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Chronos and Virtuosos PvE Defense/Sustain Problems
Mungo Zen.9364 replied to SeTect.5918's topic in Mesmer
If you are going to spend any time in open world, there is no reason not to get the Jade buffs. You already know how strong they are, and you can make OW Solo builds that abuse them. You wouldn’t consider raiding or fractals without consumables like food. Why open world without the most impactful effect available? -
ANET hates Mesmers - Show your dissatisfaction
Mungo Zen.9364 replied to Argonil.6970's topic in Mesmer
If they had more time and money invested into the developers and QA then they wouldn't be releasing updates with so many bugs or staggering mechanical releases after an Expac. Making bad choices for how to implement a change is one thing, but allowing multiple bugs to come out every patch tells me they do not have the manpower to qa and fix these bugs before a release. I don't disagree that the existing devs have an apparent bias in how they have been updating the game, but more developers would potentially reduce the workload of the few devs they have and allow more time invested into making better design choices for all professions. As an aside, I have found personally that yelling into the void 'they hate me' does not garner any results. Instead, by identifying a very likely issue, 'a lack of time and money invested into developers' and repeating that might cause some Anet staff who read this to consider maybe they really should invest more money and time into the developers. Then all we would be left with is the bad choices the devs make, not the lazy, uncaring, mistake riddled releases we have seen the past year. -
ANET hates Mesmers - Show your dissatisfaction
Mungo Zen.9364 replied to Argonil.6970's topic in Mesmer
Is it surprising that a company would take the profits from this game and not reinvest them into continued development? Just pocket the cash and move on? They had staff enough to build a whole new expansion but not enough to balance the game let alone release new patches with a multitude of bugs and mistakes. Now do you expect the expansion to be worth the money they are charging for it or do you think it will be more of the same? The priorities are clear, it isn’t to make a good game, it is to make a profitable game and investing in cosmetic micro transactions is what has made GW2 financially successful. Not fixing profession issues. -
6/27/2023 Patch Feedback
Mungo Zen.9364 replied to Houligan.4759's topic in Secrets of the Obscure Discussion (Archived)
lol didn't even mention how bad it is for Chrono..... If it isn't an EoD spec it probably doesn't get looked at either. -
Weaponmaster Training Beta Feedback: Mesmer
Mungo Zen.9364 replied to Rubi Bayer.8493's topic in Mesmer
Will there be a patch before tomorrow that addresses some/all of the new bugs introduced to Mesmer with the June 27th patch? Or will the Beta environment 'fix' them? I can't be bothered to log in for a beta event when the base game is basically in a beta state right now. -
ANET hates Mesmers - Show your dissatisfaction
Mungo Zen.9364 replied to Argonil.6970's topic in Mesmer
Anet doesn't hate Mesmers. The company doesn't give enough resources (money or staff) to the teams that make this game, balance it, QA it etc, and the few people they do employ have definitive slants on how they want to build and balance the game. If you don't enjoy playing the game the way it is being made, you have many other choices on how you want to spend your time.- 131 replies
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For those wondering, Well of Senility and Well of Action do not give Alac. The other 4 give 1-2 seconds Alac on first pulse To the OP, after a few minutes playing around, it feels like the Quickness build also suffers from similar issues to the Alacrity build. As Well (pun intended), Heal Alac and Heal Quick Chrono won't be a thing if Wells are intended to be the primary source of Healing but not Boons. Currently wondering about Inspiration Chrono Support builds with a load of Concentration gear.
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PvE perspective At first, I didn't like this change. The skill as it was required a bit of tactics to use effectively and created some unique gameplay. However, that unique gameplay was simply due to how the skill was designed and didn't actually add anything other than it's limitation of being fired in a line from the player. This new iteration has a lot of upside and I could see it potentially being toned down in the future. The 4 hits on 5 targets within 180 units is good, and the additional 4 hits on 3 targets within ~360 units adds some spice On a single target it will hit 8 times 1200 Unit range means it can be placed further than it would travel previously 12 second CD! It's a better Rain of Swords, if your build uses RoS, you can free up a Utility slot Using Temporal Curtain into Unstable Bladestorm should seem pretty basic, but with the low CD time you can drop this in any hotspot to tag multiple mobs quickly; probably the same as if not more effectively than the old version. Is this an amazing skill? Maybe not, but it's pretty good all things considered. Does this translate to WvW or PvP? I think the ability to place it at range now is a bonus for those modes, not sure about the rest.
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Thanks for the link, didn't realize they put up 4 news posts about this today. Rifle Mesmer is kinda weird. I don't see it working with Virtuoso cause, blades, unless the weapon has a lot of bleeds baked in. In which case, is it a Condi weapon ala Staff 2.0? I can't think of a Chrono playstyle that would thematically want a Rifle. Also.....I am guessing no Traits for the new weapons? Given that Dagger and GS are range, perhaps Rifle Mesmer is a Shotgun style of play? 600 units range and lots of aoe attacks? eh its a fun exercise but still 4-5 months away from seeing it happen.
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Link to this information about rifle please?
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Virtuoso was the devs listening to the Mesmer community. How many threads are in these forums suggesting the EoD eSpec for Mesmer being a Bard or other musician themed profession? How many threads were asking for no illusion gameplay? Those were two of the top requests for EoD and Virtuoso delivered them. I respect that it isn't anywhere close to what anyone had ever asked for but, the players who post on these forums appear to spend more time thinking about Mesmer than the devs who maintain the profession. To the OP, I wasn't specifically moved by your proposition. It is fine and I appreciate the work you put into it. Vituoso is quite playable and I get the feeling that the EoD specs will continue to receive far more tweaks and attention to keep them just ahead of the earlier eSpecs.
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Buff Heal Chronomancer - All’s Well that Ends Well
Mungo Zen.9364 replied to TheDetective.8172's topic in Mesmer
Given how regeneration works with the Chaos traitline I don't know that adding Regen to Wells wouldn't end up creating a bunker condi chrono type build. Barrier seems like a preferable option if 'more healing' isn't the answer. That said, I would love it if there was another source of reliable regen for Mesmer to abuse the Chaos traitline more. -
Is Virt limited to just instanced stuffs...??
Mungo Zen.9364 replied to Joxer.6024's topic in Mesmer
Chaos Condi Virt using the Jade Protocols can solo most OW content. Limitations include most Legendary Bounties and Some Champ Bounties or equivalent content. If you aren’t using the Jade Protocols you are nerfing your open world experience by losing as much as half if not more of your potential DPS (profession dependent) -
Overall I am generally okay with this patch. Some small changes that help for Chrono and Virt, couple things I don't understand too. The Mirage change is a pretty big deal, although it appears to be undertuned in multiple game modes now, Still, this is a very good moment for the game; to revert a years old change that never should have happened. I want to suggest @Cal Cohen.2358 that hyping up this change with positive energy would have been a lot more awesome. This is a good change, one that should be celebrated. A moment where this community could feel like the developers were connecting with them. I don't know what to take away from the Mesmer portion of the livestream, I didn't understand what message you were trying to get across talking about the Mirage dodge changes. It would have been really sweet to see you both celebrate this change instead of whatever that was.
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I really do not get this skill now. What is the use case for F5 without block over the other 4 Bladesongs? When is it the best choice to push F5 after this nerf? Should Anet perhaps remove the F5 skill altogether rather than leaving it to rot for months/years as a useless reminder? Core and Mirage don't use an F5, why does Virtuoso need one now? One of the issues in my mind with F5 is that the block is not tied to the blades. You can pop a 1 blade F5 and get 2 seconds of block, which, to be fair, is very strong. If the channel and block duration was tied to the number of blades (say .25 - .33 seconds per blade) it would provide some decision making for the Virtuoso and reduce the overall effectiveness of the block. Even with that, a bump up in the damage on the skill seems required.