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Linnael.1069

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  1. You are the most desperate firebrand defender ever, but the funniest part is that you don't even realize that by constantly bumping this thread so much you are only keeping it in front of more people's eyes and countering your own goals.
  2. What if Agony Resistance in WvW lowered incoming condition damage and critical damage bonus. 0.1% per point capped at 15% reduction for 150 AR 🤔 Then you could make WvW infusions also give AR. I was trolling at first but I kinda like this idea...
  3. Yeah that's also true, clearly you agree that specs should be viable in multiple modes. The only reason I mention PvE only is because that has been the case for many of the new EoD specs. It's an even bigger failure to not even make a spec viable for PvE since you literally don't even need to change any design, just give it bigger coefficients and eventually it will be viable.
  4. You shouldn't really try to offer balance input if you can't admit to yourself that scourge is completely overpowered right now.
  5. Isn’t this just juggernaut scrapper but worse? Flamethrower is the one weapon in the game that probably cares the least about alacrity considering you only auto attack lol. It is way, way better to have the might and quickness from scrapper.
  6. You implied this was inappropriate, giving the total opposite impression of what you state now. Honestly based on your other posts you seem like a bad troll...
  7. What do you think is the point of a beta if not to suggest changes before something hits the game? Also this doesn't even seem relevant to the thread?
  8. I know this will be controversial since the majority of players only play PvE, but I ask that when you are giving feedback and people have legitimate concerns about other game modes, do not try and hit back with the common refrain "But it's good in PvE though". PvE Viability is literally the bare minimum for a spec. Anet doesn't have to do anything but increase damage numbers (which can even be mode split) to make anything PvE viable. There are plenty of successful specs which are powerful in PvE and also dominant in other modes (FB, Scourge, Ren, Holo, Tempest, the list goes on.) Some of
  9. The sword skills should all be Blade skills. Seems like an oversight.
  10. Repeating this from another thread: Energy is super unnecessary. Currently it serves the purpose of not letting you spam every other sphere on its own cooldown. You have to choose either one of each sphere or the same one 4 times, but can't get each sphere 4 times each. But there's another mechanic which does the same thing way more elegantly: Ammo. Just make the spheres use ammo. Same restrictions, no clunk.
  11. Nobody’s trying to argue that heal catalyst is better than HB. Firebrand is laughably overpowered and obviously nothing will shake it out of the meta without big nerfs. Doesn’t mean nobody should consider heal catalyst for beta testing. It demonstrates potential to bring all the essential boons, and I want it out there as something people are aware of. The regen from mist is seriously strong and water is only ever a ten second cd away so I don’t feel you are really locking yourself out. Could even run water signet to tide you over. Plus you are playing fresh air so yo
  12. Energy is super unnecessary. Currently it serves the purpose of not letting you spam every other sphere on its own cooldown. You have to choose either one of each sphere or the same one 4 times, but can't get each sphere 4 times each. But there's another mechanic which does the same thing way more elegantly: Ammo. Just make the spheres use ammo. Same restrictions, no clunk.
  13. I'm coming from a fractals perspective since that's my main pve thing. Catalyst definitely won't compete with tempest as a 10 man healer but adding quickness to the mix is invaluable in 5 man and there aren't many things you need to rebound in fractals. I haven't sat down to grind a benchmark or anything but I'm floating around 10-15 while playing with heal rotations. I'm sure someone actually good could do better. Cele firebrand can bench very high but drops DPS if it actually needs to focus on healing. This catalyst build is mostly just swapping to water every 10 seconds to refresh regen
  14. I am using Cele Scepter/Dagger but Dagger/Dagger might be better. Take spectacular sphere and boon duration traits. Water/Air for Powerful mist and Fresh Air. I am able to maintain permanent: Quickness Fury 25 might Regen Soothing Mist And you can provide a lot of burst aoe healing with water weapon skills. You are basically a full healer, provide every offensive boon, and deal decent DPS yourself. Cele gear also overstacks boon duration to the point where allies only need to stand in about half of your air spheres to keep up quickness. I feel this build is a very strong
  15. Rest of the spec is actually decent, better than I thought. Traits are still boring but at least there is power in the numbers. There are two remaining pain points: The cooldown after attunement swapping where it doesn't let you spawn the sphere feels AWFUL. You want a certain sphere, so you swap to that attunement right? But then you have to WAIT for some reason? 1. Get rid of the attunement swaps putting cd on sphere. Can't emphasize this enough, it feels AWFUL. This is the most important thing. 2. Hammer will be unused until a problematic bunker spec arises.
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