Jump to content
  • Sign Up

Duos.3217

Members
  • Posts

    44
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Duos.3217's Achievements

  1. I just hope I won't see another comment "It's free so it doesn't matter that much" or "take a break from the game and when you ll be back you ll appreciate it more", cause this is not how business works. By the end of the day it s a game company business and impressions matter in every piece of content, especially the most popular one. Also, breaks from the game doesn't get gem sales going on and that's some food for thought.
  2. Yes, there was the issue that people were wasting supplies in repairing walls to get credit for defending and that was interfering with the game mode but this change cause another interferences and surfaces the issue with camp defending. For reference, today we fed off an attack in our Garrison during which I killed 3 runaways, destroyed 2 rams and repaired the gate and I m still 0% on daily defender. Was it due to the fact I did all this near the watergate and not the inner Garrison? I liked the ideas that were thrown in this post, like x amount of time engaged in combat, disabling sieges, using siege weps even if u dont kill the enemy in the process. Another issue, is that Anet knew this will cause issues or else they wouldn t mention on the post. For reference only: "Repairing walls and gates will no longer award event participation. This alleviates the behavior we've seen in farming Objective Scaling Rewards and "wasting" supply while defending. However, an additional side effect of this is that repairing alone will not progress achievements that require event participation, such as Keep Keeper, Nice View, or Stay Out." This is also counterproductive to the fact they added the 2 defending achievements for the weekly which could be even more difficult than claiming SM for the week. I would probably source for a solution and take this opportunity to fix it on the core, reworking what accounts for defending as more things than repairing a wall or killing X amount of enemies (which in many cases might not be feasible especially if scout or small roaming group have to defend against a bigger group).
  3. "Repairing walls and gates will no longer award event participation. This alleviates the behavior we've seen in farming Objective Scaling Rewards and "wasting" supply while defending. However, an additional side effect of this is that repairing alone will not progress achievements that require event participation, such as Keep Keeper, Nice View, or Stay Out." I do understand the necessity for this change, but the camp defending achievement has been a very difficult one to progress towards and now with these change, keeps, towers and SM becomes harder as well. I do believe something has to be done for those achievements, either the tier requirements or other ways to get credit towards these ones, as the way it is now, it s a very hard series of achievements to progress towards.
  4. Agreed.either make it repeat like lanterns and give a reward like jadestones as they removed them from Kaineng JP, or complete the tiers for the ppl that completed it on previous maps. Is it updating if u repeat them even without track?
  5. It reminded me that NPC in Eye of The North that she had a start above her head and you needed to wait for next story. I don t mind that tbh, but the story was short. I would appreciate a new book or a scroll to tp other chars there for sure.
  6. It s confusing that the Gorik achievement is called Sleuthing a Solution but it s available already.
  7. Keep persisting for me as well, on the repeatable achievements both in Seitung and Kaineng which made me not to do them anymore which I feel it s bad and impairs the experience. I hope they will fix it soon as working on achievements, especially the ones related to indirect revenue production for the company such as black lion collections, feels no worthy to go after.
  8. Same for me; Does not update. Also, I ran a few trials: I ve tried to engage it both from EotN and Kessex, both Private and Public and also, both with a char that had completed story and one that didn't and it didn t work. Also, tried to have the story active when entering, didn't work as well.
  9. It keeps happening to me the past 3 days. I contacted support and they said they can't track it or find the source and they can't refund...took a screenshot y day and today to send them as well but said nothing they can do...
  10. Sorry but the whole post is not providing the thought behind the changes but more like justifying the changes with a few contradicting statements. For instance: "Salvation is another place we wanted to add more diverse tools for support revenant builds. Alacrity was something that needed to be removed."
  11. I do respect you Josh but this is more like a damage control update rather than the next step. On 28th we had a patch that created a certain atmosphere and on this post, I do appreciate that you share the thoughts of what you were working on the professions, but I also feel that this should have been done before the release. Taking as example soulbeast, you nerfed the elite skill and only on 30th you have compensate with buffing the weapons skills. This is a balancing action and this is something u expect to have been tested to the point that you will implement both balancing changes, reject one and try to find the replacement, or reject both. You don't go on live with only 1 part of the equation because this is not called balance and this is also makes the Live version like a test version. I was hyped as many other players when u start sharing dates on the roadmap, but if it's something that creates pressure and we have half done implementations, personally, I m fine with no roadmap or seasonal roadmap without dates on the dot.
  12. My 2 Cents: I m against threats either to life or someone losing their work. I do respect the response but I would have valued a response from the specific member of staff, which I think everyone would value and appreciate. I also understand that he doesn't have to be expert in every class and every skill for things he has to directly work on and improve but he gives the last "pass" and as that person he will hold most responsibility; If I have a problem with my meal in a restaurant, I would not ask for the cooker to come and speak to me but the chef that gave the pass. Not knowing the difficulty of canceling an programmed patch release, I m disappointed that the patch is not canceled but will go forth as it is; If something productive could have come from this incident is the voice of community giving their overall opinion in this patch and instead of doing something for that, the whole incident is rotating around the specifics and not the essence.
  13. Hi everyone, With the work they did for LS1, I think it's a chance to look on the rest of the historical achievements and a way to balance their points to be available for old and new players. I do see that the return of Living Story 1 was the main reason behind it, but it's fair for people going after achievements to be able to hit the max that the game offers to all players. On top of that, with many achievements linked to gold or/and the gem store, it's a return of investment given that someone knows that he/she starts on an equal base with any other player in the game on hunting achievements. I know it has been mentioned before, but I do believe that, with the return of LS1 being the first step towards sorting the historical achievements, it's a good opportunity to sort them once and for all.
  14. I spent 3 hours yesterday with my group to get the CM and in every try we didn't get Exposed/Stunned on the first Breakbar.
×
×
  • Create New...