda... Unoriginal? I mean getting rid of clones was pretty much expected and I agree that it was necessary. But a cloneless mesmer lacks a lot of defense and the virtuoso seems incredibly squishy. Well, let's wait for the traitline. I like the AoE-s and all that, it's a much needed addition but I expected more. More complexity. With Chrono you can play around F4, it can be used offensively and defensively and if you're not careful, it can be suicide. The virtuoso seems like AoE spam. F1-F4 is similar to core, the dagger skills are very straightforward and kinda boring. This might not be a bad thing after all, remember how even though sword 3 was a great idea, it was a bit buggy and a pain to use sometimes. I like that the virtuoso seems less prone to bugs the clone mechanism could provide, however. I was just hoping for a bit "more". Traits might save the day, unless they are boring "gives 150 precision"-like. Give us some cool trait options which add options, complexity and variety and it might be good. Can't wait to try it on the beta, anyone knows how to get access to that?
  13. Because of people like you, I sometimes mimic Arcane Thievery when I roam))) But yeah in blobfights, conditions basically mean buffing the enemy...
  14. And then the enemy scrapper converts all your torment and confusion into boons)
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