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ElforTheLandStander.7052

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  1. It's nice having the bit of extra damage at range and being able to use it a few times at no cost, but it currently doesn't interact with breakables, only enemies. Trying to break a barrel or close a gator's mouth, it just passes through. You switch to the Slingshot without adjusting your aim at all, and suddenly it works.
  2. The cooldowns do feel a bit excessive, I'd say either lower them to like 15s instead of 25s or maybe add another charge?
  3. I'm sorry, WHAT??? I've been doing the dart maze every time, and I'm almost done with my Toad/Storm collections. FFFFFFFFFF- ...could you perhaps explain or link a vid or something, to save me from having to do it 4 more times?
  4. In the Choya shop of the test zone, there's a Piranha you can buy. Anyone find a use for it yet, is there another cat to feed hidden someplace I haven't been able to find? Or is it a...RED HERRING? Eh? Eh???
  5. My biggest request for a bugfix is the inaccessible secret room in 2-3. The one in the room with the polar bears and red barrels right before the ice bridge. There's a wall you can open with the song of opening, revealing 3 barrels inside, which I SWEAR you used to be able to get into unless I'm drastically misremembering. I think they just have food in them. For the past few years, however, it's inaccessible. You play the song, the wall opens and plays the little "you found a secret" doodoodoodoodoodoodoodoot, but you can't jump through the hole. There's just an invisible wall in the way.
  6. Think there may be some issue with it and the Weekly "Complete any Strike Mission" one triggering at the same time. Completing a Normal CO, which is the first Strike I've done this week, I got credit for the Weekly one, but the Special one bugged out. It's discolored and pushed to the bottom as though it were completed, but still reads 0/1 with the chest closed, and I didn't receive the 400 astral acclaim. Several other people in squad say they didn't get credit for it, either.
  7. A lot of the tasks are improvements. Making miner/lumberer/harvester generalized rather than region-specific is wonderful, you can knock it out while hitting up your guild hall synthesizers. My big gripe, whether it's a bug that's going to be fixed or a really odd design choice, was making the weekly "kill 100 enemies while under the effects of [food/utility]" requiring you to land the killing blow on an enemy for it to count. It goes against everything the game stands for. "You should always be happy to see another player," resource nodes/XP/loot being shared...now, after all this time, there's suddenly a PVE resource you're in direct competition with other players for, and you find yourself trying to snipe kills. It feels bad, and I hope it gets ironed out soon.
  8. I can't be the only one who gets annoyed by getting told, the instant I arrive in a map, that it's closing and I have an hour to volunteer. If it's closing, why did you put me there to begin with? And why, after I volunteer, does it tell me AGAIN immediately that the new map is also closing? Make up your mind on where to put people! It's irksome in general, but especially so for maps with long preparation for meta-events like, for example, Dragon's End. HOO BOY do I have a story to tell y'all on that note. Last night, I had been keeping an eye on the LFG waiting for a tag for the DE meta to pop up. When I saw one, joined on it...and the nearly full map, with high readiness in all areas, was closing. For whatever reason. We moved maps, discovered the new map had low to medium readiness, and with the march south fast approaching, decided to move back to the original map and take our chances. (We had someone who hadn't moved yet to taxi back to.) Some people insisted that as the map filled, the merge prompt would go away. It did not. We had 47 people in squad, probably more than that who didn't join. To our credit, we finished in pretty respectable time, in spite of botching one CC window because there were too many Thornhearts still up. We finished with 5 minutes left on the boss timer...but 10 seconds left on the map timer. People were able to loot maybe 2 or 3 of the thirty chests before we all got booted, and not do any post-meta content. Everyone was proud of how well we pulled it off, but also pretty salty.
  9. When they finally introduced checkpoints to story missions a while back, it was a much needed thing that has saved me a few times, when disconnecting or an instance's progression bugs out, from having to restart the whole thing. That being said, it's not perfect, particularly for new content. I just DC'd after the Cerus fight in Treachery: Nayos and logged back in assuming/hoping it would've checkpointed me after the boss, y'know, died. NOPE. Right back to the beginning. That is a long, tedious fight to do twice back-to-back. I simply don't have the energy, I quit for the day.
  10. "For now, here’s the lineup of who’s getting what: Guardian: Pistol (main and off hand) Revenant: Scepter (main hand) Warrior: Staff Engineer: Short bow Ranger: Mace (main and off hand) Thief: Axe (main hand) Elementalist: Pistol (main hand) Mesmer: Rifle Necromancer: Sword (main and off hand)" (Head desk) Are you KIDDING ME?! You're giving rifle to MESMER??? I was just discussing this with someone in-game yesterday, how I know they said they probably weren't doing new elite specs going forward, and that I would be fine with classes just getting access to new weapons without entire trait lines and utility skill sets to go with them. Glad they're doing this, but HOW are we going on 11 years without Rangers getting access to rifle? I'll keep my fingers crossed that maybe they'll get it EVENTUALLY through this system(which I am very excited about overall), but man they really should've had Rifle Ranger in the first batch. Dual pistols Guardian, staff Warrior and dual swords Necro sound kitten. Thanks to Daredevil, we already have a lot of staff skins that are basically polearms, so now with Warrior joining the staff party I'm hoping we'll get even more and basically finally get our land spears.
  11. I found most of the episode a little meh, but the triple date at the end was a scream. I hope just that last part, of picking a partner and going to dinner, is easily replayable so I can see some of the others. I went with Yao but I'm curious to see how it goes with Canach and Ayumi. That date better have the possibility to lead somewhere, you know how gamers get about our romanceable NPCs.
  12. That sounds more plausible to me than anything I could come up with, so unless an official source weighs in to contradict it, that's what's going on the wiki.
  13. At some point in the last few years, Anet snuck a new verse into Bash The Dragon, but didn't update the Soundcloud/YouTube/etc. versions. Nor are the lyrics on the wiki current. The only place you can hear it is in the Great Lodge in Hoelbrak when they sing it every so often, though it seems to alternate between the official version which does have the new verse, and the community sing-along version which doesn't. I thought I'd transcribe it and update it myself, but there's half a freaking line that's unintelligible and is putting a speed bump in my plans. The new verse goes thusly: We wake from every nightmare and adapt to what we've learned It won't be long until our place in legend has been earned The creature grows in power but [?????????????] But when they ask who'll join the charge on this we all agree Anyone with a sharp ear who'd care to listen next time you're in Hoelbrak and might be able to parse it ─ or better yet, if we could get a dev to weigh in officially ─ I'd surely appreciate it. I'd be even happier if they'd update the Soundcloud, but I'll take what I can get. Edit: I recorded it to listen back to it, threw it up on YouTube if you wanna listen without having to wait around in the Great Lodge.
  14. Oh hell yeah, now I need it even more. I'd PREFER internal consistency where all weapons either do or don't, but in this case I'll take inconsistency that benefits me.
  15. This is an issue that has bugged me for a while, but the release of the Ebonhawke Crossbow Rifle reminded me of it again. For rifle skins that change the firing sound, I wish the Deadeye weapon skills didn't override them with their own sound. When I first found Ironsight, with the ker-chunk sound it makes when firing(which I assume the Ebonhawke Crossbow also makes, but I haven't managed to get it yet so I don't know for sure), I made a new Deadeye to be crossbow-focused and was disappointed to discover the sound was lost for him. He sticks mostly to dual pistols now, which are Ebonhawke Crossbow Pistol skins. There are other rifles, like the Leyline, Super and Repeating rifles, that I know also have unique firing sounds, as well as potentially others I don't know about. Bums me out that the sniper class, the one most specialized upon rifles, doesn't get to enjoy them.
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