Jump to content
  • Sign Up

Xunil.2408

Members
  • Posts

    4
  • Joined

  • Last visited

Xunil.2408's Achievements

  1. Well, I think it is a grey area and maybe ANet hasn't even thought about it. In the old macro policy, it was a strict "one keystroke = one action", so it probably would have been forbidden, but even that isn't sure, as e.g. a complete emote was considered one action. In the same sense, casting an ability (maybe with snap to ground or not) could be one action altogether, because the character only performs a single action, or it could be two actions, as in the UI, there are two different states. Additionally, it's not a "must be 1:1", as it used to be, but just a "should be 1:1 in the context of fully automating a character", with some exceptions (like space + v) even affecting combat.
  2. The idea is roughly as follows: If I only press the key on the right touchpad, then it should automatically snap to the tab-target, but if I press the key on the right touchpad and don't release it, I can use the left touchpad to target, i.e., if I also use the left touchpad, the key to release the "snap to target" is also pressed. The way I described it would actually not be a problem, as here I really have 1 key = 1 action. However, I don't like having to actually "click" the right touchpad, but make it also work when I only touch the right touchpad and then touch the left touchpad, which would then result in zero in-game-actions for my actions on the right touchpad, but two "actions" (the ability key + snap to ground) on my action on the left touchpad.
  3. Hi, it seems the policy for macros has been relaxed a bit so that it only prevents "unfair advantage", but I don't know to what extent. I am currently experimenting with Steam Deck Controller configurations. For that, I am thinking of using a combination of "snap ground target + pressing a key" as a result of two actions (touching the left trackpad + touching the right trackpad in a specific position). I wonder whether that would be allowed or not as it is not a strict 1:1 mapping, but using the Steam Deck controller provides such a large disadvantage that you certainly would be way worse than a player just using a keyboard and I struggle to map all the keys to the controls.
×
×
  • Create New...