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Taril.8619

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Everything posted by Taril.8619

  1. What? Axe is still better than Dagger at close range. Being in melee range doesn't make Axe 2 any weaker... Again, Dagger's only advantage over Axe is the auto's, but again, you want to be using GS's auto's over any other weapon. The single target nature is also meaningless, since the only time that swapping away from GS really matters is against bosses/champs. Against multiple targets, it's simply better to stick to GS and auto attack/Gravedigger spam as it will provide more damage and more LF than other weapons.
  2. The thing is, if you're trying to leverage burst LF generation alongside Locust Swarm... You're infinitely better off with Axe. Since Axe 2 + Locust Swarm = a huge burst of LF. Literally the only thing that Dagger has over Axe (Besides some sustain which is useless in most situations (I.e. Instanced content, OW PvE that isn't soloing Champs...)) is the auto attacks being better, with more DPS and also the LF generation. But when it comes down to it, either weapon you choose you'll be minimizing the time actually using the weapon because GS has superior auto attacks and otherwise you are in Shr
  3. The issue of Dagger in PvE isn't "Running 2 melee weapons" since this is typically nullified by the nature of everyone stacking in melee anyway for AoE boons + heals. The issue is Dagger simply has poor DPS. Even against a single target only, GS outperforms Dagger. Axe also outperforms Dagger (Axe only being used because skill 2 is strong and is typically rotated in a way where you only cast skill 2 and don't even auto attack with it) The only thing Dagger is useful for in PvE, is its auto attack generating Life Force which can have some fringe benefits for DPS but doesn't ultimately outweigh
  4. Most Runes and Sigils could do with updates to make them feel relevant and interesting parts of a build. Right now, there's so many bad ones that are just pointless to exist as there are really cheap and more effective alternatives.
  5. Not really. Every attempt at a "Bruiser" spec from ANet has failed and resulted in a sub-par DPS build or in Scrapper's case, a support build. Further to that, Ranger already has bruiser tools in what is currently available, with Druid providing ridiculous defence and a plethora of CC albeit with a supportive role and Soulbeast has the capacity to be really defensive or do a lot of damage while being bruiser-y. Ranger in of itself, is already quite loaded with CC too, with many weapons having CC effects and then having pets for an additonal source of CC (With the epitome being Soulbeast that c
  6. When the 1 skill is literally the primary damage dealing skill, then yeah, it disqualifies the weapon as a ranged option. Warrior can get additional damage from Rifle by using Rifle Butt to regain ammunition, but the primary damage dealing skill is Volley which is ranged. Warrior also has an issue where they lack a second ranged option to swap to outside of Rifle too (Which is a reason why many Warriors are hoping for Pistol/Pistol) It's a problem, because while there are traits that benefit a single weapon type on most classes. Playing around Lead the Wind means playing at 1200+ range. If yo
  7. Except, when you want to be up close to maximize their skill 2 damage. Yes, Lead the Wind is a trait for Longbow specifically. But like most builds in the game, you often use a second weapon alongside a primary weapon. When sitting at 1200 range to use Lead the Wind, there is no other weapon to use as Ranger. Also, Traps are placed at your feet so that doesn't help at all with Lead the Wind... Uhh... Druid? Lots of healing, perma-immobilize? How is that not survivability and CC? They have option. Singular. They have Longbow and that is it. They have Warhorn, which is actually superior to S
  8. Rifle? Sure. Though, I'd prefer dual Pistols to be honest. Since they could fill in the niche of long range (1200) single handed weapons, using the same logic that allows Rangers Longbow to have extra range compared to other classes (Ranger LB is 1500 range) to have the Pistols also have higher range (1200 vs 900 of other classes). So that a build could for example, run Longbow + Pistol/Pistol for fighting at range (With other off-hands being usable for utility, such as Warhorn, Axe or even Dagger). Ranger has enough melee weapons as it is already between Greatsword, Sword and Dagger with Axe
  9. Farm Bjora meta for Eternal Ice Shards and then exchange them for LWS4 currencies. Do the LWS4 map Hearts and buy the currencies for Karma (5 per Heart, per character) Do Dragonfall meta and open Chests (For Dragonfall currency as there are no hearts here)
  10. Toughness is hard to give a definitive number for because it has diminishing returns. Every point gives a lower % damage reduction than the previous one. As far as its use goes... For instanced PvE it is useless, because nothing hits hard enough to make a "Tank" character need to stack Toughness to survive (Thanks to Protection, Aegis, Block and Evade) and for anyone else, its actively detrimental because of aggro being influenced by Toughness rating. Outside of this, it's useful for staying alive longer. OW PvE is predominantly power damage and so Toughness reduces this (Which makes healing s
  11. Persistence of Memory specifically states "When a Phantasm becomes a Clone, it transfers its boons to you" With Chronophantasma, the Phantasm only becomes a Clone after its second attack. This hasn't changed since a year prior to that video being made. Though, the wiki still states that this particular interaction of Chronophantasma and "When a Phantasm becomes a Clone" effects work. So maybe it was stealth patched at some point? (Possibly alongside the June 28th patch that fixed a bug with Phantasms being dazed multiple times)
  12. Yes, it is taken just for the 80 power. As that is worth more than either of the other traits on the tier for the build.
  13. The primary thing to address when looking at Core Engie, would be F5 skills. As they currently stand, they're mostly weaker than Scrapper/Holo F5's, but also have crazy long CD's. Some thoughts on them: Orbital Strike: Cooldown reduced from 40s > 20s in PvE. Activation delay reduced from 4 eternities > 0.5s. (Optional: Also applies 0.5s Daze)Med Pack Drop: Cooldown reduced from 50s > 25s. Med Packs now also grant Boons (Swiftness, Regen, Vigor, Protection)Toss Elixir X: Cooldown reduced from 90s > 30s.Also, some buffs to the actual Elites wouldn't go amiss (Though, wouldn't buff Co
  14. WoW hasn't done "Alliance vs Horde" in literal years. Even it's lore has gotten kind of wishy-washy in regards to the actual war between the 2 factions. With Taurens, Trolls and Blood Elves being "Horde" mostly for convenience, while the Forsaken are off doing their own thing and are barely even part of the Horde (With actions that make the Warchief(s) question them) Meanwhile, there's been a lot of introduced neutral groups that feature races from both factions and are dealt with by both factions. Even Thrall, the ex-Warchief became like BFF's with Varian Wrynn (The King of Stormwind, whom is
  15. With those stipulations, there's a Core Rev build on MetaBattle. You could probably increase the damage by using Renegade instead of Retribution (Though, if you're not going to be using the Renegade Legend or Shortbow then pretty much the only trait that is worth picking is Vindication)
  16. A lot of people would be for this. However, it is just not possible to do. Since, the original way they went about creating the different armour weights was to use unique meshes for each weight. This means, that even if they release a set that looks identical across the three weights (Such as the Hellfire/Radiant set) each armour weight will have items cut off at different points which helps them match with other items from their weight which are designed around these unique cutoff points. The only way to actually implement this, is to remake EVERY item in the game using Outfits "4th Armour We
  17. If you're using boosted characters, you'll most likely be wearing Soldier stat gear (Power, Toughness, Vitality) and well... It sucks. Like, really, really sucks. It's only use is to stop new players from getting totally smashed when fighting anything but they'll end up hitting like a wet noodle. As far as obtaining gear goes, one of the easier places to obtain gear is the Heart of Thorns map, Verdant Brink. Doing events in that map will reward you with Crowbars, which you can use to open up Airship Cargo scattered around the map for Airship Parts. You can trade Airship Parts for boxes of Exot
  18. Guardian would be the most flexible class. They can perform every role to a decent standard. They can do Power DPS (Dragonhunter), Condi DPS (CondiBrand), Healing (HealBrand), Boon Support (QuickBrand) and can even Tank. As far as hybrid stats go, Condition builds will generally use hybrid stats because Viper has Condition Damage and Expertise on. Some classes can also use Grieving alongside Vipers when they cap out their condition duration (I.e. CondiBrand gets 50% Burn duration from runes and 20% Burn duration from a trait so only needs 30% extra condition duration to cap out) Hybrid stats o
  19. You're allowed to say that. You'd be wrong, but you can say it. If someone could be resilient AND deal high DPS, then it'd be broken beyond belief. Since it means, you wouldn't need a "Tank" you'd just run everyone as the high defense and high offense class Actually, it's the opposite. If all classes end up behaving the same where it matters, then anyone can pick whatever class they want. People flocking towards Guardian is happening because classes don't behave the same where it matters. Guardian has the edge over other classes in terms of DPS, Versatility and Defense (Thanks to a plethora o
  20. Have you considered rebinding the weapon swap key to something more accessible? Such as a button on your mouse? Beyond that:Power Daredevil doesn't weapon swap.Deadeye Rifle only weapon swaps once, late into a fight (Though, many suboptimal players find they don't need to weapon swap at all)Power Reaper can function with minimal weapon swapping. Elementalist, Engineer and Revenant (Mostly Alacrigade and Healigade) don't weapon swap much, if at all. But they do heavily rely on class mechanics that require frequent swapping, such as Elementalist and Revenant swapping Attunement/Legends (Also usi
  21. I am in this camp too. Can I skip the story and get the map please? To be fair, some episodes were really good. But the majority, are not. Each map has a vendor that sells Portal Scrolls. Using a Portal Scroll will teleport you to the map even if you've not done the story to unlock it on that character. They even conveniently come with a Portal Tome that can store all of the Scrolls for single inventory slot.
  22. There is 1 hidden Mastery Point that doesn't have an Achievement associated with it which comes from the Defeat Mayatl the Fierce (The Itzel Champion) All other HoT Mastery Points should have an associated achievement. Though, keep in mind when checking through that HoT Mastery Acheivements are spread across multiple sections in the Achievement list (HoT Story, LW3, Mastery Insights, HoT Maps and HoT Raids)
  23. It was. But people complained that Necro couldn't do DPS, so they nerfed the defenses of Reaper and increased its damage. So it's now a somewhat decent DPS spec. That's just Necro in a nutshell to be honest. Part of Necro's "Class identity" is having no mobility, no good CC's (Besides a couple of Fears), no Stability and no defense outside of "High" health pool. Pretty much. Balance is screwed because of Shroud. Shroud is simultaneously a DPS increase and defensive increase, which would be broken if it applied both things in a reasonable amount, so it's tuned down as a result. With the chang
  24. Oh boy, yet another Open World PvP thread. I haven't seen one of them for at least 5 minutes, so I guess it was due...GW2 has PvP. There is no need for it to be included in open world content. Not sure how this invalidates GW2 as a "full MMORPG". What, exactly, is the industry definition of that?Interestingly, the industry definition of "MMORPG" is quite loose. Since the term literally means "Massively Multiplayer Online Role Playing Game" the only requirements are: 1) Be an online game (One that you connect to servers for, as opposed to having to host your own lobbies)2) Be a multiplayer g
  25. Actually, it's quite the opposite. Since the addition of Concentration and thus a supportive role that applies boons, there has been a lot less focus on personal boon generation because you can simply assume that one (or more) of the support players in a party will be applying 25 Might, Fury, Quickness, Alacrity, Swiftness, Vigor and Regeneration (Much the same way you can assume that any boss will automatically have 25 Vuln stacks without the need of a dedicated applicator) In fact, the sheer amount of AoE Boon application that exists among classes is part of what is leaving Necro in the dust
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