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Valelutra.9128

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  1. They kind of did and kind of didn’t. The Jalis legend has access to retal/now resolution with their heal. But beyond that you have to take a trait line (Retribution) that is not very suited to condi-rev builds if you want access to resolution.
  2. yeah I think they were responding to the changes in resistance and how specifically pain absorption and herald’s f2 function. Most specs that take conditions from friendlies typically had either a quick way to cleanse or resistance to keep them from kittenmaging until either a cleanse or transfer. But with resistance no longer providing the immunity from kittenmage if you run mallyx on rev in a group context you basically can’t use your stunbreak unless you want to risk dying to condi overload. Even if you take traits to give you resolution, it’s still not going to stop 24+ stacks of burning if any of your allies are standing in mortar fire. The changes to to torment also makes it very difficult to use any spec that depended on torment for kittenmage in pvp/wvw contexts without an additional set of skills or an additional person devoted to immobs/stuns because even point bunkers are constantly moving. So mallyx Rev which has mostly access to torment and limited access to burning/poison is hit very hard in competitive formats. This also applies to other specs like scourge that use torment, as they may not have the kit to guarantee the lockdown after applying torment.
  3. Pain absorption seems like it is now a detrimental skill to even use, as it pulls all of the conditions to you but doesn’t allow you to prevent their kittenmage. In WvW that can mean you pull max stacks of burning if people nearby are in mortar fire. Great if you can push it off in time, but all it takes is one tic to get through and you’re dead.
  4. Hmmmm, maybe when they start releasing previews of EoD we'll get some communication surrounding wvw. Doubt it, but hope springs eternal?
  5. Boring? We dont have the same feeling about it. Any other NA servers are as challenging as them and challenge isnt boring, its absolutely exciting for me! You want to get better, fight the best not the worst! You'll lose, and lose, and lose until u get mad and find some solutions. Dont try to fool me kids, your pale excuses doesnt hide the thruth, you need to grow some balls and fight with honor! For Ascalon! :p TBH, I've fought with both servers and recently been linked to one of them, and they are boring to fight. It's not about skill for either server, it's about numbers. Both servers have plenty of off hour support which inflates their points when few people play, and I don't feel like getting up at all hours of the night/early morning just to find their real groups to fight. During NA both servers have very few groups to actually fight outside of large blobs. As a result, if you see an objective being contested and try to defend you don't really get a fight and you run over with your guild group, the pug attacking force sees your group and scatters. You might get one or maybe two stragglers, but no real fight. You try to take an objective? All those pugs you just ran off build a ton of siege and you have to sit there and wait until they run out of supply and try to not die under the siege that was never balanced down to loss of damage and sustain in last year's balance patches. It's incredibly boring for NA. Very few groups 20-30 people in size to fight. So, if you're in a server with several guild groups of 15-25 people in squad, it gets very boring to either be run over by the 50-60 man pug tag that just target caps all your skills making sure no one ever takes full damage, or you drag your group of 20 to every contested objective only to watch what you thought was a decent size group run away. It's not very engaging, as you rarely kill many enemies and objectives don't change hands all that often so in both PPK and PPT facing BG or SoS in NA is really boring.
  6. Tomorrow is a content patch right? Or at least that's what thatshaman is predicting. Any ideas if any balancing will occur?
  7. Unless you mean the happiness of the PvP players who departed towards games with better PvP,I don't think there is anything to celebrate. Also wasn't the goal to increase time to kill in both PvP and WvW? In WvW it just caused group size to go up by 10 to accomplish the same thing as before, which feels like its lead to more blobs and makes it harder for groups of 15 to zergbust groups they previously could beat with enough clever play.
  8. another tuesday comes, and likely just gemstore updates, maybe a week from tomorrow?
  9. Good communication about upcoming features when?
  10. I think there was also a power struggle between competitive balance and QA/systems team where the competitive balance team was told to shove it and stop requesting changes.
  11. I wonder if Anet even reads the forums anymore. I feel like they don’t much care to communicate on many avenues.
  12. Wow it’s been a while since we’ve heard anything about alliances huh...
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