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Taril.8619

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Everything posted by Taril.8619

  1. If people are wanting to do some content that requires a certain amount of DPS, surely they should be allowed to make note of when people are not performing to a satisfactory level? Ironically, DPS meters help prevent this very thing. Without DPS meters, people will kick for "Not playing meta". While with DPS meters, people can actually see if you perform to a satisfactory standard on a non-meta build. DPS meters are the reason why people are allowed to play Necromancer. Before DPS meters were popular, people would not let Necro's into parties because they "Weren't meta" but once people realized that Reapers could actually put out decent numbers (For a rando PuG run) they're now accepted into parties. DPS meters are a helpful tool. But they're just that, a tool. It's down to how a person uses it. Many people don't care about other people's DPS, so long as it's not abysmal. They'd rather just focus on improving their own performance and DPS meters are the way to accurately track that. Discrimination from DPS meters is a minor aspect of them as a whole (One that is not unique to them either, just look at LI/killproof complaint threads...). An aspect that their very existence can actually help combat. So I'm confused, on one hand you state that DPS meters do allow "non-meta" builds, but that they aren't used to evaluate other player's DPS... When did I say they aren't used to evaluate other player's DPS? I merely stated that most people don't really care about monitoring other player's DPS and/or discriminating against people for having mediocre or bad DPS so long as it's not abysmal (I.e. A pure DPS class being out DPS'd by the full Marshal geared Healer) Even THEN many people don't even care until it starts to actually be a problem, such as failure to beat bosses in time. A large number of players whom use DPS meters, really just care about personal DPS and self improvement. With the discrimination usage only being in some extreme scenarios for them, where players are actively harming the ability to complete some content. A minority of players simply want to discriminate against players because they're buttheads and will try and use DPS numbers to aggressively discriminate against anyone they can (Sometimes without regard for their own terrible performance) A useful tool for a majority of players shouldn't be removed because a minority of players are buttheads. Otherwise, we'd have to get rid of everything because no matter what, a minority of players will be buttheads... DPS meters are, in fact, used to track other player's DPS, or nobody would know that "Necros are fine". The notion of "Necros are fine" isn't necessarily indicative of DPS meters being used to track other player's DPS. Since the notion can be brought across because someone on their own Necro managed to hit numbers similar to other classes and then disseminated that information. Then, when it becomes public knowledge, people no longer need to use a DPS meter to know "Necro's are fine". Which is the case. Not everyone uses DPS meters. But most people know that "Necro's are fine". As it's public knowledge now. There's no need for Necro's to perform to a standard while being monitored to prove their right to be in a party, people just invite them and get on with things. Such a thing is true across the board. No-one needs to prove their classes worth because people who've tested things with DPS meters, have made the knowledge widespread that there are no classes in the game that are horrible DPS. Even if they're not "Meta" any class can be utilized and perform well. With the only notable exceptions are when looking at the top 0.01% min/max scenarios with (Nigh) perfect performances across the board where "Non-meta" classes get pushed down. It's just the "buttheads" that are prioritizing DPS meters for discrimination purposes. Most people prioritize self performance (Or team performance in static groups) and discriminate only in more extreme situations. Nor did I state you did.
  2. If people are wanting to do some content that requires a certain amount of DPS, surely they should be allowed to make note of when people are not performing to a satisfactory level? Ironically, DPS meters help prevent this very thing. Without DPS meters, people will kick for "Not playing meta". While with DPS meters, people can actually see if you perform to a satisfactory standard on a non-meta build. DPS meters are the reason why people are allowed to play Necromancer. Before DPS meters were popular, people would not let Necro's into parties because they "Weren't meta" but once people realized that Reapers could actually put out decent numbers (For a rando PuG run) they're now accepted into parties. DPS meters are a helpful tool. But they're just that, a tool. It's down to how a person uses it. Many people don't care about other people's DPS, so long as it's not abysmal. They'd rather just focus on improving their own performance and DPS meters are the way to accurately track that. Discrimination from DPS meters is a minor aspect of them as a whole (One that is not unique to them either, just look at LI/killproof complaint threads...). An aspect that their very existence can actually help combat. So I'm confused, on one hand you state that DPS meters do allow "non-meta" builds, but that they aren't used to evaluate other player's DPS...When did I say they aren't used to evaluate other player's DPS? I merely stated that most people don't really care about monitoring other player's DPS and/or discriminating against people for having mediocre or bad DPS so long as it's not abysmal (I.e. A pure DPS class being out DPS'd by the full Marshal geared Healer) Even THEN many people don't even care until it starts to actually be a problem, such as failure to beat bosses in time. A large number of players whom use DPS meters, really just care about personal DPS and self improvement. With the discrimination usage only being in some extreme scenarios for them, where players are actively harming the ability to complete some content. A minority of players simply want to discriminate against players because they're buttheads and will try and use DPS numbers to aggressively discriminate against anyone they can (Sometimes without regard for their own terrible performance) A useful tool for a majority of players shouldn't be removed because a minority of players are buttheads. Otherwise, we'd have to get rid of everything because no matter what, a minority of players will be buttheads...
  3. I enjoyed the game before I got to level 80 and obtained a mount. I enjoyed the game after I got to level 80 and before I obtained a mount. Mounts aren't necessary to enjoy the game. Unless the only thing you find enjoyable, is doing event trains which are not particularly relevant outside of a daily achievement or level 80 zones that have map metas... No, instead of quests, GW2 has Hearts, which immerse the players into the universe that way. With events that also provide more immersion. As opposed to opening up a block of text and clicking "Accept" without reading it because who cares why you're collecting 10 boar livers for the umpteenth time... Many MMO's gate their mounts behind things. Even WoW Classic has mounts gated far worse than GW2 (Requiring level 40 and a bunch of gold, with level 40 taking longer to reach for a casual player than level 80 in GW2 and the gold not being guaranteed by level 40 or even 60 depending on how a player attempts to make gold while leveling) GW2 just needs you to do part of a single quest to get mounts for all characters on your account. It breaks the immersion of the story to not care about the story and rush to get the mount you recieve as part of the story? SurprisedPikachuFace.jpg If you want immersion, play through the game's story and get your mount when it is relevant to the story to do so. It is not required up until that point. Also, as far as immersion breaking and spoilers go, the 1 quest you need to half complete to obtain a mount has very little in terms of spoilers (If you AFK for the monologue at the beginning) given that the entire quest makes 0 sense unless you've played the story to that point. There are far worse things in game for spoilers, such as the paywalls on Living World episodes that mean that many new players will play Core > HoT > PoF > IBS and then start unlocking LW2, LW3, LW4 and earlier IBS episodes and thus face massive spoilers... Arguable. I think GW2's mount system is pretty meh. Especially since the additions of Roller Beetle, Griffon and Skyscale which render other mounts nearly obsolete... With Griffon and Skyscale being essentially other games flying mounts, but with extra clunk (Using just the "Base" mounts, Raptor/Skipper/Skimmer it was more interesting with swapping mounts based off of what terrain you were traversing) At best, I think the Roller Beetle is fun to use due to its momentum based movement, but otherwise it's just a case of "Flying Mounts but bad" Honestly, in my opinion, BDO has the best mount system in an MMO. Since mounts are real, persistent entities in the game, that you can equip with saddlebags to store items (But can weigh them down and make them run slower) and aren't magically summoned between your legs, whenever and wherever you want, but stay where you dismounted them (Unless enemies spook them and make them run off) It's the little things, but it makes a significant impact to the feeling of a mount, with it being an actual mount that you look after the same as your character, that you get attached to like your character (Well, outside of BDO's urge to push you to breed/buy higher tier horses) that also makes it feel like something that's more than simply an out of combat movement speed buff (Which given GW2's actual movement speed decrease when in combat could literally be implemented that way)
  4. A heavy armour character can craft medium armour. Provided they have the relevant crafting profession. Armourers make Heavy ArmourLeatherworkers make Medium ArmourTailors make Light Armour The same is true for weapons, any character can make any weapon type provided they have the right crafting profession. Blacksmiths make Swords, Greatswords, Maces, Hammers, Axes, Daggers, Spears and ShieldsArtificers make Staves, Scepters, Tridents and FociHuntsmen make Longbows, Shortbows, Pistols, Rifles, Torches, Harpoon Guns and Warhorns
  5. If we were to look at all the weapon types in the game for maximum DPS... Excluding the 5 I previously covered: Axe (Main hand)BerserkerFirebrandMirageReaper (As a weapon swap from GS) Axe (Off Hand)SoulbeastBerserkerCondi Renegade Dagger (Main Hand)SoulbeastDeadeye (As a weapon swap from Rifle) Dagger (Off Hand)WeaverDeadeye (As a weapon swap from Rifle)Spellbreaker Sword (Main Hand)ChronoHoloRenegade Sword (Off Hand)ChronoRenegade Pistol (Main Hand)Condi Holo Pistol (Off Hand)Power HoloCondi HoloMirage StaffDaredevil LongbowBearbow Soulbeast GreatswordDragonhunterSoulbeastReaper ShortbowCondi RenegadeCondi Soulbeast FocusDragonhunterChrono TorchCondi BerserkerMirageCondi Soulbeast WarhornTempest Harpoon GunHolo (Because you don't use it much and instead just use grenades/bombs/holoforge) SpearReaper TridentCondi Reaper I think... Trident is pretty awful overall for damage but I think Condi Reaper could utilize it best due to having Reaper's Shroud to replace it as well as some hybrid damage increases that work well with its high power coefficient skills and overall Bleed focus. Not to mention Deathly Chill + Frozen Abyss is pretty insane (As Frozen Abyss applies 7 stacks of Chill which means Deathly Chill applies 14 stacks of Bleed on top of the 14 stacks of Bleed the skill already provides)
  6. Each race generally has a region that progresses naturally for them, with all the zones linking together in a mostly level based way. With the zones featuring hearts, events and NPC's that are focused on said race. Norn inhabit the Shiverpeaks and deal with the Sons of Svanir and Dredge.Charr inhabit Ascalon and deal with the Flame Legion and Ascalonian Ghosts/Branded.Humans inhabit Kryta and deal with Bandits and Centaurs.Sylvari and Asura both inhabit Maguuma Jungle and deal with Nightmare Court + Risen and Inquest + Destroyers respectively. Personal stories tend to take you through early zones in these regions, though with some exceptions. Until level 30 that is, when you go to specific non-race defined locations (Based on Orders and then after level 60 being a singular path for all characters) Interestingly enough, despite being home to 2 different races, the Maguuma Jungle region still has the same number of core zones as the other regions, that being 7. This also includes both cities. Though, as a result, the zones are often larger than in other regions to give a similar amount of coverage.
  7. Personally, the way I've been leveling characters recently, has been grinding mobs with kill streak exp boosters on, so my zone preferences end up being a bit different due to looking for good patches of enemies to kill... In which case my typical route is: Wayfarer Foothills (Because the map is just good anyway, I usually just do 100% completion here before using boosters and get to like level 12-15ish)Snowden Drifts (Not amazing due to the heart over in the west that makes most of the wildlife drop meat to be handed in for said heart and thus give little exp on kill)Lornar's Pass (Going down the western side killing Dolyaks/Goats/Minotaurs and finishing off with a few Raptors/Wurms after reaching the Pirates that give little exp)Fields of Ruin (Accessed via the portal in Divinity's Reach. Divinity's Reach accessed by the portal in Lion's Arch. Lion's Arch accessed by the portal in home city)Blazeridge Steppes (A nice number of boars to kill)Iron Marches (More boars to kill)Fireheart Rise (Even more boars to kill) At the end of this route, given the number of boars I kill, I always am reminded of the South Park episode "Make Love not Warcraft" where they killed boars to level up... Now, if I were to level up without boosters by doing hearts and map completion... I'd probably use a different route... Not exactly sure what given I don't know the exact exp gain from map completions, but I'll highlight some of the maps I quite liked doing map completions for: Wayfarer FoothillsLornar's PassGendarran FieldsBloodtide CoastTimberline FallsFrostgorge Sound
  8. Features that improves swords on Warrior was added to Blademaster back in 2017, but yes, before then there were no trait that enhances it. Ahh, yeah, my bad. Vicious Lacerations would beg to differ. Said trait has not existed for 7 months. Tranquil Benediction is meh but still. Said trait has not existed for over a year.
  9. Elementalist StaffElementalist DaggerElementalist FocusElementalist SceptreTempest WarhornWarrior SwordReaper GreatswordDragonhunter LongbowThief ShortbowScrapper HammerChronomancer ShieldRevenant SwordRevenant AxeRevenant HammerRevenant StaffRevenant Mace All do not have traits that boost these weapons specifically. Ehh... "A lot" is a bit strong. It competes with Sword for PvE DPS. But then again... Engie's weapons are basically used for like 1-2 attacks and the rest of the time it's all about kits... Rifle uses just Blunderbuss and Jump Shot. Sword uses just Refraction Cutter and Blowtorch. The other skills are just PvP ones really... For when that extra utility is needed. The rest of the time it's Grenade Kit/Bomb Kit/Elixir Gun with some Flamethrower memes sprinkled in. Which is Engie in a nutshell really... Even if they do get a new weapon in EoD, they'll still be using the same 3(4) kits they've been using since day 1 for 90% of their combat...
  10. That's not how it works. It continues to fill up a hidden bar for Spirit Shards if you're not actively working on a Mastery. As such, every so often, you'll get a Spirit Shard when it fills, but it provides no indication of how full the bar is. i see so its basically hidden till i get shards?Yes. Up until the point where you obtain all of the masteries, then you'll be able to see the exp bar for the Spirit Shards.
  11. That's not how it works. It continues to fill up a hidden bar for Spirit Shards if you're not actively working on a Mastery. As such, every so often, you'll get a Spirit Shard when it fills, but it provides no indication of how full the bar is.
  12. I watched the terrible recap ingame. Talked to the woman about the characters and got told basically 0 things that were in any way useful. Then played through LW2, HoT and LW3. Which gave me enough information to sort of fill in a rough idea of what went on and who the heck any of the characters I've been playing with actually were. I could be wrong about them, but honestly, of all the LW1 characters, barely any of them have been interesting enough for me to actually care to find out about them... Braham... Ranges from meh to actively annoying man-child.Marjory... Exists. Sometimes.Kasmeer... Whiny and heavily religious.Rox... Quiet and awkward.Taimi... Funny, annoying with a sprinkling of pitiful during LW4...Scarlet... Kooky mad scientist. Ehh... I think I'll pass on sitting through 3 hour videos to find out more about these people... I'd rather watch stuff that details actually interesting characters, like the members of Destiny's Edge (Sans Rytlock), Canach, Trahearne, Anise, Queen Jennah, Gorrik, Blish, Glint, Palawa Joko...
  13. Want: Cool and interesting E-Specs that aren't just "Core +1" Don't Want: Braham (Seriously, when has this guy ever had decent writing for him? Like, he was fine albeit forgettable in LW2 but then he just became unbearable afterwards...)
  14. Yes, there is just one Jormag. They is often used in English to refer to people without distinguishing between genders (for example when you don't know what gender the person you are referring to may be). So as an example, I would say over the internet about someone who's gender I don't know, they like GW2, instead of he/she likes GW2. Ah okay I think I might understand. When I learned English, I was told "they" is always plural, and neutral singular was "it". But thank you for the explanation. Why not use "it" since Jormag is a dragon is also confusing to me. But thank you.There's many reasons. The most common one, is when speaking, a native English speaker will typically use "they" in the scenario, as it rolls off the tongue more naturally. Another reason is that "it" can come across as impersonal or offensive when talking about a living thing. It's one of the many silly quirks of the English language. But yes, both "it" and "they" can be used when talking about a singular entity and in fact can be used interchangeably in such a fashion and still be correct. Even if only "they" is usable when referring to plurals.
  15. Biology is a fickle thing. There needs to be quite a lot in common genetically for mixed race offspring to exist. That said, this lack of suitable offspring doesn't seem to stop mixed race relationships from forming, notably with Braham and Rox. Whether or not this particular aspect is intentional design of making all the races within Tyria non-compatible with one another (Though, there's a wonder about jotunn/kodan/norn as they might actually be related) due to going in depth into their biology or whether this is just a way to not have to deal with trying to design suitable hybrid races for each functional pairing. Of course, genetic incompatibility doesn't necessarily stop the ability for mixed races to occur. Asuran magitech could feasibly attain the ability to fuse DNA from multiple species while bypassing the aspects of incompatibility. Such a device could be borne of a particular asura that is in a relationship with a member of a different race and wishes to have a child together...
  16. Episode one offers an amulet instead of an accessory, so they are even. Besides, if you want to make full use of the trinkets, you won't be able to use two of the same kind anyway. That is true, but shouldn't be the deciding factor. I find the ability to stat-swap invaluable. I have 12 active characters at the moment and had to swap stats a lot over the years (hint: balance patches). Whether it's often or not, I rather have an item that comes with the feature than one that does not (especially for people who are newer to the game and don't have the currency to immediately get a new set when needed).Personally, the ease of which it is possible to attain accessories from S3 Ep3 and S3 Ep5 has made it so I literally have all 10 of my characters with multiple versions of the accessories there with different stats. Meaning, I don't need to worry about the stat swapping from S3 Ep1 items (Or how annoying actually obtaining the currency is to buy them in the first place) S3 Ep5 is a very unique map. Though, it can also be very annoying. What with Pocket Raptors and Smokescales destroying your face and the multi-leveled nature of the map that makes it unique. Also, the Inquest Base is very annoying to traverse without a Skyscale. It's definitely unique though and quite pretty to look at. S4 Ep2 I'm hesitant to recommend because it has some lag issues. Which makes it not always populated enough to do metas and bounties as well as being just unfun to be in at times when the lag gets really bad. It can be pretty solid when it works though. A nice map, constant metas, "Free" 32 slot bag, the best item in the game for doing jumping puzzles... It's just a shame that ANet's LW4 servers are potato...
  17. Preparations are one of the (Many) reasons why I believe that the devs are playing a completely different game. They make 0 sense in GW2 at all, given how dynamic engagements are. Heck, Traps in of themselves are bad enough, where they're utilized as "Melee Wells" more often than not, with ironically Shadow Trap being the skill that was most used as an actual pre-prepared trap. It's like there was a discussion along the lines of: ANet Dev 1: "So, what's the game like?"ANet Dev 2: "Well, in PvP and WvW, there are objectives you can defend..."ANet Dev 1: "Say no more, fam!" So, the Traps were reworked because of a potential strategy that involved using Rune of the Trapper (Implying WvW/PvE) causing too much stealth. Then, instead of adjusting Rune of the Trapper itself, or you know... The dumb mechanic of stealth stacking that has been complained about for 8 years... They reworked Traps into Preparations, which double down on the non-existent gameplay of controlling a particular area with pre-prepared defenses...
  18. Minions prioritise targets you attack (Or attempt to attack, if you try to auto attack something that is not in range, they'll go and attack it) If they are not attacking anything and you get attacked, they will also target your attacker without needing to be directed.
  19. This disagrees with the wiki: https://wiki.guildwars2.com/wiki/Mistborn_Key You get one key from each post-meta champ, but they generate 3 chests each. That's 9 keys from doing the champs, even to open 1 chest each boss, and another 18 needed to open the other 2 chests per champ - net loss of 2 keys per champ. I'm not seeing any key rewards from the end of the meta: https://wiki.guildwars2.com/wiki/Engage_KralkatorrikWith 9 mistborne coffers spawning, that's 9 keys required. 9 + 18 = 27 keys needed at the end of the meta to open every post-meta chest (assuming every champion is killed inside the time limit). It does not disagree with the wiki. To open all chests you need a total of 42 keys. You get 3 from setting up campYou get 3 from defeating a menderYou get 1 from defeating the ChampionYou get 1 from doing assisting the camp with the meta eventYou get 1 from doing the big collection eventYou get 1 from assisting the camp againYou get 2 from doing both of the ley reflectorsYou get 2 from doing both of the disruptorsYou get 1 from escorting the supply caravanYou get 9 from doing each of the post-event champs That is a total of 24 keys. This means you need only 18 more in order to have the total of 42 that is required for every chest.
  20. Its drags you in and insta kills you if you are 2 secs to slow. Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead... A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds.. Did you watch the video Shikaru.7618 linked?even missed 1 of the cc breaks and was not insta killed at all, just had to turn and press w to stay away from boss I never said a veteran can't pass it, i even passed it, i was explaining what it does and why its annoying. aren't you a raider anyway? Its drags you in and insta kills you if you are 2 secs to slow. Spellbreaker is bad because it has terrible ranged options.. and nearly every boss forces ranged combat or you are dead... A lot of classes cc are poor and are on massive cooldowns or are just rinsed off in seconds.. Weird that you feel that way, I usually favor my spellbreaker for bounties and dailies.. I agree that some bosses are not melee friendly. Warrior really needs better ranged options.. Yes I heal in raids what do that got to do with eater of souls fight? Raiders are far and above the general population of casual gamers, so a boss like that is run of the mill to you, to someone like me a person who doesn't raid ever its very hard, annoyingly so.I just did this the other day and i still died three times before i realized what i had to do.. Its why this thread spoke to me as such. It tethers you drags you in damaging you the whole time then insta kills you before you can even think i need to CC this twerp.. then its downed and dead..As i said its not fun for many. So what is your suggestion? Story bosses should never have any mechanic? Can be defeated just by autoattacking without moving? How much of the game's mechanics should be thrown away for story encounters? Eater of Souls is by no means perfect when it comes to design but it also has a perfectly reasonable "obvious" option of running away while it is trying to drain your health. As long as you can prevent it from healing through the life steal nothing else really matters. It does have a pull but you can still run away after that.It also has a launch you but that is what stun breaks are for. My suggestion is keep these mechanics in Raids and Fractals, they aren't needed in a story where 90% of customers are playing to watch a story and enjoying the open world.. Very very different game modes..If players just want to watch a story and not have any gameplay... They can always just watch the story on YouTube. Games are designed to be interactive media. Since that's literally the unique thing about video games. Having mechanics makes a player have to interact with the game, they can make an enemy that's supposed to be tough, feel tough. They can make the player feel like they're up against adversity when they're going against the big bad villain and share in the feeling of success when they and their character beats them. Making games non-interactive for "Story" purposes can actually harm the story. As can be seen by the significant number of complaints about how Zhaitan's death was handled as the low player agency in the "Fight" leaves a lot to be desired from what is supposedly the biggest, baddest enemy to ever be faced by any mortal at that point in time. On the other hand, Mordremoth, Balthazar and Kralkatorrik have much more player agency involved (Though, aren't particularly challenging either) and are much better at capturing the feeling that they're terrifying powerful villains (Especially the Dragon's Stand meta for Mordremoth). They create a much better storytelling than them simply being some random mook the PC smashes down with 0 effort. (My only gripe with designs like this are "Forced Failure" fights that aren't impossibly unfair and will abruptly end even if you're perfectly alive and fine... I.e. The fights with Balthazar before the final fight... Even better is when these fights must be "Won" and can be failed by dying early)
  21. I've legitimately never had an issue with not having enough keys. Like, even if I go in late and get there just as the meta finishes and the post meta event rush happens and use bunches of keys... It's just so ridiculously easy to stockpile tons of keys. Literally, each meta is 3 areas that need to progress with CONSTANT events popping up throughout the entire thing. If a Comm can't even grab enough keys by going around and doing events because a few solo players are clearing events too fast... Then that's on them. Bearing in mind, that there are specific events that progress the meta which Comms are ususually involved in, which still give keys. As well as the Champion spawns which solo players typically don't deal with. Not to mention, the incredibly fast respawn rate of the "Cull Nearby Enemies" events... So yeah, theoretically, there is the potential for there to be not enough keys to open all the chests that spawn. But really, it shouldn't happen unless the comm is being ultra lazy (Even more so if they're a regular in Dragonfall, they should have stockpiles of keys given the plethora of events) To break it down, during the event there will be a total of 42 chests. 3 from helping set up a camp, 3 from a Mender event, 9 from the meta and then 3 from each of the 9 post-meta events. Setting up the camp gives 3 keys.Defeating the mender gives 3 keys.You get a total of 18 keys from doing all the meta progression and post-meta eventsMeaning you only need to obtain 18 keys from doing the random events in order to be able to unlock every chest. Doing 18 random events over the course of the meta is not particularly hard.
  22. S3 Ep 3 is very good. It's a nice farm for obtaining Ascended accessories (Including Rebreathers!). It's also quite a lucrative and popular map overall, with the Frostbound Chests and the boss-rush meta. S4 Ep 3 is good purely because it provides the Roller Beetle mount. Outside of that, it's pretty trash... But the mount is good. S4 Ep 6 is good because the meta is quite lucrative. You'll also be able to make a start on the Skyscale collection while you're there (You won't be able to finish it as it requires all 6 episodes of S4, but you can do a large chunk of it) S4 Ep 1 is also somewhat decent, as it has a good couple of metas. Though it's less popular than Ep 6. S4 Ep 2 is kind of meh... But you can work on a set of collections that end up giving you a 32 slot bag. That's all that's notable really. Oh, I'd definitely recommend getting S4 Ep 5 last out of the S4 episodes, since it's awful. It's currently a lagfest that makes it really no fun at all. Just get it when you need to get the 250 map currency for the Skyscale...
  23. It can be useful for Rev/Guardian in PvP as they can have some additional heals in their kit outside of their dedicated heal skill. So grabbing Avatar Amulet or Sage's Amulet instead of Marauder's or Carrion respectively, can give some additional sustain without much loss of damage.
  24. Level up a craft to 400 gives 10 levels. After level 70, go do the PoF HP's and you'll get not only the HP's you need for an E-Spec, but also more than enough Exp to hit level 80. An alternative is using exp boosters (Notably, one that has the increased Kill Streaks bonus) and killing enemies that are either Neutral (Yellow name) or 4-6 levels above you. Though, this method falls down at level 75+ when there are less places with relevant enemies.
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