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I think Virt and Spear are exactly where they want them. These are both examples of competent game design, where they created something that isn’t a pain to balance. Virt and Spear aren’t going to break anything, they are quite safe, and, I think thats a good thing for both the players and the developer. Playing Condi Virt hasn’t changed since launch for the most part. What other eSpec can say they haven’t really changed in the last 2 years? The changes have been incremental and haven’t affected how the build is played. Now, are Virt or Spear great gameplay? Eh, they are fine, but they aren’t Chrono or Mirage when they were launched.
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Hmm, I wonder if there is any evidence in game of them doing this before? Anet has constantly changed how they give players Skins but, they have always made an effort for people to get older skins, as many people have complained about it over the years. Sparkling Stone is an example of an older delivery system for Skins. Each festival they added skins to Sparkling Stone, while maintaining the prior years skins as well. Most festivals also allow you to buy prior years Festival Skins, like the Wintersday Hat or Boots. So it doesn’t seem a stretch that they could or would do this in future years. But let’s be mindful that Anet has constantly changed how they operate. It would be safer to assume that in 2-3 years they will have changed course again and whatever system they have implemented will become a relic. We have evidence of this in game as well. Yet, I would bet they will still leave access to those festival skins in some capacity, as they have done so previously.
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What I quoted from you did not refer to any newness in this trend. My response also highlights that, this is not a new trend. That it is a full set of weapons doesn't really change much. Sparkling Stone is a good example of skins being kept around year after year, and the vendor list of skins continues to grow. Allowing players access to in-game content like skins is something Anet has done very well at. In short, I expect Anet to give players a chance at this seasons skins next year as they have done for many years in many different ways.
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I guess in the past 9 years you didn’t notice how the festivals have changed? They have slowly been adding more skins to each festival with limited access, then make them more readily available the following year. By having a wide variety of skins to choose from it gives many players a reason to engage with the festival. Not all skins are for all players, and now that they made one you like, you get to come back and farm them again next year, which is what Anet wants players to do. Work towards the skins, achievements, or other goals you want and ignore the rest
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The confused emoji would have been perfect here. 🤔🤔🤔 Pay to play. You don’t want to pay, you don’t get to play. If you enjoy the game enough to want the expansion content, spend a couple bucks and support the company that made it. They have already discounted all old content and then further reduce it with sales.
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I support UI updates to improve accessibility for those who need it. Being able to move tool tip pop ups to a single location on the screen would be a nice addition.
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The below link is to the weapon set available from last years weekly awards. It appears to be purchasable and limited to once a week this year. However it also appears to be tradable on TP so you should be able to complete the plush weapon set next year. https://wiki.guildwars2.com/wiki/Trader's_Sacred_Solstice_Chest Anet are pretty regular at adding new weapon sets at each festival. I see no reason for them not to do the same next year.
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While the Plush weapons are a hit, the Plush Warclaw falls below the standard set by the previous ones. It is fine, sure, but it is also pretty derpy. I would have preferred they model this after the classic or new warclaw frames, not something new.
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What did plush ever do to you? I woulda figured the most casual player in the game wouldn’t have time to be negative about anything in it.
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No increase in Homestead decoration cap?
mungozen.2379 replied to Solomon Darkfury.3729's topic in Guild Wars 2 Discussion
I don’t mind that the devs are putting their time into other areas of the game. Like those plush weapons! Sucks if you like Homesteads and want to see them built upon. The radio silence from Anet on this makes me believe that what we got is what we got. Like many other parts of the game too. -
Plush Warclaw, okay, Plush Weapons, Best Thing Ever!!!
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I am glad I left this game mode. I do try to come back from time to time but, this is a sad joke compared to what it once was. For reference, I was on Crystal Desert, and that server spent most of it’s life below T3. I would be far happier playing on my old CD and losing (but losing with people I know, supporting my home server) than playing with people I don’t know but winning.
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If there are issues with Pistol that are bugs then they should be reported as such. Fundamentally, it would be awesome if they were able to rebalance the weapons to provide more flexibility, but I am pretty sure Anet doesn't want to balance diverse builds and is happy that some specs are forced into specific weapons. The issue is that Anet doesn’t have the developer time to both add new content and balance existing content in a way that allows freedom to buildcraft in multiple game modes. There are very few builds that allow flexibility on trait, skill or weapon choices because it is easier for Anet to balance. I would actually consider buying an expansion where Anet focused solely on rebuilding the core professions, skills and weapons and added nothing else new. Make everything old new again!
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After a week of playing exclusively on my Mac, I went back and tried my PC again. My PC runs the game at Maxed settings, but it doesn’t run smoother than the Mac at Low settings. Most of the FPS lags and such are common on both Mac and PC and feel like poorly optimized parts of the game world more than the computer struggling. Yes some Metas can drop below 10FPS but even then the slideshow is smooth and I rarely lag out entirely. Moreso, I have been able to play most parts of the game on my Mac with no issues. Instanced content is, for the most part, really smooth. The one issue I am having, and I recall this was an old gfx bug, is in places like Cursed Shore some of the shaders break and create moving lines all over the terrain. Sometimes happens in the Fractal Lobby by the start of the JP. So, in one short week, I have become a believer in Mac gaming and GW2. If my M1 Mini with 16GB Ram and only 8 GPU cores can run it, then I can’t imagine more powerful Macs not being able to play it either. I do think having 8GB RAM isn’t enough and could be a bottleneck, since the game uses at least 5.5 GB of RAM from what I have seen. But I could be wrong! Now who has a guide for optimizing GW1 on Mac?