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Clex Mix.7624

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  1. You have to kind of assume the fact the only people who might benefit from the armory are already going to have a decent amount of ascended gear crafted. IF the armory was something that came out day 1 you could say the value of them was decent in a very very long run... but it’s pretty anecdotal. It’s definitely nice you can essentially avoid swapping all your crap around if you did so, but I’ve crafted/bought ascended gear for most characters. And it’s not like I can complain because they were worth it for years. Hindsight is always 20/20 but would I have really waited til 2021 to not craft any of it? No. Nor do I think any new players would find the armory useful at all... they’d be better off getting ascended first on a “main” so they can do fractals and such. This is one of those features that I find myself just saying “huh... neat” to more than I think it’s something I’m definitely looking forward to.
  2. The info floating around reddit and other such sites is all theories. The screenshots aren’t official Anet screens. They haven’t released any info as far as I’ve seen that talks about the armory in any capacity except for saving on shared inventory slots essentially. I think they were planning on something prior to July in terms of showcasing the armory, but it wasn’t until later. I will say however, if it’s akin to some of the things I’ve seen on reddit it seems entirely convoluted and like a waste of time on Anet’s part. From a coding standpoint it doesn’t make much sense as far as being a pseudo collection type drop down menu, because the game doesn’t track multiple instances of the legendary collection. Even if you had two Bolts for instance there’d be no way to really “track” that for a sort system that was described, similar to the wardrobe, which just recognizes what you have unlocked in your collections. Exp, you can transmog bolt on two swords at the same time without needing to have 2... If anything was officially announced about the armory we’d have that info on the wiki, as well as sites reporting it on it because clicks are clicks.
  3. You really don’t know what context is do you? I’ll let you in on a secret. Players go for shiny, much of them, life yourself, somehow see a plethora of intrinsic “value” when looking at the armory. There isn’t any. Not really, none that’s game changing in any sense. For those players that have no leggos it literally does nothing at all, for those that do... they avoid load screens. Its hardly something you can even give Anet a pat on the back for doing. It’s something that should have probably been in the game at launch give their propensity for making sooo much of the game account oriented rather than per character. So far as it stands you’re literally only taking things out of context, you’re not arguing your point in how it “adds value” nor can you refute what I said about how leggos WEREN'T useless before the armory. I’ve stated their actual worth and simply said the armory does nothing to change that value. You literally quoted Anet saying they hope it “feels better” when crafting a legendary. Even they aren’t saying it somehow intrinsically raises their value. Maybe you should pick a point and stick with it.
  4. You’re entire stance literally is load screens bad. Sure. That’s the only “value” the armory adds. It’s nothing exciting enough nor actually has any effect on a huge amount of the player base. It’s not like any “issues” centered around legendary gear change other than not needing to swap them out. The reason anet is so adamant about it being “free” is because they know this doesn’t really change anything. Think about it... if a player has a full set of legendary gear, they’re already moving that gear around. They probably aren’t crafting ascended gear for that armor type. Unless they just absolutely hate 2 load screens. Legendary armor and weapons have no intrinsic advantages over ascended gear except for runes and sigils. Adding an armory doesn’t increase that value. Take infinite gathering tools for example... their value is determined by saving a player the cost and inventory space of vendor gathering tools plus glyph slots... something you can’t add to the vendor tools. The armory doesnt add anything to the game except for saving a player from having 2 extra load screens from moving gear around. The stats are the same. You’re already able to use them on any character that can... my point about anet possibly adding monetary costs to the system is hyperbole... and if it IS done, why pay the cost when you can just choose to have the load screens? Its not game changing... its neat.
  5. How is it that hard to grasp? Crafting armor and weapons gives no more value other than now being able to use them on multiple builds or characters without having to swap either stats or runes. Its THAT simple. Sure you can have multiple sets of them now without needing to craft them to do so, so it takes away from the gimmick of saving runes or sigils since you’ll just make a new template... if anything you might need to buy more runes and sigils for “new” sets. Unless you’ve made legendary ones, which again you could have swapped between characters so again... no more load screens... woot... Its not like they weren’t valuable to begin with... no one’s refuting that fact... but adding “more” value comes down literally to the convenience of load screens. I think you’re operating under the assumption players didn’t move legendary gear around maybe? Cuz your argument is only valid as such, treating them as they were soul bound... cuz otherwise what’s the “cost” you put on a load screen?
  6. I think it was more of a spitball... and or factoring in using one’s own mats and the vendor cost of crafting materials for ecto refinement. OR maybe using fractals to buy them? Which is fairly cheap and you’ll make that gold farming t4’s and recs anyway.
  7. Then tell me how it does? Saves you from a few load screens? You’re not factoring in the most blatantly obvious fact that players are only getting “value” of not needing to craft ascended armor for pieces they already have a legendary in. That’s it. If anything the armory takes away from part of the fundamental QoL since you won’t need to worry about runes and sigils nearly as much when swapping to another build or character, you’ll just make a load out. The only thing the armory promises is less load screens. Let’s all cheer for that I guess?
  8. First take anything a dev tells you that does x for a game with a giant grain of salt... of course they’re going to say anything they’re doing is going to have intrinsic value for the player... it’s called marketing. Secondly the only value the armory is bringing, in their own words too, is a player will no longer need to use shared inventory slots or the bank to swap leggos around. I’m assuming that you’ll be able to use the armory to equip two Quips after having only crafted one. Logic dictates that the armory will use your collections in some form and allow you to equip a load out or copy a leggo... so if we go by that logic yes... one leggo will equal infinite of the exact same one. And yes quality of life does not equal better, at least in no quantifiable way. Legendary gear is the same as ascended. It will still be the same after the armory. To those that take advantage of it definitely “feel better”, but to say that it innately increases value is conjecture. It’s not like they were soul bound items OR that you couldn’t use ascended gear in the same way as legendary, other than it’s current value of saving runes and sigils and being able to change stats for free. Also by your logic, if you can’t use two Quips or Bolts on a load out after only crafting one, then the ONLY thing the armory does is save you from waiting on load screens to swap them around.... and i want to emphasize this part again... if you had read their own thoughts on the armory they even admit it’s just going to “FEEL more valuable” nothing about adding any actual value.
  9. I agree... mostly. I do think this is going to push most players to legendary crafting. Which is fine. I think the more people willing to step foot into raids or wvw in this game is a plus. But it’s entirely OPTIONAL. As you said ascended gear is much more accessible than the legendary alternative, sure it’s not “flashy” but they are virtually the same. I honestly think the armory should have been a thing from the start. I’d agree that the grind to have all light, medium and heavy armor, every weapon, every trinket and runes and sigils is insane and something only a small portion of the population have done...if that.
  10. How does it increase the value? If anything over time it decreases monetary values. No longer would someone need to craft 2 swords, 2 pistols, 2 axes, 2 daggers... the only “value” being increased is quality of life and less load screens needing to swap leggos around. Unless scarcity of certain items increases, the armory itself adds no quantifiable value to a legendary. Sure, we have seen price gouging increase since the announcement of the armory, but that’s purely due to people who understand basic laws of supply and demand. The demand for coins has gone up for now... but within a couple years time the market will be so flooded with coins due to no one needing to make multiple sets to AVOID having to swap leggos around. So in terms of pure quality of life... yes one leggo now is essentially crafting infinite of the same exact one. Also the “is it worth” argument is essentially settled due to the fact you’d be able to ever forgo crafting ascended gear if you were to craft armor/weapons. So I guess you could say in a metaphysical sense the “value” of legendary gear has increased... but not because it’s “better” than ascended... in its purest and most logical sense it’s the quality of life that has increased from crafting a leggo.... Side note... Anet is notorious for putting a price tag on convenience... the armory could be free at its inception, but very easily monetized. Imagine needing to buy “charges” to “copy” legendaries from the armory, akin to transmutation charges.
  11. How have leggo weapons been pointless for 9 years? First off aesthetics, they’ve always been long term goals for that alone. Secondly stat swapping, sigil changing, swapping them between characters was easy enough... it’s not like they weren’t useful... it’s just “easier” now. We we still don’t know how the armory is going to work. All we know is it’s “free” and we won’t have to use the bank/shared inventory anymore. If anything... we’re going to use the same leggo less now, depending on how the armory will work. Where as before you would have saved 1 leggo across at least 4 different build templates on something like a Mesmer. Swords are widely used on Mesmer and it’s “easier” to hot key equipment templates than open the hero panel and change your set up that way. Iirc leggos could swap stats depending on how you put it in an equipment load out. I think it’s a bit disingenuous to say that the armory will somehow make legendary weapons more useful. Or that you’d need a ton of characters to reach their full potential. GS’s were widely used with core tyria, and especially since most of the GS builds are power builds for all classes pretty much. Same with 1h swords for core tyria. There were others like pistol where only 3 classes really used them. Anyway I really don’t know where you’re coming from with that statement.
  12. Meh, the brandstone isn’t too hard. Do the metas and hearts each day on any 80’s you have. Do the 25nodes per day it’s pretty quick. But yeah bloods are fairly easy to come by or yes purchased on TP. I mostly try to keep mats on hand.
  13. The jewels aren’t too expensive but pretty easy to get if you’re already grinding the brandstone. The metas give a decent amount. If you’re fortunate enough to play with someone else with no need of them that helps too. I had the jewels before all the brandstone I believe. And yeah as as far as the build goes itself there’s very little variance due to the nature of only having 5 skills per legend. The only difference as far as traits goes is when to use Swift Termination over Dance of Death. I have dance of death to be better for raids and higher dmg when some sites almost always put Swift termination as the go to.
  14. I mean by that logic snowcrows is mostly info on raids/raid builds. The point being theres a ton of info available
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